"Oh hey, Youtube packs, why do I never go for those?"
*remembers that Youtube forces you to basically dox yourself to connect accounts*
"oh yeah, that's why"
I wonder how many Merc bug patches we're gonna get. Seems like they keep finding new ones.
I just encountered a fun new one recently: Scabbs Combo effect will not proc if an ability was used that had its speed altered by any means...for whatever reason. I'm not even going to try to understand how that happens.
it'ss pretty clear that Mercs didn't release in a completely finished state, but at this point it's obvious that they were under time constraints and couldn't delay it any longer. Seeing how much last minute stuff was clearly still being added it's actually quite impressive how functional it is for the most part.
God dammit, I just abandoned my Mukla task yesterday thinking the patch got delayed.
Very tempted to get Aranna but spending 1500 gold right before the mini-set just seems sinful....even if I have 10k gold and no reason to hoard it.
Also suspecting that there will be a new DH skin in the near future...
Getting Garrosh for free is really nice gesture, especially since he's practically the most flavorful of the skins. Freebies are cool.
Let's just say if you type "ball" in the card search you'll find at least one that's appropriately Halloween themed (depending on your sensibilities I guess)
So for the first one I can make it really easy:
Second one is a bit trickier, but...
Easy tip: Just check out the spookiest Runeterra Region and go look through those until you find a card that could potentially break glass via performance. It's really easy to spot once you read the name
Mukla's 9 is bugged from what I've heard.
The other ones I know about are from Grom, Sylvanas, Antonidas and Geddon (and probably other ones I forgot).
THe Mukla one is particularly irritating because it'S so early and I'm really trying hard to get my Beast comp maxed out.
BUt yeah, it'S clear that they didn't have enough time to completely iron out all the bugs, but as long as they'll keep fixing all the little things still missing this mode has some promise for the future (although they really need to smooth out coin grinding. If I grind the same bounty for the promised coins I want those coins and not some random ones I didn't ask for)
I don'T even think there's going to be any more balance changes until the mini-set (at least not unless there's another breakthrough discovery for an established deck).
Meta seems relatively balanced right now (although there is an argument that Aggro Druid is ever so slightly overpowered)
"some" is probably an understatement.
I really hope they fix the task related ones, I need to grind my monkey (this is not a euphemism)
Got almost all except the winning party thing.
EDIT: nvm, I found it, I'm such a moron, how was that not obvious
You do for future content
I feel like they could get away without refunds as long as the changes remain fair. Mercs isn't like constructed because you don't have one unified ressource that allows you to craft whatever you want. Merc coins are only used for one specific mercs, so let's say Samuro gets nerfed into competitive unplayability, he will still be useful in PvE (especially when fully upgraded), and you haven't really lost anything becacuse you couldn'T have used his coins for anything else anyways. At worst you could argue that spending time upgrading a merc that suddenly becomes useless should be compensated, but even then, you're playing a gacha game. Collecting and completing is the main part and if you only played it for the competitive part that's kinda on you.
I feel like the most fair compensation would be to grant a certain amount of mercenary coins for the nerfed mercenary for the people who spent time upgrading an ability or item that ended up being nerfed. Other than that it just doesn't make sense.
I think part of the reason why it's so popular is that everybody has access to it. There's definitely combos and opening that can beat it, but most of those require at least one legendary to use so the majority of players don't have access to it (or any of the specialized combos really). As of now, most players work with what they got and Xyrella Samuro is definitely the most accessible meta combo (and it doesn't hurt that they're really strong in PvE as well).
Xyrella's speed really needs to go down to 4 though or have its damage reduced.
Not gonna bother with climbing until some sort of nerfs arrive.
Xyrella Samuro Taunt is just way too good of an opener. You either hardcounter it or you just lose on the spot. The Nature bros aren't any more fair either, but I feel like they are manageable if you have the means to kill Bru'kan fast.
I even have some ideas for the first one. Nerf Blinding Luminance to 4-speed (so it isn't literally the best ability in the game with no competition), but buff her FLash Heal to 3 (so it doesn#T suck as much). At the same time nerf Samuro's Double Strike to 5 to make him less snowbally but at the same time allow him to combo with different mercs instead of just Xyrella and Brightwing. Also nerf the speed on the Nature bros, they snowball so hard with so little actual counterplay it's not even funny. Also whatever Cairne is doing needs to stop, the guy just drops in after the first merc dies and just manipulates speed without letting you do anything about it.
Also this mode desperately needs a team preview, it's actually absurd to have a competitive Pokemon knockoff and not have the ability to see your opponent's team. It removes any competitive element and just boils down to hoping that you guessed your opponent's comp correctly or risk getting steamrolled.
Slightly concerned that we don't have a release date for the mini-set. Would be pretty shitty if it got delayed so much that there's only like a month left between its release and the next expansion
Quote From Author
Changed the name of the 3/3 token spawned by The Beast to Pip Quickwit.
The day is saved, we couldn't have done without.