No more tess, no more chest, so what the hell are we doing playing this card? A card that's so inconsistent in results that even dedicated thief decks in wild wouldn't think of it. Can't even play this shit on turn 1 for god sake.
Meme at best, though Im 100% sure there's a bs achievement tied onto it.
Tess won't rotate, but will stay in the core set. I woudln't understimate this card, because it's an 1-mana discover. It's comparable Identity Theft, but you get only one card and not two.
Heal for 8 is already good, get a 3/3 taunt as well? That's just cheating.
You're exaggerating, aren't you? Druid had Healing Touch for 3 mana and it doesn't saw play. How is this card "already good" or even "cheating"? And this card was in standard, when the meta was way less power creeped. And yes it's for shaman not for druid, but even Shaman has a already decent, but not really cheating cards at 3 mana in the past, he could heal himself with Healing Rain or Healing Wave.
Personally I say it's an ok control card, but not really impressive.
Isn't this card an example that HS devs tries to appease any player? Aggro, control, combo or meme. Isn't that what we like about Hearthstone regardless the meta that was always frustrating even in the beginning of HS where people whined about stuff.
Personally I think this card might end up frustrating, when its competitive, but on the other hand it's an 3-TK, which gives his opponent a good preparation what he is trying to do. The only thing I might be annoyed about: the interaction between Brann and Sir D., because currently only Druid can do it due to Guff.
It has lifesteal tho. It's comparable to the Paladin libram weapon, but one mana cheaper and one less durability. But Pally can reduce the cost, DK don't (yet).
And yes it might get used by enemys Theotar to disrupt your hand, but consider that the warrior also has an Theotar. It's just another disruption tool for warrior.
How does this card works? Will the opponent discover a card from your deck or do you choose which card you will trade for the one in the opponents hand?
"Had this had a simple rush or taunt below its name, then there's still something in it"
It has rush actually, but it's random and it's only useful against other control typed decks, but not against token decks. But considering that this heals you on the turn you're playing (except against divine shield targets) it can have some use tho. But it's obviously a bad ressurect target. And aggro decks hate this beefy boy, because they don't want you to get healed.
"Wonder if you're allowed to hit face and two enemy minions."
I doubt it, it sounds like a cleave like effect, but you can do it with the 1-mana weapon, when you can take an honorable kill. On the other hand it doesn't read "adjusted targets"...so I don't know.
Tess won't rotate, but will stay in the core set. I woudln't understimate this card, because it's an 1-mana discover. It's comparable Identity Theft, but you get only one card and not two.
https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/TVM7GYDSD9XB1679527943501.pdf
You're exaggerating, aren't you? Druid had Healing Touch for 3 mana and it doesn't saw play. How is this card "already good" or even "cheating"? And this card was in standard, when the meta was way less power creeped. And yes it's for shaman not for druid, but even Shaman has a already decent, but not really cheating cards at 3 mana in the past, he could heal himself with Healing Rain or Healing Wave.
Personally I say it's an ok control card, but not really impressive.
Blizzard failed to nerf the right card from rogue, which makes this bs possible. That 4 mana Scourge guy, because 4 mana reduction is too much.
Fun and interactive... He killed me from nearly 40 health btw
https://imgur.com/4e8ohKH
https://imgur.com/4e8ohKH
So it's basically Whizbang brawl, but it's standard not wild. :D
Or in the worst case you use it as a 2-card combo on t10 with the card that works like evolve, when it got upgraded.
Isn't Setesh literally that minion from Kazakusan's treasures?
"To them" what does this mean? 3 damage AoE like hellfire, but for enemys? That would be good, if it's only hero damage it's rather meh.
Impflock don't want to kill this minion and it helps you to get on the board, because enemy player can't destroy it, if he has a board.
Isn't this card an example that HS devs tries to appease any player? Aggro, control, combo or meme. Isn't that what we like about Hearthstone regardless the meta that was always frustrating even in the beginning of HS where people whined about stuff.
Personally I think this card might end up frustrating, when its competitive, but on the other hand it's an 3-TK, which gives his opponent a good preparation what he is trying to do. The only thing I might be annoyed about: the interaction between Brann and Sir D., because currently only Druid can do it due to Guff.
If the 4-atk minion is the highest one he will destroy it, so at least this card can do sth. SWD can't.
It has lifesteal tho. It's comparable to the Paladin libram weapon, but one mana cheaper and one less durability. But Pally can reduce the cost, DK don't (yet).
1 Mana Dirty Rat for Warrior? Sounds good to me.
And yes it might get used by enemys Theotar to disrupt your hand, but consider that the warrior also has an Theotar. It's just another disruption tool for warrior.
How does this card works? Will the opponent discover a card from your deck or do you choose which card you will trade for the one in the opponents hand?
3 Mana for this totem? I see Team 5was to scared about making Even Shaman stronger in wild?
2-mana is more than 3?
Well it's basically like that 7-mana legendary dragon with deathrattle with an upside (only enemys). But both are bad and too slow. Arena cards.
So this dredge card works like joust? If you have the mana you get the effect (draw), otherwise you just see your last card, but don't get it.
"Had this had a simple rush or taunt below its name, then there's still something in it"
It has rush actually, but it's random and it's only useful against other control typed decks, but not against token decks. But considering that this heals you on the turn you're playing (except against divine shield targets) it can have some use tho. But it's obviously a bad ressurect target. And aggro decks hate this beefy boy, because they don't want you to get healed.
"Wonder if you're allowed to hit face and two enemy minions."
I doubt it, it sounds like a cleave like effect, but you can do it with the 1-mana weapon, when you can take an honorable kill. On the other hand it doesn't read "adjusted targets"...so I don't know.
Isn't it basically offensive version of Spreading plague for Warlock. You get -2 hp and - taunt for +3 atk that attacks this turn.