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zoobernut

Swamp
Joined 05/29/2019 Achieve Points 255 Posts 137

zoobernut's Comments

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I posted this in the changelog thread but I went through and checked all of the quests old and new and they are all missing their related hero powers. 

    In reply to Missing Related Cards
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I am not sure if this was requested yet but it would be really nice to be able to favorite decks or save them to a favorite deck list so I could go back and see them and check them for changes or updates. It would be nice to have a list of favorite decks under my profile. 

     

    It would also be really nice to be able to follow deck builders and get a notification if they update a deck or create a new one.

    In reply to Favorite deck list
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From sinti
    Quote From zoobernut

    I just noticed that the various quest cards have not been updated yet with their associated hero powers or cards they give. Can those be updated with the "related cards" section too please?

    Yeah, some stuff is marked in a not obvious way in the client, so it didnt get proper updates, we will fix these things manually, so feel free to point them out.

    Thanks! I really appreciate all the hard work that is going into this site. It is filling out really nicely and the work shows. The only ones I have noticed so far is all the current quests and old quests. Is it best to pm a mod or post in a thread like this if I find something missing

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I just noticed that the various quest cards have not been updated yet with their associated hero powers or cards they give. Can those be updated with the "related cards" section too please?

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    So glad to see the related cards feature added! That is a huge feature. Thank you!

     

    Edit: I noticed that this includes "cards" for hero powers too which is amazing! 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    I dusted 3 legendaries and all my extra arms and conj. calling copies. I might craft Dr. Boom again I think he will still be useful in taunt warrior but I am going to wait and see how the meta shakes out. Might craft Barnes again because I don't think the nerf did enough to neuter his usefulness and many of the decks that play him can live with him one turn later. 

     

    Not sure what else to craft with the rest of the dust though. 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Dusted everything. Had 7 Conjurer's Calling 2 regular Extra Arms and 1 golden Extra Arms and all the legendaries. Ended up with almost 7k dust. Not too bad. Even if I craft Barnes and Dr. Boom again which I will probably do I still have enough dust for quite a bit more stuff.

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago
    Quote From PopeNeia

    A bit iffy on dusting Conjurer’s and Dr Boom, they will probably still be played

    It is always best to DE everything right away for the full refund because you can always craft them again later with no net loss.

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago
    Quote From sinti

    Better craft Millhouse than Face Collector, you will win more games :)

    I always assumed everyone crafted their golden Millhouse right away.

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago
    Quote From MalcolmReynolds

    if it is golden, dust it, that is my golden rule.

    like zoobernut said, if you don't know what you want to craft yet, then keep it. 

    if you have a golden legendary, unless it is literally the best legendary you could possibly have, then you are losing value by keeping it.

    The only problem with this is that if that currently not used legendary then becomes massively used or even so broken that it gets a nerf then you lose dust/value by dusting golden legendaries right away. I have held onto legendaries including golden ones that were "shitty" only to have them become amazing later on. Hadronox is one of the better examples of this. 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Never dust anything above common unless there is something immediate and specific that you need in my opinion. That is how I operate and it generally has worked out much better for me that way. I have held on to lots of legendaries including golden ones that I don't use or don't need for this reason. 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Thank you! I just wanted to make sure I don't get stuck if I dust him now but decide to use him later. 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    If I have barnes and dust him can I craft him again since I own the adventure that he comes from? Also I am glad to see some of the adjustments to Zephrys. Some of those were discussed in length in the Zephrys thread about his odd offerings specially the silence options.

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    If I dust Barnes can I craft it again? Also anyone know when the change goes live? As per usual I will dust everything then craft it again later if I want. 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    I think people are underestimating the impact the Dr. Boom change will have. This will slow down the game plan more than just when it is played but it guarantees that Warrior misses using the hero power the turn it is played. I rarely played Dr. Boom on turn 7 as a warrior but frequently played it on turn 9 so I could hero power immediately. Not saying the nerf is good or bad just pointing out that it will have a larger impact on the plays than people seem to think.

    Not sure how the other changes will effect those cards or the decks they are used in. I will dust everything on day 1 then sit back and wait to see what happens to the cards to see if I craft them again or keep the dust from them. 

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    I imagine that many of the triggers on minions check to see the game state to see if they can trigger or not first (an invisible requirement) then check to see if their main requirement is met. In this case the Pyromancer "turns off" or is unable to trigger on the opponents turn because in a typical situation it isn't possible for you to cast a spell on your opponents turn. This is a rare case so it was overlooked. That is the impression I get however it could have been a more intentional decision.

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Thing from  Below is insane in this brawl! As well as Totemic Surge and Everyfin is Awesome. If you have Scargil it can help you get out lots of high cost cards quickly. 

    In reply to Totem Best Tribe
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago
    Quote From RunaroundMan

    Don't know if it counts as spectacular, but Shaman has some good tribal synergies and is a good choice for this brawl. Scargil in particular makes all your minions cost 1 mana, there must be some good stuff possible with this.

    Scargil into the Windlord among others is a fun play. Don't forget all the totem synergies as well as Everyfin is Awesome. F

  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    This is turning out to be a darn powerful card. Even if it only lasts for one turn it has a huge impact for only 6 mana.

    In reply to Armagedillo
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Armagedillo was my only legendary craft so far. It is really fun to play and it is even more fun when you pull it from Frightened Flunky. I know there is a lot of hate on warrior but it is a fun deck to play even when you don't pull the Dr. (I have had several games where I won mirror matches despite not pulling the Dr. but my opponents do). 

     

    I might have to craft Brann though as I really enjoy Hunter and have a good set of cards to support that deck. 

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