I wish I could use counterfeit copies but it doesn't work well :(, the searcher puts them into play rather than to hand, so its even clunkier to copy.
if I recall teemo, then that is recall + counterfeit copies + mushroom cloud = 3 mana also... :(
The electrorig is also less dead when out of combo giving a body although a rather weak one~
I was debating about monastary but it takes up a unit spot and can't cast in combat / response... I will try 1 copy if I ever get it in a reward though.
And yes its more combo than elusive aggro sorry I wasn't clear.
I can't drop electrorig, thats the core idea of the deck I wanted to build around... 5+ teemos in play! cant do that with only 3 in the deck...
Concussive palm sounds like a really really good idea, thanks, not sure why I missed that one.
Stand United has its uses but i will cut it out completely for now.
Dawn and Dusk does feel overkill on 3, 2 should be good maybe even just 1 because it bricks with 2 in hand.
recall i like in this deck, shadowshift I find a tad expensive, i use them to get more teemos out rather than protect teemo per say. (bounce wayfinder to get more), I can maybe cut shadow shift for other bounce cards.
I unfortunately do not have lulu, i did consider her in the deck but can't afford yet and have other ones i want first..not that I can find any room for it anyway...
OK so I am probably cutting 3 stand united 3 shadow shift and 2 dawn and dusk. giving me room for 8 more cards.
I want to put in concussive palm, deny, nopeify, homecoming and possibly retreat.....
I will try, 2 palm, 2 deny, 2 homecoming, 1 nopeify and 1 retreat
I am looking for advice to make this deck better (more consistent or more resilient would be great)
Also what is a good game plan when *any* combo deck fails to draw the combo pieces...(electrorig + wayfinder in this case)?
The problems I see in this deck is that there is just way too many counters that will kill the win condition on top of actually trying to draw into them.
EDIT: Updated the deck, I realized I can just run elusives as an 'alternate' win con then shrooms just become scaling decimates.
I wish I could use counterfeit copies but it doesn't work well :(, the searcher puts them into play rather than to hand, so its even clunkier to copy.
if I recall teemo, then that is recall + counterfeit copies + mushroom cloud = 3 mana also... :(
The electrorig is also less dead when out of combo giving a body although a rather weak one~
I was debating about monastary but it takes up a unit spot and can't cast in combat / response... I will try 1 copy if I ever get it in a reward though.
And yes its more combo than elusive aggro sorry I wasn't clear.
Oh about using heimerdinger.
I have plans duplicating heimerdinger to. :D
Thanks for the reply!
I can't drop electrorig, thats the core idea of the deck I wanted to build around... 5+ teemos in play! cant do that with only 3 in the deck...
Concussive palm sounds like a really really good idea, thanks, not sure why I missed that one.
Stand United has its uses but i will cut it out completely for now.
Dawn and Dusk does feel overkill on 3, 2 should be good maybe even just 1 because it bricks with 2 in hand.
recall i like in this deck, shadowshift I find a tad expensive, i use them to get more teemos out rather than protect teemo per say. (bounce wayfinder to get more), I can maybe cut shadow shift for other bounce cards.
I unfortunately do not have lulu, i did consider her in the deck but can't afford yet and have other ones i want first..not that I can find any room for it anyway...
OK so I am probably cutting 3 stand united 3 shadow shift and 2 dawn and dusk. giving me room for 8 more cards.
I want to put in concussive palm, deny, nopeify, homecoming and possibly retreat.....
I will try, 2 palm, 2 deny, 2 homecoming, 1 nopeify and 1 retreat
Anyone else have other ideas btw?
Hi,
I am looking for advice to make this deck better (more consistent or more resilient would be great)
Also what is a good game plan when *any* combo deck fails to draw the combo pieces...(electrorig + wayfinder in this case)?
The problems I see in this deck is that there is just way too many counters that will kill the win condition on top of actually trying to draw into them.
EDIT: Updated the deck, I realized I can just run elusives as an 'alternate' win con then shrooms just become scaling decimates.
Regardless, some other ideas would be nice.