Zwane's Avatar

Zwane

Wizard
Joined 06/04/2019 Achieve Points 320 Posts 423

Zwane's Comments

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    I think Oasis Surger is not a problem since it is not neutral. But the abundance of strong neutral minions (some even have evasive and divine shield) with rush can lead to games where the board is empty most of the time (say from turn 2-6) at the start of the turn. Then the big minions start to come in which can not be removed by rush and then the real game starts. I think this is also the reason we see a lot of token decks now, since your normal statted on-curve minion will just be removed by a rush minion. So you try to go wide, and then the Faceless Corruptor comes in handy.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    In the salt thread it is also ok to just down-vote everyone because you are in a bad mood.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    I do think they should have also upgraded her hero power animation since that is just an ordinary ping. You know, maybe more red or bigger ball that flies...or maybe some random color every time? Or add an option to choose the color you want the fire ball to be in? A little customization...would be nice. That's why I like the Medivh one: his fireball is purple and makes another kind of sound, more smooth / cool. 

    And with a fire mage portrait I also want more support for either Exodia mage / tempo aggro mage...although that new dragon minion has +2 spell power AND a discover and can be an amazing tool in tempo decks.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    My name comes from my WoW main (called Zwanezang)  (which is now being ignored since I do not play WoW anymore). Back in the days I wanted a name with two ZZs in it and being easy to find your name in lists (its almost always the bottom one) and finally this name is dutch but also understood by a lot of other european languages.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    A quick calculation: it is 1 gold for each battlecry minion played. :)

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    I removed Malygos in a reno deck which was kinda greedy anyway.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    Yes they are not in the res pool. It is as if the cards were not put in your deck.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    So...he is live! You have any nice stories to tell? Some epic spells that came out of his hat? 

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    I already like Reno the master of Poof but it's a pity you have to wait until turn 10 to play him. By that time a lot of games are more or less decided and either you have a board (so will not play him immediately) or the opponent has one and then you probably will play him. Which means that on average, only half the time you will be playing him, and then only in games that last more than 10 turns. But its early days so who knows. I only put him in a reno deck which tends to spike late game, while maybe its better to use him in a more tempo/aggro deck as a last resort/reset when you have lost the initiative.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    So yesterday played first games with Reno the Poofmaster (may the poof be with you). First time I got to play him cleared board, next turn first spell...resurrect all my mechs...which happened to be 3 of them, one of them a magnetized Zilliax Clockwork Automaton! Amazing. Won that game. Easy.

     

    Before that, in the adventure, when you have Reno and he duplicates all spells you do, I played a puzzle box...that was not a good idea. 10 random spells twice...that was some spellfest.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    I was logged off, my name was missing when I played a game. Some strange stuff was going on. But this morning all was fine again.

    In reply to Classic cards missing
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    Definitely Luna and Pocket Galaxy. How I love my minions to cost only 1 mana...game will be very boring without this.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    A perfect answer to rush is deathrattle/reborn. Or rush them back (but bigger).

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    It's still on my agenda to create a deck where all minions have rush...or other battlecry that damages other minions.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    Normal salt is not ok, only mega salt (=joke). As this is the salt thread ppl complaining about salt are a bit...meta salty? Anywayz, this thread is for all who want to blow off some steam and can be as salty as you want.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    I think that Leeroy as being one of the few charge minions left,  being the neutral charge with the highest damage output, puts it has a high contender in any aggro deck as a finisher if the class lacks better alternatives. But what I find curious is that ppl are not using magnetic instead if they want charge.

    Just stick some mechs and magnetize a wargear or a taunt to protect other minions...I have been experimenting with some hero power buff cards and a lot of mechs to build up the pressure until janal'ai himself sends in Ragnaros for the kill. Fun deck for sure. Aggro also needs to stick minions, why not mechs? Then charge comes for free so to speak. I mean with mechs you can have a 2-6 taunt at turn 2 ready for more magnetizing.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    The mana cost of rush is about 1 on average, Militia Commander being the only exception this card is obviously OP.

    Good example is the Amani War Bear which has rush and taunt for a 5-7 beast body. It costs 7 mana; should yield 15 stats but its 12; add 1 for taunt, add 1 for rush and add 1 for beast tag.

     

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    Well rush sounds the ideal thing: you want to remove your opponent's minions and establish your own to get in control and win the game.

    The problem is a bit that if both players decks are only rush minions each turn becomes quite boring, just rush/remove/attack/ rinse repeat and the one with the most rush minions drawn wins. If we look at a lot of galakrond games we see this happening, the rush 4 minions,  then the taunt 5 ones, some class specific ones (invoke mechanic of Shaman is rush tokens). To counter the taunt at 5 often the 6 mana dragon rush divine shield is used and so on. It all becomes a bit predictable. One reason why priest is irritating is because the health of his minions is often too high to remove using your standard rush stuff. You need real removal there instead of rush. But then you are weaker minion-wise since you sacrificed one possible rush minion slot for a removal card. That is also the reason why Embiggen druid is so strong now: bigger stats are more difficult to remove with rush or otherwise, especially having taunt, reborn and evasive.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    At this point in the year, just before the rotation, the power level is at max. This shows in all kind of ways; one of them is being able to make decks almost full of rush minions which will make it hard to get some board; luckily enough this is compensated by some insane mana cheating possibilities that are now also possible (in mage we can have a 5-3 or better maybe on turn one for instance).

    Patience my friend; after rotation things will be different. For now, just decide on which train you want to be: the rush train, the mana cheat train, the token train or the control train. I am trying to be on the control/OTK train just to try something different; happily pinging opponent face for >10 damage is fun. Especially against hunters :)

    And all rush minions are weaker stat-wise than non-rush; most of the time they die when removing your minions so in effect its a removal.

    When you know you are up against a rush-machine you can try to 1. protect your minions with a taunt; 2. Increase stats of your board; 3. Have a counter/refill ready; 4. Make sure all your minions have nasty deathrattles (I like that counter a lot).

    So in short, I do not think rush has ruined the game; I think rush is a lot better than charge (imagine all those rush dudes had charge!) rush also teams up with reborn (meaning they more or less negate eachother and only speedup trades). I do think the minions that have rush and reborn/deathrattle are a bit OP (the warrior one comes to mind) because they give you two removals for the price of one.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 2 months ago

    Erm I play Janal'ai a lot, and I am sure I will miss Zilliax, Galaxy spell, Luna....hope some good stuff will replace it.

  • ODYN
    0 Users Here