A few days ago, famous Hearthstone streamer Jambre (here are his Twitter and Twitch) started an interesting discussion on Twitter regarding the possibility of implementing balance changes in today's Standard meta.
Many notorious voices from the community decided to answer that post and what we got is an interesting picture about how the pros would like some cards to be changed. It is also important to notice that while some classes are clearly over the top right now, what most players (like Casie) suggested is buffing rather than nerfing - something we've been seeing since Ashes of Outland (when Torrent, Shattered Rumbler and The Lurker Below received a power-up) and that we'd love to see again.
Here is a recap together with our personal takes.
Disclaimer: the following cards are the ones that feel problematic in some ways - the fact that more cards from a single class appear in this list doesn't mean that they should all get nerfed. Nerfs should weaken a class, not destroy it.
Suggested change: Second Slice grants +1 Attack instead of +2.
Twin Slice has been a crazy good card since its release, it doesn’t matter which of its two forms you’re talking about.
When it was 0 mana it allowed crazy turns like Battlefiend The Coin Battlefiend Twin Slice for a turn 1 4/4 with very little chance to get the board back; turn 5 Twin Slice into Glaivebound Adept; or massive Altruis the Outcast swings (mandatory Kibler’s clip from a while ago).
This balance change, suggested by Ridiculous Hat, could weaken both Aggro and Soul Demon Hunter, buying the opponents a bit more time to close or stabilize the game.
Suggested change: Cost increased from 2 to 4 mana.
This change is mainly suggested so that Blade Dance won't be played for free after Skull of Gul'dan anymore. As Blizz stated a long time ago, large minions should be Demon Hunter’s weakness; however, Illidan can easily get a huge amount of face attack and a 2 mana fully charged Cascading Disaster is quite the polarizing move.
My personal suggestion would be that Blade Dance should consider only the equipped weapon's attack (but that would make it a very terrible card) or should consume the player's face swing for that turn.
Suggested change: Cost increased from 3 to 4 mana.
Soul DH needs one board control card […] to move by one mana
3 mana Duskbreaker for Demon Hunter is not bad, huh? Pretty much what the quote up here says: even though Demon Hunter should be about face damage, it has way to efficient board clears for (who would have guessed) too small mana investment. This is probably an aut aut: either Blade Dance bites the dust, or Shardshatter Mystic does.
Suggested change: Cost increased from 4 to 5 mana.
Feels like Druid has been getting more extreme with every set. Would hate to see Malfurion get a set of nerfs, be dumpster for this expansion and then give it a set like Librams/K&C Warlock (obviously not that powerful) to build on for next year.
We've all come to personally experience that when a Druid hits Overgrowth on curve the win chances dramatically shift in their favor: the card is so good that it is able by itself to determine whether Malfurion will be able to make it to the end game and play the big stuff (Survival of the Fittest, Carnival Clown and Ysera, Unleashed) or just succumb to aggro.
Little upside of this change is that Anubisath Defender would become more relevant, Steel Beetle could return to see some play and Bogbeam/Ironbark could be casted in the same turn Overgrowth is played.
Suggested change: Cost increased from 5 to 6 mana.
I have to be honest with you: this is a suggestion I didn't see coming. Shaman has been unplayable throughout the entire Year of the Phoenix and now that the Old Gods gave Thrall some decent tools to play with, someone's not okay with it. Jokes apart, the main concern seems to be that the class is able to cheese out early highrolls because of Lightning Bloom, creating gamebreaking curves that can close the match on the spot. Even though the cards are different, this is the same problem Shaman showed around a year ago, during the Doom in the Tomb event: early Evolve highrolls are unstoppable most of the times; even more when your opponent can just bypass taunts thanks to Revolve.
Suggested change: Cost increased from 3 to 4 mana.
Bladestorm is going to be around [for more than a year] and both Bomb and Control Warrior need to get worse.”
It is funny, because when Bladestorm got released people thought it was a reverse (and much worse) Defile: little did they know, since then it's been an auto-include in every Warrior deck that is not sheer aggro.
Even if it doesn't clear the board, Bladestorm is a better Lightning Storm most of the times (and without Overload: (2)!) and it can remove big threats out of Shield Slam's reach that could otherwise be a headache (Edwin VanCleef is a good example). Unless, of course, a minion manages to get over 30 Health :)
Given its effectiveness, it is easy to see why the community would like to see a change to this spell.
Suggested change: Cost increased from 1 to 2 mana or Health decreased from 3 to 2.
People have been asking for ages for a change to Risky Skipper: since its release in Galakrond’s Awakening, it didn’t take much time to pros to exploit its Wild Pyromancer-ish effect and win games. The fact that it can be tutored with Ancharrr makes its swing turns extremely reliable and consistent: even in Wild people tend to play the Skipper-Ancharrr-Armorsmith package just to shut down aggro boards and gain a ton of armor at the same time. Back in July, Skipper likely dodged the nerf because the devs were afraid that it would have killed Warrior, but maybe now that Garrosh has received new cards from Scholomance and Darkmoon Faire the situation might be different.
What do you think of these suggestions? Do you agree with them? Are there any other cards you'd like to see nerfed?