Alec Dawson has shared more insight into the world of card unnerfs in another series of tweets. This builds upon the list from yesterday which contained cards for Druid, Hunter, and Mage. Today, we have the info on Paladin, Priest, and Rogue changes.

  • Nerf reverts are taking place in Patch 20.0 which is live later this month.
  • The reverts will come shortly before the expansion launches. Huge meta swing!
  • Some cards were not fully reverted but were instead "soft" reverted. This is because these cards may come back to Standard in the future.
  • Cards like Level Up!, which would only add strength to archetypes already doing well are not being unnerfed.

Read on for all the newly announced changes, divided by class. If you're looking for the new core set that is coming this year, head on over to our Core Set 2021 guide. If you are interested in the new expansion, you can find the currently revealed cards in our Forged in the Barrens guide.


Call to Arms Card Image


Power Word: Shield Card Image


  • Blade Flurry cost decreased back to 2 (Down from 4). Still cannot hit the enemy hero.
  • The Caverns Below requires you play 4 minions (Down from 5). Minions are now 5/5 (Up from 4/4).
  • Necrium Apothecary costs 4 mana (Down from 5).
  • Edwin VanCleef cost decreased back to 3 (Down from 4).
  • Galakrond's cards drawn cost 0 (down from 1).

Blade Flurry Card Image The Caverns Below Card Image Necrium Apothecary Card Image Edwin VanCleef Card Image

Quote From Alec Dawson

20.0 nerf reverts. Paladin, Priest, and Rogue.

Call to Arms (4 mana)

Power Word: Shield (1 mana, draws a card)

Blade Flurry (2 mana, no face dmg)
Caverns Below (4 minions, 5/5 stats)
Necrium Apothecary (4 mana)
Galakrond (cards cost 0)
Edwin (3 mana)

Is the Blade Flurry because it could go back to Standard?

Most likely not, but did a soft revert because of potential damage output (we think it would be too much) (Source)