Grandmasters Season 2 marks the first time we’ll get to see the new Conquest format used in a high-level tournament. For those unfamiliar with the new Conquest format, you can read the announcement here. The gist of shielded conquest is:

  • Players bring 4 decks.
  • Before each match starts, each player chooses a deck to shield. This deck cannot be banned.
  • After the shielded deck is chosen, each player bans a deck of their opponent.

A big crux of old Conquest was that you had to win with every deck in your lineup after a ban. This made bringing sub-par decks a dangerous choice as you would often find yourself being stuck on that last deck and losing the series because of it. While the shield phase of new Conquest is a cool mix-up, the biggest change will be playing with 3 decks (after bans) and only having to win with 2 of them. 


Lineup Strategies

A popular tactic in old Conquest was deck targeting. If there was a prominent deck in the meta you could build your lineup to beat that one deck. While this wasn’t always the best strategy, it was a viable one if there was a dominant deck in the meta. Since new Conquest is only best of 3 games, targeting is near impossible as your opponent can just choose not to play the deck you target. So what are some viable strategies in new Conquest? In this section, we’ll go over a few different lineup strategies and list the pros and cons of each.


Archetype Targeting

One strategy that might work is to target a certain type of deck (i.e archetpye) instead of targeting one specific deck. This works well if you expect lineups to bring at least 2 decks that fit into one archetype. For example, if your opponent brings Aggro Rogue and Highlander Hunter, bringing Murloc Paladin, Token Druid, and Aggro Warrior could be a viable strategy. If you protect one of those decks from a ban you will end up with 2 decks that are favorable against 2 of your opponent’s decks.

Pros

Targeting an archetype is effective at creating favorable matchups against your expected lineup. When it works, this strategy will have a small failure rate as long as you shield and ban the correct decks.

Cons

This requires most of your lineup to be dedicated to this strategy and only works if most of the field brings at least 2 decks of the archetype you are targeting. It can be used to highroll a smaller tournament but think twice about bringing it to a tournament like one of the Masters Tours. This strategy embodies the phrase "high risk, high reward".


The Tech Slot

This is the strategy that has the most potential in new Conquest. Using one of your “extra” deck slots for a tech deck could give you an edge against an expected field. A lot of players underestimate the power of a tier 2 or tier 3 deck in the hands of a competent player. If you are good at piloting Murloc Paladin, Zoo Warlock, or Malygos Quest Druid then bringing one of those decks can give you an edge in certain matchups and against players who may not have prepared for those kinds of decks. Maybe having that extra slot means we’ll get to see some Mecha'thun decks in future lineups!

Pros

The tech slot gives you a good deck to play for polarized matchups. It can also take some opponents by surprise who don't have a lot of experience playing against that one deck. It's always a good idea to bring decks you can proficiently pilot, and this format may be the time for your meme decks to shine.

Cons

Dedicating a slot to a tech deck means you'll have less wiggle room against lineups where that tech deck is only good for sitting in a corner. If you encounter a lineup that is favorable against your tech deck, that means you'll have to win with 2 of your other decks. This is where the shield phase comes in clutch, but don't always expect that to save you if you decide on this strategy.


Just the Good Decks

It wouldn’t be a surprise if most lists submitted for this week of Grandmasters followed this strategy. The top decks of the ladder are there for a reason so bringing them to a tournament makes a lot of sense. With Warrior, Mage, Hunter, and Priest being some of the top classes right now, expect a lot of lineups with a mix of those 4 if you’re playing in any conquest tournaments soon. When in doubt, this will always be a good strategy to fall back on.

Pros

Any tournament where you get to play the best decks promises to be a good time. You'll have good matchups across the board and, if you've put in the practice, you should also be favored against less experienced players who bring a similar lineup.

Cons

Bringing the best decks means your lineup will be predictable. You can be susceptible to targeting or tech decks that you didn't plan for. Bringing a common lineup also means you better know the decks and how to play them well. Just because you brought the best decks doesn't mean you will always win. Luck and skill are still big factors in Hearthstone.


Final Advice

As you build a lineup for new Conquest remember not to just take the top lists off of HSReplay.net. HSReplay is a great tool and you should use it, but don’t forget to tweak your decks to be better against your expected matchups. For example, if you bring Control Warrior you should decide if you want to tech it more towards Mage or just bring good control cards for other decks.

The shield and ban phase also brings the potential for mind games before the actual matches start. Being able to quickly go over possible matchups in your head and guess which decks your opponent might shield and ban will be an invaluable skill to have. If you thought bans were hard enough then you’re in for a rough time.


The new Conquest format brings a lot more changes and possibilities than what it may seem like on the surface. It will be interesting to see how lineups evolve as the weeks progress. What decks or lineups do you think we’ll see in Grandmasters?