The final panel for this year's BlizzCon's Hearthstone coverage is all about how the team told a year-long story. The Panel has concluded.


Panel Recap

The panel hosts are Dave Kosak (Mission Team), Pat Nagle (Live Content Team), and Jeramiah Johnson (Cinematics Director).

  • Dave has been on the team for 3 years now!
  • They've had the idea of doing a year-long story for a few years now.
  • Should Rafaam be the villain? Nah, we've already defeated him. But no, everyone loves a good villain and seeing them come back.
  • There is an easter egg in the Kobolds & Catacombs comic with Rafaam crowing King Togwaggle. They knew they wanted to do a big story.
  • Madame Lazul didn't even have a name when we first saw her during the Whispers of the Old Gods.
  • They had a lot of fun bringing back old characters and creating content with them.
  • Dr. Boom is one of Kosak's favourites because he was such a minor character in WoW but the community made him Legendary.
  • Having multiple villains gave them plenty of personalities to play around with.
  • One theme we always see is how smart Rafaam is and how his friends... aren't quite there.
  • They had fun teasing the villains at the start of the year through the tarot cards Lazul handled.
  • The music for Hearthstone really started in Goblins vs Gnomes - the first big expansion.
  • One of live content's big jobs is to make sure there is stuff going on all year between expansions.
  • The whole year being themed together helped the live content team make more thematic events to further the story.
  • Henchmania was an introduction into the year - you were interviewing for the League of EVIL. Lots of fun.
  • A fun part of the Henchmania brawl was seeing henchmen making it into the solo adventure.
  • They used the Blackrock Crash brawl to explain how the team got over to Uldum, another fun bit of story to mix the expansions together.
  • A few years ago when Hearth and Home was pitched, Jeramiah planted cinematics team members throughout the entire dev team as the team sat together to listen to the pitch.
  • The plants from the cinematics team would get up and sing different parts of the song, engaging the whole dev team.
  • "Just dumb enough" was the bar they went for the Saviors of Uldum cinematic, considering the 80s theme.
  • What's better than Reno riding on a camel? Two camels while doing the splits and flexing - twice!
  • It was a big risk to make a large, year-long story. They didn't want people to not be interested in the expansions because they didn't play them all.
  • By making each expansion a standalone theme within the overall year, that helped make it less risky for those less engaged with the story.
  • For those that are really engaged with Hearthstone, they made sure there were lots of little things throughout the year.
  • George and Karl was a successful moment for the team when George first debuted without Karl. It lead to lots of questions about where he was.
  • The live content team likes to bring characters back so we can learn more about them and actually play with them.
  • They're going to tell a story of how the League of EVIL and League of Explorers get over to Northrend.
  • Reno isn't the best mage, so his portal making ability is not great, leading towards a fun journey to Northrend.
  • They really wanted the best flying battle in their Descent of Dragons cinematic. "If it flys, it fights!"
  • They plotted out the entire year - Bad Guys, Good Guys, then the Fight.
  • They weren't sure how to conclude the year and it was quite a scramble to figure out the ending.
  • A new solo adventure will come out in January, and they're going back to the linear format instead of dungeon run, to tell the story.
Hearthstone's Musical Moments - A History
  • Jeramiah had the idea of incorporating a jingle or song everyone could singalong to.
  • Blizzard's culture before Hearthstone launched was very much about big, epic moments. Hearthstone didn't really fit that, it was "the cute sibling".
  • Jeramiah's most terrifying career moment was pitching the GVG music idea to Chris Metzen.
  • Metzen's office was huge back then with a lounge - nerve-wracking! 
  • Jeramiah began emptying his pockets - can't make a pitch with full pockets - and he committed hard to the pitch. Don't stop no matter what happens.
  • Jeramiah began singing and was cut off immediately. Chris put his face into his hands. "I'm so getting fired after this"
  • Metzen raised his head and said he loved it. That's the story of how we got the fun musical themes in Hearthstone.

Get Social for BlizzCon

Come hang out with us on Discord to chat in real-time about BlizzCon. You can also follow us on Twitter and Facebook for updates.


Support us on Patreon

Like what we're doing? Consider supporting Out of Cards over on Patreon. You'll get a special site title, avatar border, special Discord access, and never will see any ads as long as you remain a patron.


All BlizzCon 2019 Coverage

We're going to be covering plenty of news from BlizzCon, so be sure to check it all out!


Get Cheaper Hearthstone Packs with Amazon Coins

Learn more about how you can save money on Hearthstone packs for the new expansion with our guide on Amazon Coins!