Voyage to the Sunken City has been a fairly busy expansion, with nerfs, buffs, a mini-set, and more nerfs packed into three short months. With all that hubbub, it's understandable that some cards have been overlooked and underplayed, but NO MORE! Today, we'll be showcasing a Standard deck for each class that uses those overlooked cards to give them their moment in the spotlight.
Topple the Idol
Topple the Idol is a recent addition to the game, and so may not look like it qualifies as an "overlooked" card. However, thanks to the "nerf" to Caria Felsoul, Topple the Idol is now 0.5% better as a damage AoE. Either way, Big Demon Hunter is a lot of fun, with lots of large bodies to cheat out with Sigil of Reckoning and Raging Felscreamer then copy with Faceless Manipulator.
We might have a weak spot for Lost in the Park, since we keep featuring it in deck roundups. This version of Questline Druid uses a copy of the overlooked Green-Thumb Gardener to get free tempo from spells like Miracle Growth and Scale of Onyxia while pursuing the ultimate value game with Mark of the Spikeshell, Brann Bronzebeard, and Zola the Gorgon to get the most out of Guff the Tough.
Urchin Spines may not have found its place in the meta yet, especially with all the hits to its favorite archetype Questline Hunter. That's too bad, because its synergy with Shellshot makes for a pretty good board clear, not to mention all the other cheap damage spells the deck is packing. This likely won't be the resurgence of the deck, but at least you can have a good time.
Lady Naz'jar also might be too new to be considered underplayed, but her emergence also coincided with the nerfing of Spitelash Siren, which effectively neutered the Naga Mage deck that was doing pretty well and could have found a place for the Lady. Instead, we're looking at a Hero Power Mage deck that uses the flexibility of Lady Naz'jar to either keep it alive or make its expensive spells a little cheaper.
Immortalized in Stone
Paladin didn't really receive any stinkers in either Voyage to the Sunken City or the mini-set, so its overlooked card is one that was once the titan of Holy Paladin decks: Immortalized in Stone. Versions of Holy Paladin running the 7-Cost spell used to be all over the ladder, but now they're less popular than more Control-focused Paladin decks. The deck's still pretty strong, though, even with the nerf to its best card.
Priest is another class that didn't get shafted by its new cards, but with the dominance of archetypes like Bore Priest and Naga Priest, the old reliable Silence Priest has been left to moulder in the Andy's toy box of history. We're bringing it all back: Selfish Shellfish, Azsharan Ritual, Whispers of the Deep, and the chance that we fatigue our opponents to death with Xyrella, the Devout.
Blood in the Water
Thief Rogue's in a good spot right now, with one of those reasons being that Swiftscale Trickster can cheat out big spells from Jackpot! Sometimes, the spells you get from Jackpot! aren't very good, and what should you do with your Trickster then? Enter Blood in the Water, a perfectly reasonable removal spell that gets a lot better if you only have to pay 4 Mana for it.
Enso has been tinkering with a Wrathspine Enchanter deck to abuse the power of casting Don't Stand in the Fire!, Command of Neptulon, and Glaciate simultaneously for a huge tempo swing. It's otherwise very similar to other Control Shaman decks floating around the meta, but has the added edge of being a hipster's version of a meta deck.
Herald of Shadows
Ol' Harold here hasn't got much going for him, but we've still found a way to make use of his ability in a deck teeming with Shadow spells: Naval Mine Warlock. In this deck, Harold can come down to answer an early threat and contest the board, buying you time to draw into your combo pieces.
Clash of the Colossals
Clash of the Colossals is an interesting card, but the fail case of giving your opponent a very strong minion is too much weight for it to handle. That's why this deck runs not only Mutanus the Devourer to eat your opponent's Colossal before they can play it, but also Faceless Manipulator to copy either your own Colossal or your opponent's. It's not impossible that the Clash will win you a game or two, but we won't go so far as to guarantee it.
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Do any of these overlooked treasures tickle your fancy? Share your thoughts in the comments below!