Marvel Snap's Patch 3.0.1 is now live, and with it came a significant change to the Collection Road: the addition of Collector's Caches and Collector's Reserves in the place of Mystery Boxes at Collection Levels above 500.

Quote From Ben Brode

Hey everyone!

One piece of feedback we’ve been getting is that the Collection Level past 1000 feels… not so great. Part of it is the mystery rewards that have no bad luck protection. Part of it is looking into the future and knowing it’ll be a long way until you unlock your next new card. And it gets really rough past CL 1500 where every new card takes 96 Collection Level to earn.

We’re going to try a new system in our 3.0 patch that attempts to improve the experience. Starting at CL 500 we’ll begin dropping a Collector’s Cache. Collector’s Cache will have a 50% chance to have a new card, and a 50% chance to get gold, credits, or boosters. The amount of currency you get is significantly more than the mystery rewards we had before. GONE are the days of 50g at a time; now if you happen to roll gold, you’ll be getting 150 gold. (Yes, that’s 3x more gold!) Or, Instead of 100 or 200 Credits, you’ll get 150 or 300! (Yes, that's 50% more!)

At CL 1000, instead of Collector’s Cache, every 12 levels you’ll get Collector’s Reserve. These boxes have a 25% chance to get a new card, a 25% chance to earn a new cosmetic reward (like a variant or avatar), as well as even MORE currency than Collector’s Cache, like 200g, or 200-400 Credits. Not only does this represent a huge increase to the amount of currency we’re giving out, it also means we’re significantly increasing the number of variants players will get from the Collection Level road.

What does this mean for how often you’ll get new cards?
Until about CL 1500, it’ll be about the same pace. It’ll be a bit more random, but we have bad luck protection in place that will make sure everyone who has the same Collection Level will have almost exactly the same number of unique cards. We want it to be surprising and exciting, but also fair. AFTER CL 1500 is where we’ve made the biggest change. Compared to the previous patch, you’ll be unlocking cards twice as fast as before. This is a massive speed-up, that we hope really reduces the feeling of it being a “slog”. It means that completing an entire collection of every card will occur much faster than before.

These are exciting changes that we think players are really going to love. Please keep the feedback coming - we know we still have a lot of work to do as we get ready to launch the game globally, and we’re counting on y’all to help us make MARVEL SNAP the absolute best game it can be!


Players who were complaining about their perceived lack of progress at higher levels of the Collection Level Road now not only have a higher chance of happening upon a new card for their collection, but will also receive plenty more currency in the form of Credits and Gold thanks to the new Collector's Cache and Collector's Reserve system.

All of these changes came about thanks to the massive amounts of player feedback the devs were receiving about this very issue, and they moved fairly quickly to drop such a huge change to the progression system. Here's hoping they'll continue this trajectory, quickly implementing changes based on player feedback.