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Pezman

Staff Writer
Joined 06/03/2019 Achieve Points 2235 Posts 2272

Pezman's Comments

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted an hour ago

    Update: yes, they "fixed" it, in the sense that I am now getting daily quests again. But I have not received any compensation for the lost value, nor a response to the help ticket I opened 2 days ago.

    In reply to No new daily quest!
  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 3 days, 19 hours ago

    Agree 100%. I am also playing crap decks just to grind out quests. And yes, the special event quest sequencing works great and should absolutely apply here.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 4 days, 22 hours ago

    I like that they are making this change, but I'm pissd that it's needed. They keep doing things like this, and will probably point to it and say, "Look, we listened to the players and made QoL adjustments based on their feedback." But they created the problem they are now "fixing" in the first place. In fact, most of the QoL changes they've made over the last few years have simple been dialing back negative changes they've made.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 4 days, 22 hours ago

    I think both of these nerfs are fantastic, particularly Brann. They nerfed the whole Highlander package so that Warriors couldn't "cheat" the effect by hyper-drawing through their deck, and it made almost no differance at all. They have so many tools at their disposal, they just went full Highlander and are still performing well. Even Boomboss Thogrun is still powerful with his nerfed effect.

    Hunters are definitely a bit too fast right now if they get a good early game. The combination of lots of cheap beasts plus Jungle Gym is a bit too much. I think other pieces of that deck might need toning down as well.

    I'd like to see some more Paladin nerfs, too. They just have way too many answers to just about every scenario. Very frustrating to play against.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    I can't imagine a scenario where you can afford to take this much damage just to draw through your deck. It technically staves off fatigue, but at what cost?

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Great concept, and a decent potential board clear. It does not specify "enemy," but I don't think you would want to hit your own minions, as this is not a Warrior card. I bet it will have a cool animation!

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    I wish I knew if this means maximum health or not. If you can still heal past 15, it's awesome. If not, still probably good. I'm guessing it's not technically damage, so will not interact with the harp.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Its combination of abilities makes it good. Rush would make it even better, but this should still be pretty impactful.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Pretty sweet! Great for minions that have Lifesteal or strong Deathrattles. Also a cheap way to just remove an 8/8 or similar.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    This is such a strong counterplay card. Unless your opponent can get rid of it, like with Reno, they will have to second guess playing any valuable minion while it's on the board. 

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    This could be a really good draw engine for Druid, but Druid already has tons of draw, so I doubt this will be that good. Maybe it brings Treant Druid back a little?

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    This doesn't seem that good. The delay is going to be too much. We should review the 8 or more cost minions currently in Standard, though.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Really good card, and Neutral, so lots of decks might use it! Cheap enough that you can immediately play a tutor effect, or even just regular draw, and get immediate value.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Ok, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will be fun for Hunters to get this from Wilderness Pack, though.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    This is pretty nice overall. It won't likely last very long, even with Elusive, but you could have some fun casting a bunch of cheap spells.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And it's a total toss up. 

    Who wants to bet there wil be an achievement to "win X games of Rock-Paper-Scissors"? I will hate it.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they are. Still, it's a strong play for 5 mana.

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    This is good! 2 mana draw 2, plus making your opponent have to guess around it!

  • Pezman's Avatar
    Staff Writer 2235 2272 Posts Joined 06/03/2019
    Posted 1 week ago

    Basically Reverberations over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be strong.

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