The history of Mage
This will be an overview of important archetypes throughout the history of hearthstone. Updates are coming!
Beta:
Freeze mage
Frozen giants
Release:
Minion based mage
Secret mage
Nax
Deathrattle
GvG
Mechmage
BRM:
Flamewaker Tempo (machinegun)
Later:
No-quest Exodia, Quest Exodia, Giant Quest, Mill/Fatigue, Reno, Elemental, Aggro Freeze, Murloc, Odd, Odd Secret, C'thun, , Big Spell, Control
Some are probably missing but I find it interresting that mage has had every archetype represented, from the fastest aggro to grindy control and otk combo decks. The class has historically been weak at proactive midrange and controldecks, partly because the class had been relying on neutral minions from the midgame onwards. More reactive tempo playstyle decks have been viable several times, however, mainly because of strong secrets synergies and flexible burn spells like fireball and frost bolt.
Some archetypes have gone through big changes through expansions and nerfs, this will be explored more!
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This will be an overview of important archetypes throughout the history of hearthstone. Updates are coming!
Beta:
Freeze mage
Frozen giants
Release:
Minion based mage
Secret mage
Nax
Deathrattle
GvG
Mechmage
BRM:
Flamewaker Tempo (machinegun)
Later:
No-quest Exodia, Quest Exodia, Giant Quest, Mill/Fatigue, Reno, Elemental, Aggro Freeze, Murloc, Odd, Odd Secret, C'thun, , Big Spell, Control
Some are probably missing but I find it interresting that mage has had every archetype represented, from the fastest aggro to grindy control and otk combo decks. The class has historically been weak at proactive midrange and controldecks, partly because the class had been relying on neutral minions from the midgame onwards. More reactive tempo playstyle decks have been viable several times, however, mainly because of strong secrets synergies and flexible burn spells like fireball and frost bolt.
Some archetypes have gone through big changes through expansions and nerfs, this will be explored more!