Help with expansion concept.

Submitted 4 years, 9 months ago by

Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it:

The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how it works:

  • You pick one class (ignore the Warrior on top and the Druid on the bottom for now)
  • You take the classes that are adjacent to it (or in this case, above and bellow it)
  • Now you can use the cards from those classes, on the condition that you don't use any of yours. Furthermore, your hero is considered to belong to both classes.

This would be accomplished with the following card:

"Wait a minute!", I hear you say. "What if I don't have this card?" Not possible, since this card would be given to everyone, much like C'Thun was back in the day, or Archmage Vargoth more recently. Other features of the expansion:

  • Dual class cards, that can only be used in dual class decks decks. Unlike the tri-class cards, those are NOT considered neutral, but they belong to both calsses. For example: this is an Iron Hunter card, and belongs to both a Hunter and a Warrior. In terms of burgle cards, they DON'T activate if you're holding a card that belongs to either of your classes.
  • The expansion will have two legendaries per class, as usual, except one of them will be dual class. So, really, each class would get 3 legendaries for the price of 2.

As you can see, there are still a few kinks I need to figure out, such as the reason those classes combine, and even the main theme of the expansion. Now, a few questions:

  • Do you find the concept or mechanics too hard to follow?
  • Is there any class combo you find particularly broken? (burgle Rogue notwhitstanding)
  • Do you think I should just go with a class and the one next to it, instead of this whole "adjacent" thing? Like, the Iron Hunter right now is comprised of Warrior and Hunter, with the Druid hero power, but I could simplify things a lot but just combining Warrior and Druid, and have a Warrior with a Druid hero power. My only concern with that would be burgle Rogue.
  • Speaking of hero power, how should I handle them? Right now, each "merged" class has the HP of the class in the middle, and this works for some (Iron Hunter, for example, would get +1 Attack and 1 Armor), but makes no sense for others (Shadow Warlock summons a random totem, while Rune Priest summons a Silver Hand Recruit). Another option is to merge the Hero Powers together, and upgrade the opponent's (yes, Genn players would keep the cost reduction), but then the card enabling this would have the text too big, like so:

And that's about it. Thanks a lot for reading and I eagerly await your replies!

  • Nirast's Avatar
    Senior Editor Snow-Covered 910 907 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it:

    The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how it works:

    • You pick one class (ignore the Warrior on top and the Druid on the bottom for now)
    • You take the classes that are adjacent to it (or in this case, above and bellow it)
    • Now you can use the cards from those classes, on the condition that you don't use any of yours. Furthermore, your hero is considered to belong to both classes.

    This would be accomplished with the following card:

    "Wait a minute!", I hear you say. "What if I don't have this card?" Not possible, since this card would be given to everyone, much like C'Thun was back in the day, or Archmage Vargoth more recently. Other features of the expansion:

    • Dual class cards, that can only be used in dual class decks decks. Unlike the tri-class cards, those are NOT considered neutral, but they belong to both calsses. For example: this is an Iron Hunter card, and belongs to both a Hunter and a Warrior. In terms of burgle cards, they DON'T activate if you're holding a card that belongs to either of your classes.
    • The expansion will have two legendaries per class, as usual, except one of them will be dual class. So, really, each class would get 3 legendaries for the price of 2.

    As you can see, there are still a few kinks I need to figure out, such as the reason those classes combine, and even the main theme of the expansion. Now, a few questions:

    • Do you find the concept or mechanics too hard to follow?
    • Is there any class combo you find particularly broken? (burgle Rogue notwhitstanding)
    • Do you think I should just go with a class and the one next to it, instead of this whole "adjacent" thing? Like, the Iron Hunter right now is comprised of Warrior and Hunter, with the Druid hero power, but I could simplify things a lot but just combining Warrior and Druid, and have a Warrior with a Druid hero power. My only concern with that would be burgle Rogue.
    • Speaking of hero power, how should I handle them? Right now, each "merged" class has the HP of the class in the middle, and this works for some (Iron Hunter, for example, would get +1 Attack and 1 Armor), but makes no sense for others (Shadow Warlock summons a random totem, while Rune Priest summons a Silver Hand Recruit). Another option is to merge the Hero Powers together, and upgrade the opponent's (yes, Genn players would keep the cost reduction), but then the card enabling this would have the text too big, like so:

    And that's about it. Thanks a lot for reading and I eagerly await your replies!

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  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    This sounds more like a tavern brawl than an expansion. I like the concept though. Would make for some really broken decks I imagine and some fun deck building. 

    Chaos, Panic, and Disorder, My work here is done. 

    Welcome to the thunder-dome bitch!

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  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 9 months ago

    The idea for the Dual-Class cards certainly sounds interesting, but tying them to playing the class in-between them seems incredibly strange. A Mage, for example, would be playing Hunter and Paladin cards, but would also Discover Mage cards? Or would it be Hunter and Paladin cards? Would their be 9 new Heroes for this?

    So something like Secret Plan suddenly becomes a very different card. Hunter and Warrior weapons being buffed by the Druid Hero Power. Sorcerer's Apprentice and Radiant Elemental in the same deck! OTK has never been easier.

    Class cards aren't designed to interact with other class cards well. I'm sure there are many other broken interactions outwith OTK Rune Priest.

    Welcome to the site!

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years, 9 months ago

    That is really complicated, I also do not really see, why you play, say, hunter with only mage and druid cards. There is simply no hunter left in this, so I fail to see any reason why you'd have to select it at the start. And thus, if you want to play magedruid, you just do, no deckbuilding restriction whatsoever- which strikes me as overpowered. 

    So instead of a pick-a-class- and that doesn't matter at all system, you either make a deckbuilding restriction, that make broken combos harder ( no more than 5 class cards from each, rest neutral/all class cards have to cost 4 or less...) or you make the restrictions miniquests in themselves: "in a deck with at least 10 neutral beasts you may use Hunter and Druid. 

    Also, what's up with these relations? Some look weird. I suggest looking up the daily quests, which two Classes are mostly put together.

    1
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 907 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Hmm... You're right about the Rune Priest OTK. Guess I could get away with it by "nerfing" Apprentice and Elemental so they don't reduce below (1).

    As for discover, that's something that somehow slipped my mind. Before I answer that, I need to figure out how broken burgle Rogue is in this format.

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  • Nirast's Avatar
    Senior Editor Snow-Covered 910 907 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From Elfensilver

    So instead of a pick-a-class- and that doesn't matter at all system, you either make a deckbuilding restriction, that make broken combos harder ( no more than 5 class cards from each, rest neutral/all class cards have to cost 4 or less...) or you make the restrictions miniquests in themselves: "in a deck with at least 10 neutral beasts you may use Hunter and Druid. 

    Also, what's up with these relations? Some look weird. I suggest looking up the daily quests, which two Classes are mostly put together.

    Ooh, I like those restrictions. Will play with them a bit. 

    As for the relations, I just took the classes in the order they are in the game when you build your deck. Figured it'd be easier to track, both for me when making the expansion, and for a potential player. But your quest idea isn't bad either.

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  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I like the idea of duo-class cards and multi-class themes. However, the idea of using multiple class cards while building a deck would be very hard to balance. Imagine Prep in Shaman or Mage. Or Paladin’s Secret generating cards with Mage. 

     

    That does give me an idea though. Every class has 8 non-legendary cards per expansion. Imagine an expansion where all those cards were duo-class with a different class. So every class card is paired with every other class except the legendaries. Could be a fun experiment

    I make bad custom Hearthstone cards sometimes.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2776 Posts Joined 10/20/2018
    Posted 4 years, 9 months ago

    Duo-(or more)-class cards are an ok idea, if you create new cards for it. If you just make a rule to allow any "old" class cards to be picked, you cannot balance that. You just cant. Thus making anything like that very unrealistic.

    ~ Have an idea? Found a bug? Let us know! ~
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  • Nirast's Avatar
    Senior Editor Snow-Covered 910 907 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From thepowrofcheese

    That does give me an idea though. Every class has 8 non-legendary cards per expansion. Imagine an expansion where all those cards were duo-class with a different class. So every class card is paired with every other class except the legendaries. Could be a fun experiment

    I feel like that would be a bit too chaotic. 

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  • Nirast's Avatar
    Senior Editor Snow-Covered 910 907 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From sinti

    Duo-(or more)-class cards are an ok idea, if you create new cards for it. If you just make a rule to allow any "old" class cards to be picked, you cannot balance that. You just cant. Thus making anything like that very unrealistic.

    You make a fair point. Guess I'll just put this on the back burner for now.

    On a related note, any idea when the big competition starts? Or at least confirmation that it's a class one?

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