Liftoff! (Space themed community-built expansion - 147 Cards!)

Submitted 3 years, 4 months ago by

Welcome to Liftoff! This is a full 147 card space-themed set that I worked on with several other people. It took 4 months to finish it, but we recently just did and I couldn't be more excited. This project was not started by me, but because I was the one on the team who's most familiar with the site, I'm in charge of the thread here for it. The reason for the larger number of cards than usual is also because we decided to use pre-DH rarity adjudications for Neutral cards.

Liftoff! introduces not one, but two new keywords! Those keywords are Launch and Observe.

Launch cards have a one-time effect that triggers when you initiate an attack with the card, but before the attack fully connects.

Observe cards take a look at 3 cards within a specified set of parameters, just like Discover. However, Observe is a bit different because all 3 cards you look at are all in your deck and the card you choose gets put on top of your deck.

Demon Hunter

Tokens


Druid

Tokens


Hunter

Tokens


Mage


Paladin

Tokens

Note: Soliana appears in your collection and will always start in her Sunlight form. She will transform into Moonlight form if you cast a spell while you hold her. When in Moonlight form, she will transform back into Sunlight form if you play a minion while you hold her.


Priest

Note: Shadowarper Xenia's effect will not trigger off of herself. Summoning a minion while you control her will only summon one shadow copy.

Tokens


Rogue

Token


Shaman

Tokens


Warlock

Tokens


Warrior

Tokens


Neutral Commons

Tokens


Neutral Rares

Tokens


Neutral Epics


Neutral Legendaries

Tokens


Well, you've made it this far.

And now to give a special thanks to everyone else who worked on this set: AlphaEthan, BlueZombieBlood, Cheese, Clukudurk, Cosmonaut, Goldenxray, Henlo, Kami, Logovaz, Meepazor (LutriSpellcaster), Mega-Pixel, mgamgam, Nolan, Psyclone, TheFriendlyEnemy, Smiles, Zozoth

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 3 years, 4 months ago

    Welcome to Liftoff! This is a full 147 card space-themed set that I worked on with several other people. It took 4 months to finish it, but we recently just did and I couldn't be more excited. This project was not started by me, but because I was the one on the team who's most familiar with the site, I'm in charge of the thread here for it. The reason for the larger number of cards than usual is also because we decided to use pre-DH rarity adjudications for Neutral cards.

    Liftoff! introduces not one, but two new keywords! Those keywords are Launch and Observe.

    Launch cards have a one-time effect that triggers when you initiate an attack with the card, but before the attack fully connects.

    Observe cards take a look at 3 cards within a specified set of parameters, just like Discover. However, Observe is a bit different because all 3 cards you look at are all in your deck and the card you choose gets put on top of your deck.

    Demon Hunter

    Tokens


    Druid

    Tokens


    Hunter

    Tokens


    Mage


    Paladin

    Tokens

    Note: Soliana appears in your collection and will always start in her Sunlight form. She will transform into Moonlight form if you cast a spell while you hold her. When in Moonlight form, she will transform back into Sunlight form if you play a minion while you hold her.


    Priest

    Note: Shadowarper Xenia's effect will not trigger off of herself. Summoning a minion while you control her will only summon one shadow copy.

    Tokens


    Rogue

    Token


    Shaman

    Tokens


    Warlock

    Tokens


    Warrior

    Tokens


    Neutral Commons

    Tokens


    Neutral Rares

    Tokens


    Neutral Epics


    Neutral Legendaries

    Tokens


    Well, you've made it this far.

    And now to give a special thanks to everyone else who worked on this set: AlphaEthan, BlueZombieBlood, Cheese, Clukudurk, Cosmonaut, Goldenxray, Henlo, Kami, Logovaz, Meepazor (LutriSpellcaster), Mega-Pixel, mgamgam, Nolan, Psyclone, TheFriendlyEnemy, Smiles, Zozoth

    7
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 4 months ago

    Let me start off by saying: Excellent work guys! I will try to give you some feedback to each class, since you worked on this hard, so let's see what i do and do not like :)


    Keywords
    • Launch: nice flavor and offers a broad design space all while also the counter-play, good job
    • Observe: scry mechanic, is it? feels super powerful for HS, kinda will have to be careful with the cards you make for it, probably

    Demon Hunter
    • I want to say that Glaiveship might be kinda OP, but i guess, ironically, it would be too slow of a card for DH, which makes it … ok?:)
    • Overall, decently designed cards.

    Druid
    • I like Sproutification, Marked Shot was always an amazing card and making an iteration of it for Druid seems like a good idea, i actually like 4-cost Discover spell with an additional effect a lot, feels like a proper cost for that.
    • Nice overall flavor of the cards.

    Hunter
    • I cant believe im saying this, but Swarm of Drones is actually one of my favorites of the set because of the flavor and the implementation. It is still a dirty Secret, especially pretty annoying one, but you did good here :)
    • Dont feel all the mechs in the class, but you did good job with overall setting.

    Mage
    • Sunspot Shaper - this one i feel like it could be abused heavily, there are already strong turns with Mana Cyclone where you go through multiple spells, add getting a few elementals reduced to 0 to make the turn not a tempo loss and it might be over the top. I feel like at least it should reduce just by 1.
    • Enigma Comet - fuck no :D
    • Overall pretty cool flavor and implementation of said flavor into cards.

    Paladin
    • Solarforged Crystallite - reskinned Stasis Elemental, eh?:D
    • Prismite seems like it would be brutally broken in Libram Paladin, not gonna lie …
    • Not too excited by the Paladin set with what individual cards do, but good execution.

    Priest
    • Pillars of Creation - kinda reverse Lorekeeper Polkelt? Might be extremely strong, if you can get it in mulligan, can be pretty bad, if you get it later. Cant decide if i like it or not.
    • Space Jam - not sure how playable would it actually be, but deck attacks are hard no for me.
    • Shadowarper Xenia - that is a cool and interesting mechanic, kinda surprised i never seen this before.
    • I think the Priest set is quite ok overall.

    Rogue
    • Space Pirates? I mean … ok :D
    • Devious Deckhand - how exactly does this work? Do you randomly get the Discover or the Coin? or is the Coin a 4th discover option, always?
    • Im more inclined to say i like Rogue set than not, but eh.

    Shaman
    • Solarflare Hawk - not sure if this is intended, or was overlooked, but by resurrecting this, you activate the ability, this can be heavily abused in Shaman. I dont think i like that.
    • Electric Boogaloo - ehm, what? I like the flavor, the effect and all … but how is this 2 mana? 2 Overload isnt enough, you get to discover 2 spells and deal 2damage, 2+2 is a pretty small price for that. It should probably cost 4 mana, compared to likes of Marked Shot, you get less damage, but you can go face, and you get one more discover. It could overload 1 at that point, possibly. Yes, it would ruin the 2-2-2 flavor, but really, 2 mana is way too low here.
    • Totem Rocket - just ROFL :D but in a good way.
    • Gamma-ray Burst - not sure i like "Pyroblast" on a stick for Shaman, actually, no, i dont :/
    • King Grond - that is a pretty cool mechanic, really nice card.
    • Murmur - your jaws that bite, here we go again :D
    • Hm, surprisingly i had a lot to say about Shaman cards :D pretty good flavor for them overall.

    Warlock
    • Chaos Ray feels a little too good for 4 mana imho, but i guess just slightly. It could definitely be a good card while at 5 still, i think.
    • Void in Bottle - kinda too similar to Shadow Council, you can have more control over it, but feels too same-y.
    • Probably the least favorite set of cards for a class to me, mechanic wise, art+flavor wise.

    Warrior
    • Three, Two, One - cool flavor and implementation, gj :)
    • Hm, ok, i guess Warrior moves to the number 1 spot of classes i dont like here, Warlock to 2nd. I really dont like the Warrior set as a whole, seems like you are trying to go in multiple directions with it and also the "characters" and some of the art is kinda of poor quality, compared to the rest of the classes. Also dont like you are basically just spelling out Magnetic to not use it, but get its effect, since it is a Boomsday specific keyword.

    Neutrals
    • Astronaut Food - cute card, nice flavor (or is it?:d)
    • Cosmic Corsair - :D oh yes, this is the perfect set to put this art in, i wouldnt be surprised if you made this entire set just so you could use this art for a card hehe :D iv been sitting on this one myself for a long time, not knowing when to use it :D
    • Strange Spacecraft - i wonder if this was just random art you found, or if you actually know what this is, but im kinda missing a Dr. Who reference here :o
    • Astronomer - way too good for elemental decks, waaaay too good.
    • The legendaries are pretty powerful, but i guess they have to be, overall the neutral cards are quite fine.


    Overall, you did an amazing job, the set feels great and there are a lot of interesting mechanics and ideas, one thing i do have to say is, while the theme of the set is cool, it feels very strange to have mixed in art/characters that are actual spacecrafts etc and then some are regular WOW and fantasy stuff. I get that it was probably very hard to find an appropriate art and this is something you decided to do, you did a great execution of the flavor, mechanics and so on, just it feels kinda weird to have it mixed like that, thats all.

    You can be proud on the set tho, gj and gl in your future endeavors :)

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    2
  • clawz161's Avatar
    The Undying 825 827 Posts Joined 07/16/2019
    Posted 3 years, 4 months ago

     

    Do you need to say "this turn" on the card when launch only happens once?

    Living like that.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 3 years, 4 months ago
    Quote From clawz161

     

    Do you need to say "this turn" on the card when launch only happens once?

    Technically you could give it Windfury somehow and it would have that slight difference

    0
  • clawz161's Avatar
    The Undying 825 827 Posts Joined 07/16/2019
    Posted 3 years, 4 months ago
    Quote From Demonxz95
    Quote From clawz161

     

    Do you need to say "this turn" on the card when launch only happens once?

    Technically you could give it Windfury somehow and it would have that slight difference

    I mean it says one time.

     

    Living like that.

    0
  • henlo's Avatar
    55 2 Posts Joined 12/07/2020
    Posted 3 years, 4 months ago

    Thank you for the detailed reply! <3

    I wholeheartedly agree with your analyses. Your feedback is noted. I'll try my best to implement it for our next set, which we've already started. 

    2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 3 years, 4 months ago
    Quote From clawz161
    Quote From Demonxz95
    Quote From clawz161

     

    Do you need to say "this turn" on the card when launch only happens once?

    Technically you could give it Windfury somehow and it would have that slight difference

    I mean it says one time.

     

    The Launch itself only triggers one time, but the effect will still last until the end of the turn.

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 4 months ago
    Quote From Demonxz95
    Show Spoiler
    Quote From clawz161
    Quote From Demonxz95
    Quote From clawz161

     

    Do you need to say "this turn" on the card when launch only happens once?

    Technically you could give it Windfury somehow and it would have that slight difference


    I mean it says one time.

    The Launch itself only triggers one time, but the effect will still last until the end of the turn.

    To be fair, the keyword, or rather its description, does not translate this fact well. It does seem that it should trigger once, on the first minion attack and then fizzle out, something like Spellburst, not that it can stay on the minion and act as an aura effect for the reminder of the turn, for example.

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    2
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    Very cool expansion, really enjoyed it.

    0
  • marshalldteach's Avatar
    40 2 Posts Joined 12/09/2020
    Posted 3 years, 4 months ago

    Perhaps I'll try to go more in-depth later; but my first impression is that you guys clearly captured the essence of HS card design, and there are tons of flavorful cards as well as creative archetypes. I especially like the neutral set, Hand of the Void is flavor incarnate! The way you guys played around with Observe and gave it enough support is amazing, it's what Blizzard should be doing when creating expansion-specific keywords.

    One constructive criticism I can give is that making the both Legendaries of a class to support the same archetype is kind of limiting design. Not saying that they should be unplayable together but it'd give the idea of that archetype being shoved down our throats if Blizz did it.

    Very good stuff.

    0
  • Hazemaster's Avatar
    210 67 Posts Joined 11/05/2020
    Posted 3 years, 4 months ago

    I don't really know what else to say, so I'll say this: HEARTHSTONE! IN! SPAAAAAAAAAAAAAAAAAAAACE!

    0
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