Blizzard released the full core set and we're in for a very different new year of Hearthstone! Today we're going to be taking a look at the Druid class in the Year of the Gryphon by looking at their new set of core cards and giving the new ones a full review.

Let's get to it!


Nordrassil Druid

Nordrassil Druid Card Image

Nordrassil Druid has decent stats for the cost and a Battlecry that discounts your next spell. If you cast a spell that uses up the rest of your Mana after playing her, then she's basically a 1 Mana 3/5 (which is good). However, there don't appear to be a lot of spells that want to be played alongside her (i.e. - spells that cost 4 or more and care about having a minion on board). She also doesn't "cheat" Mana, she just gives a small refund for what you spent to play her. Compared to Anubisath Defender, she has the same amount of stats but lacks Taunt and also cannot be played for free.

We'll have to see if the next few sets give Druid an incentive to play Nordrassil Druid, but right now I can't see any Druid list that would use a deck slot on her and feel good about it.


Old Cards with New Looks

Cenarius Card Image

Reducing the cost by 1 is a big deal. Not only can he come down one turn earlier, but there's also an increased number of spells and minions that can be played alongside him at 10 Mana. It's possible that Cenarius will see more play now, mostly because (as the Mad Hatter once observed) you can always have more than nothing.

Druid of the Claw Card Image

It passes the vanilla test while trading Charge for +1 Attack and Rush. Druid of the Claw has always been a decent card. We'll have to see if decent is good enough.

Menagerie Warden Card Image

Like Cenarius, Menagerie Warden is gaining more playability by having its cost reduced. Now it's possible to play in combo with a 5-Drop Beast on Turn 10, but there's also just more flexibility overall with the reduced cost. As a fan of the original Menagerie Warden, I'm excited to see if this can find a home in a Druid archetype.

Mark of the Wild Card Image

The extra Health added is nothing to sneeze at, but if it can't be free in the late game then it will never outshine Ironbark.


Druid in the Year of the Gryphon

The cards Druid is getting in the Core set (and the ones sticking around from the Year of the Phoenix) look like they're pushing Druid into spell-centric Token decks like Oops, All Spells! and Gibberling Tokens.

Fungal Fortunes Card ImageGlowfly Swarm Card ImageArbor Up Card Image

The backbone of an All Spells deck is still there: Glowfly Swarm is still a great card for filling the board, and Fungal Fortunes remains an incredibly powerful card draw. Arbor Up and Power of the Wild are good ways to buff your board, and Soul of the Forest can make any board of tokens stand up to enemy AoE. The Core set also gave Druid Landscaping, a decent turn 3 play. The biggest loss for Token Druid in the Year of the Gryphon is our old friend Savage Roar, taking away one of the best ways for the archetype to finish games.

Guardian Animals Card ImageTwilight Runner Card Image

Guardian Animals is another deck that we're likely to see in the Year of the Gryphon since this spell is going to be one of Druid's few ways to fight back from an empty board. Menagerie Warden could give the deck an added boost, or we could see a deck very similar to the current Guardian Druids that have been kicking around for a while.

Overgrowth Card ImageInnervate Card ImageWild Growth Card Image

At least Druid still has its old standard: Ramp. Wild Growth and Overgrowth will be that deck's main source of power, but they'll also have Innervate and Lightning Bloom if you were worried about Druid's ability to play a 5-Drop on turn 2. The big loss for slower Druid decks (even if they haven't recently made the cut) are Druid's staple AoE: Swipe and Starfall have both been left out of the Core set. Instead, Druid's removal identity is tied to damage based spot removal: Bogbeam, Feral Rage, and Lunar Eclipse. We'll have to see if Forged in the Barrens will give Druid anything new to play with, but my guess is that Blizzard likes the idea that Druid's best way of dealing with an opponent's minions is by playing bigger minions earlier.

In short, it looks like Druid's identity in the Year of the Gryphon will be about summoning minions and buffing them, ramping Mana, and lacking hard removal or AoE (so...Druid, basically). It will be even more dangerous for Druid to fall behind on board now with fewer comeback mechanics in the class. We should be in for a very interesting ride.


How do you feel about Druid's Core set, and the class' prospects in the Year of the Gryphon? Share your thoughts in the comments!


View More Out of Cards Core Set Reviews

We're putting together reviews for all the classes and their core set cards. Here's everything up so far!