Best way to build Mogu Cultist with rogue?

Submitted 4 years, 8 months ago by

I'm trying to build a somewhat viable Mogu Cultist deck in wild and wondering what the best way to go about this is. I've made a bit of a deck but have only managed to make the combo work one out of 5 games. So far my combo is burning out my deck with Myra's, next turn play Mogu Cultist + Shadow of Death x2, and the turn after play your second cultist once you draw the other 6 from your deck and play Drakkari Enchanter for 40 damage.

My issue so far has been two things:

1) Surviving until the combo can get off

2) Drawing through the deck

I've tried going with both a battlecry/combo draw setup and a Gadgetzan Auctioneer setup. So far the Gadgetzan has seemed to work better and since I've added it, I've had less need for Myra's. So, in terms of draw, I think I'm going this route. Outside of that, surviving has been difficult. I like using Antique Healbot for survival purposes but I'm trying to determine what to use for taunts or removal. Obviously Sap, Vanish, Shiv, Fan and Backstab but past that I've found myself having to make hard picks.

I guess ideally I would love to know some successful lists that people have been running. I know there's some Tak builds where you copy 7 Mogus straight into your hand but I've been having a really hard time getting these conditions to align. Either way, any discussion would be appreciated!

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I'm trying to build a somewhat viable Mogu Cultist deck in wild and wondering what the best way to go about this is. I've made a bit of a deck but have only managed to make the combo work one out of 5 games. So far my combo is burning out my deck with Myra's, next turn play Mogu Cultist + Shadow of Death x2, and the turn after play your second cultist once you draw the other 6 from your deck and play Drakkari Enchanter for 40 damage.

    My issue so far has been two things:

    1) Surviving until the combo can get off

    2) Drawing through the deck

    I've tried going with both a battlecry/combo draw setup and a Gadgetzan Auctioneer setup. So far the Gadgetzan has seemed to work better and since I've added it, I've had less need for Myra's. So, in terms of draw, I think I'm going this route. Outside of that, surviving has been difficult. I like using Antique Healbot for survival purposes but I'm trying to determine what to use for taunts or removal. Obviously Sap, Vanish, Shiv, Fan and Backstab but past that I've found myself having to make hard picks.

    I guess ideally I would love to know some successful lists that people have been running. I know there's some Tak builds where you copy 7 Mogus straight into your hand but I've been having a really hard time getting these conditions to align. Either way, any discussion would be appreciated!

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  • JulzCrafter's Avatar
    Academy Sleuth 400 40 Posts Joined 03/30/2019
    Posted 4 years, 8 months ago

    I don't play this deck because I don't have the cards, but I feel like Stonehill Defender is a really good pick if survival is the issue. Other than that, cheap spells and Preparation would be the ideal seeing as you plan on going the Gadgetzan Auctioneer route. Just try to get the auctioneer out as early as possible and cycle through the rest of the deck. Counterfeit Coin might also be a good inclusion for your auctioneer turns.

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  • tcipps's Avatar
    170 31 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    don't know anything about wild but a list like this is what i used (don't know how to add deck list)

    AAECAaIHBpsF7QXn+gKggAOvkQOnqAMMnALNA70EiAeGCZCXA/uaA/6aA7ulA4CmA5OoA62oAwA=

    the upgraded hero power keeps you alive and hopefully the random cards you get gives you some more options for removal/heal/draw.

    and toggwaggle schemes ideal to shuffle more 20/20 into your that will surely kill them next turn for warrior matchups

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  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 8 months ago

    For many of my slow rogue otk decks where you need to survive that long haul I've found N'Zoth, Sludge Belchers, & Rotten Applebaums to be essential. Valeera doubling up on these taunts also helps a lot. I haven't really found a better late game survival option for a class that is typically restricted to non-healing tempo tools mostly.

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