Some help and advice for Beast Hunter deck improvements.

Submitted 4 years, 6 months ago by

Hi

A little history: I like playing Hunter and I'm F2P. The only Legendary I have crafted is Zul'jin. So, with that in mind, I can't just transform it into Highlander or Quest. I don't have the dust.

This is my deck:

I wondered if anyone had any recommendations or other feedback on it?

  • frenzy's Avatar
    COMMENT_COUNT_200_HS 945 474 Posts Joined 05/30/2019
    Posted 4 years, 6 months ago

    Hi

    A little history: I like playing Hunter and I'm F2P. The only Legendary I have crafted is Zul'jin. So, with that in mind, I can't just transform it into Highlander or Quest. I don't have the dust.

    This is my deck:

    I wondered if anyone had any recommendations or other feedback on it?

    by frenzy 3 years, 7 months ago
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    by frenzy 3 years, 11 months ago
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    by frenzy 4 years, 1 month ago
    3 1440 1440 1983 0
    by frenzy 4 years, 6 months ago
    4 3400 3400 1204 0

    2
  • Majere's Avatar
    490 180 Posts Joined 06/01/2019
    Posted 4 years, 6 months ago

    Have you considered Tundra Rhino instead of Pit Crocolisk? It would allow you to otk control decks with dire frenzied timber wolves. That's caught me out a good few times when playing control warrior. You'd probably need a second timber wolf as well, in order to do this consistently.

    May all your legendaries be golden.

    3
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Dust every card for Hunter and play a class that is more fun and not such a nuisance? 

     

    On the real, If you are using Zul'jin, using cards to support him are a big deal.  So Hunter's Pack might be a good idea to double down on since it gives Hunter what it lacks.. cards in hand.  Hunter also has one of the best Basic cards sets in the game.  Utilize the hell out of those cards, like Kill Command

    -3
  • RangDipkin's Avatar
    Rexxar 350 143 Posts Joined 05/30/2019
    Posted 4 years, 6 months ago

    I should probably know this already, but could you share what match-ups you've been having the most trouble with or anything else about your experience with the deck? (e.g. if any cards have felt dead in your hand on a regular basis)

    The decks looks pretty solid but, at first glance, I could see you having issues with really aggressive decks early and then card draw late.  And, like Majere, I'm wondering if you've had trouble closing out games/have enough burst potential from hand.  The cards that look a little atypical are Golden Scarab and Pit Crocolisk.  I'm also wondering if you need the Savannah Highmane with 2x Unleash the Beast in there too.

    I liked the 3 potential replacements that were already suggested (1x Timber Wolf, 1x Tundra Rhino, and/or 1x Kill Command) and would add Headhunter's Hatchet, Hench-Clan Hogsteed, Dire Wolf Alpha, Lifedrinker, and Tracking to the list of things to consider (would've suggested Master's Call but I'm guessing that'd already be in there if you had a 2nd copy).  Also, depending on the pocket meta you're facing, there're always cheap things like Ironbeak Owl and Freezing Trap you can tech in.

    Staying hunting my friend!

    2
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Your deck seems to fall a little in between secret and midrange hunter. Which means it's probably not nearly as consistent as it can be.

    Three secrets is far too little to be consistent and worth running for hunter. 

    You can go two routes: either cut the secrets and lesser cards and go more towards a midrange beast build or go all in on the secret package.

    If you remove the secrets and go down the midrange route, also remove the Golden Scarab and Pit Crocolisk. Those cards just aren't good. Lastly, remove Hunter's Pack. That card is a lot better in secret mange. 

    Now, cards to consider adding Vicious Scalehide (good matchup into aggro decks and great value from Dire Frenzy), a second Kill Command, a second Master's Call (if you have it), Tracking for additional card draw, Marked Shot for some value, removal and synergy with Zul'jin and lastly replace the Savannah Highmane with Tundra Rhino. Houndmaster is a solid replacement for any of the cards that you might not have. It allows for some early snowballing.

     

    The other route is the secret route. In which case you want to add as many as possible: Pressure Plate, Snake Trap, Freezing Trap, Rat Trap and Explosive Trap are the best traps and should all be two ofs in your deck. You could replace missing ones with Misdirection but it's not as effective. Next, add secret support cards such as Secretkeeper, Sunreaver Spy, Eaglehorn Bow and Hyena Alpha. Cards that should be removed are all the 1 mana and high cost beasts and Master's Call. Subject 9 is obviously a fantastic card to add as well if you have it, might even be a worthwhile craft, but I guess if you want to replace it you can try Hunter's Pack.

     

    The second route is quite a bit more expensive, but also far more competitive. Either way, there's a lot of cheap ways to make your deck more effective and steer it towards a consistent gameplan. Good luck!

    2
  • frenzy's Avatar
    COMMENT_COUNT_200_HS 945 474 Posts Joined 05/30/2019
    Posted 4 years, 6 months ago

    Thanks all. I decided to go more beasty, than secrets. Basically it is cheaper, and I think I prefer it.

    This is the next version:

    by frenzy 3 years, 7 months ago
    1 1380 1380 1165 0
    by frenzy 3 years, 11 months ago
    1 1640 1640 1089 0
    by frenzy 4 years, 1 month ago
    3 1440 1440 1983 0
    by frenzy 4 years, 6 months ago
    4 3400 3400 1204 0

    2
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