Every class should have a strong 1 drop. I don't mind that Cleric exists, or even that Warrior Rover. What upsets me is that other classes simply don't have a solid one drop and thus games feel "unfair" and are decided very early due to these strong one drops.
I appreciate balancing is not easy. But it seems preposterous some classes are so favoured in the early game.
I suppose Warlock has Flame Imp. Am I missing any other obvious contenders?
Shaman - ?
Hunter - ?
Mage - bye bye Mana Worm?
Druid - ?
Rogue - ?
To be fair, most classes have a good one-drop option. Stat-wise Northshire Cleric, Eternium Rover and Flame Imp are the most busted. But there are other one-drops with slightly lesser stats but far stronger effects. Just look at Town Crier, Sludge Slurper and Pharaoh Cat for instance. Hunter has 'decent' one-drops in Shimmerfly and Springpaw and mage just got Babbling Book. The only exception would be druid at that point. And as previously said druid's identity sort of revolves around not doing much during the first few turns.
Every class should have a strong 1 drop. I don't mind that Cleric exists, or even that Warrior Rover. What upsets me is that other classes simply don't have a solid one drop and thus games feel "unfair" and are decided very early due to these strong one drops.
I appreciate balancing is not easy. But it seems preposterous some classes are so favoured in the early game.
I suppose Warlock has Flame Imp. Am I missing any other obvious contenders?
Shaman - ?
Hunter - ?
Mage - bye bye Mana Worm?
Druid - ?
Rogue - ?
To be fair, most classes have a good one-drop option. Stat-wise Northshire Cleric, Eternium Rover and Flame Imp are the most busted. But there are other one-drops with slightly lesser stats but far stronger effects. Just look at Town Crier, Sludge Slurper and Pharaoh Cat for instance. Hunter has 'decent' one-drops in Shimmerfly and Springpaw and mage just got Babbling Book. The only exception would be druid at that point. And as previously said druid's identity sort of revolves around not doing much during the first few turns.
Rogue has zero Mana tempo cards
Hunter had dire mole. Right now lynx is quite weak.
Druid does nothing the first couple of turns
Shaman, well they don't have a good one drop so they'll depend on good cards from the expansions. They're doing not too bad atm in my opinion.
But I have to disagree with you on your verdict that the one drops decide the game which is just a complete exageration.
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To be fair, most classes have a good one-drop option. Stat-wise Northshire Cleric, Eternium Rover and Flame Imp are the most busted. But there are other one-drops with slightly lesser stats but far stronger effects. Just look at Town Crier, Sludge Slurper and Pharaoh Cat for instance. Hunter has 'decent' one-drops in Shimmerfly and Springpaw and mage just got Babbling Book. The only exception would be druid at that point. And as previously said druid's identity sort of revolves around not doing much during the first few turns.
I'd say Acornbearer is a solid 1-drop.
Fair point! I'd completely forgotten about that one since druid has mostly become a "one deck pony" since RoS.