copy of far sight and sandbinder needed for this OTK idea, please?

Submitted 4 years, 11 months ago by

I seen christianHS playing this deck, and it looks like fun. I'm missing the single copy of far sight and sandbinder though, and just wondering whether they would hurt the deck a lot by not being there? 

It appears to me at least that they are just there to make your life easier drawing into stuff, and not actually needed at all for the combo itself. should I craft these 2 cards or just run the deck without them do you think? They are both cards I know I'd probably use more anyway (the far sight more so as I play a lot of shaman decks)

here is the deck anyway. 

# 1x (0) Ancestral Healing # 2x (1) Helpless Hatchling # 2x (1) Southsea Deckhand # 2x (1) Stonetusk Boar # 1x (2) Likkim # 1x (2) Witch's Brew # 1x (3) Electra Stormsurge # 1x (3) Far Sight # 2x (3) Lightning Storm # 2x (3) Mana Tide Totem # 2x (4) Hex # 1x (4) Sandbinder # 2x (4) Storm Chaser # 2x (4) Witchwood Piper # 1x (5) Bloodlust # 2x (5) Hagatha's Scheme # 1x (5) Zilliax # 2x (6) Safeguard # 2x (8) Walking Fountain


  • Skarsnik's Avatar
    220 78 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    I seen christianHS playing this deck, and it looks like fun. I'm missing the single copy of far sight and sandbinder though, and just wondering whether they would hurt the deck a lot by not being there? 

    It appears to me at least that they are just there to make your life easier drawing into stuff, and not actually needed at all for the combo itself. should I craft these 2 cards or just run the deck without them do you think? They are both cards I know I'd probably use more anyway (the far sight more so as I play a lot of shaman decks)

    here is the deck anyway. 

    # 1x (0) Ancestral Healing # 2x (1) Helpless Hatchling # 2x (1) Southsea Deckhand # 2x (1) Stonetusk Boar # 1x (2) Likkim # 1x (2) Witch's Brew # 1x (3) Electra Stormsurge # 1x (3) Far Sight # 2x (3) Lightning Storm # 2x (3) Mana Tide Totem # 2x (4) Hex # 1x (4) Sandbinder # 2x (4) Storm Chaser # 2x (4) Witchwood Piper # 1x (5) Bloodlust # 2x (5) Hagatha's Scheme # 1x (5) Zilliax # 2x (6) Safeguard # 2x (8) Walking Fountain


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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    I don't know how necessary they actually are, but I can tell you that Far Sight is a very useful card. if you craft it, then you will play it. you said you like to play shaman decks a lot, so Far Sight is worth it even if you don't need it for the deck.

    Carrion, my wayward grub.

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  • Skarsnik's Avatar
    220 78 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    yeah I know I need this card anyway for any kind of combo deck or if I want to play big shaman. also missing a bunch of other stuff that goes in big shaman though so have held off crafting anything for now. 

    I might grab a copy of that anyway. thanks. 

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  • Cleef2's Avatar
    HearthStationeer 355 206 Posts Joined 04/02/2019
    Posted 4 years, 11 months ago

    What is the otk? I don't see it? (Well not without discounting something with far sight at least)

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  • kvothe's Avatar
    30 1 Posts Joined 06/03/2019
    Posted 4 years, 11 months ago

    Discount the Boars and play them with Electra and Bloodlust for a max of 14 damage.

    The Deckhands add another 16 damage if you have a weapon and all the pieces together.

    Some combination of those cards and chipping away with Likkim at the health total should get you lethal.

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  • Cleef2's Avatar
    HearthStationeer 355 206 Posts Joined 04/02/2019
    Posted 4 years, 11 months ago
    Quote From kvothe

    Discount the Boars and play them with Electra and Bloodlust for a max of 14 damage.

    The Deckhands add another 16 damage if you have a weapon and all the pieces together.

    Some combination of those cards and chipping away with Likkim at the health total should get you lethal.

    Ah alright, missed the helpless hatchlings, now it makes sense. Still a lot of setup needed and one taunt trows your gameplan overboard. i also don't think there is a lot of "chipping" to be done, almost no minions or damage. 

    Anyway when it works, it works ;-)

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  • Skarsnik's Avatar
    220 78 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago
    Quote From kvothe

    Discount the Boars and play them with Electra and Bloodlust for a max of 14 damage.

    The Deckhands add another 16 damage if you have a weapon and all the pieces together.

    Some combination of those cards and chipping away with Likkim at the health total should get you lethal.


    yeah, but you also can play the dudes that get charge from the weapon. the weapon is only there to give those guys charge. you double bloodlust on those 4.

    EDIT: sorry you mentioned the deckhands.  

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  • Skarsnik's Avatar
    220 78 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago
    Quote From Cleef2
    Quote From kvothe

    Discount the Boars and play them with Electra and Bloodlust for a max of 14 damage.

    The Deckhands add another 16 damage if you have a weapon and all the pieces together.

    Some combination of those cards and chipping away with Likkim at the health total should get you lethal.

    Ah alright, missed the helpless hatchlings, now it makes sense. Still a lot of setup needed and one taunt trows your gameplan overboard. i also don't think there is a lot of "chipping" to be done, almost no minions or damage. 

    Anyway when it works, it works ;-)


    yeah it definitely works as I seen someone else playing this deck on youtube. definitely a lot of set up really, but I think the thing is it's just another way of winning or something. the deck seems capable enough without the combo as well. 

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  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    Combo decks are usually the least tolerant of substitutions -- something to keep in mind if you're on a budget.

    Also, just call it a "combo deck." It's not really OTK if your plan isn't necessarily to deal 30 damage in one turn. If you're counting on chip damage, it's definitely not OTK.

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  • EpicPigeon's Avatar
    95 14 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Ummm you can probably get away with running other draw cards as they arent essential to the combo. It will be less consistent and therefore worse almost 100% of the time as sandbinder is a tutor, but other than that you should be able to play it

    Dont ever assume my advice is good

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