The Price Of Power - Card Design Competition Discussion Thread

Submitted 4 years ago by


Competition Theme: The Price Of Power

We're looking for powerful minions this week - so powerful, in fact, that they come with a drawback to offset them.

  • You must create a minion
  • Your minion must have better than average stats or effects for its cost, with a drawback

For the purposes of this competition, Dormant is banned.


MathU wanted to see some cards that traded power for a price this week, so get those deals flowing!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Apr 6 17:00 EDT (GMT -0400). Runs until Sat, Apr 11 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Apr 11 17:00 EDT (GMT -0400). Runs until Sun, Apr 12 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Apr 12 17:00 EDT (GMT -0400). Runs until Mon, Apr 13 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years ago


    Competition Theme: The Price Of Power

    We're looking for powerful minions this week - so powerful, in fact, that they come with a drawback to offset them.

    • You must create a minion
    • Your minion must have better than average stats or effects for its cost, with a drawback

    For the purposes of this competition, Dormant is banned.


    MathU wanted to see some cards that traded power for a price this week, so get those deals flowing!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Apr 6 17:00 EDT (GMT -0400). Runs until Sat, Apr 11 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Apr 11 17:00 EDT (GMT -0400). Runs until Sun, Apr 12 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Apr 12 17:00 EDT (GMT -0400). Runs until Mon, Apr 13 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago

    I have two old ideas I'm editing and reusing for this comp, one a Common and the other a Legendary:

    Icy Guardian has +1/+1 over Sen'jin Shieldmasta, but it takes longer for him to thaw out and ready his attack. Being a KFT card, there's obvious synergy with Moorabi.

    Sinestra has significant stats like Deathwing, Mad Aspect, but deals damage to your characters *every* turn as she lashes out in anger. Take advantage of this by playing Enrage-like cards such as Acolyte of Pain, Rotface, Bonechewer Vanguard, etc. Edit: Fixed her aura and made her cost 7, as suggested.

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  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago

    If my card last time was "love it or hate it", then my card this time takes that up to 11.

    Exactly. No... more... cards...

    I will also try to design something less extreme.

    0
  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years ago

    Drawbacks are unusual in Paladin , but anyway here is my first idea (might still be too overstated)!

    4
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years ago

    I'll actually remember to submit this week. How on earth I forgot when I'm stuck at home, I don't know. Anyway, first couple of ideas. Lot of balancing needed still.

     

    Not much to feedback so far but:

    Linkblade91 - I feel that Icy Guardian, while functional and balanced, is a little bland. There's nothing wrong with it, and it would be a solid 4 stars from me based on how I rate cards, but lacks that little something. As for Sinestra, I feel it should be 7 mana. Warrior has such strong synergy with self damaging effects that it's not hard to turn it into a positive. Other than that, I definitely prefer it out of the two. 

    Demonxz95 - Z'Kral - I don't like it. Firstly because I don't think it's strong enough to carry a game by itself, likely getting removed on turn 3 or 4. However, my main issue with it is with it's synergy with cards like Call to Arms, Skydiving Instructor and Guild Recruiter.

    TheHoax91 - Gaining that much in stats over a vanilla minion for a mirrored effect is far too strong. Compare it to Hench-Clan Shadequill, that has a purely negative effect, and adding Taunt on top. It gains +3/+1 over a Taunt/Lifesteal combo in the same slot ([Hearthstone Card (Felsoul Inquistor) Not Found]). I would recommend a 5 mana 3/7 personally. Interesting idea though, just needs balancing.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago
    Quote From linkblade91

    I have two old ideas I'm editing and reusing for this comp, one a Common and the other a Legendary:

    Icy Guardian has +1/+1 over Sen'jin Shieldmasta, but it takes longer for him to thaw out and ready his attack. Being a KFT card, there's obvious synergy with Moorabi.

    Sinestra has significant stats like Deathwing, Mad Aspect, but deals damage to your characters *every* turn as she lashes out in anger. Take advantage of this by playing Enrage-like cards such as Acolyte of Pain, Rotface, Bonechewer Vanguard, etc.

    I feel like Sinestra should be worded "At the start of your turn, deal 1 damage to your other characters.

    1
  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years ago

    Hey look I'm doing this again and I still don't know how to balance anything!

    Reworked (and by that, I mean altered everything but the name)  so disregard this one!

    Self proclaimed good at battlegrounds

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  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years ago

    Here's my first idea. Deathwing in his human form.

     

    Feedback:

    @linkblade91 - Sinestra is the more interesting card by far. My only issue is that I feel it's not that hard to make her effect beneficial in a Warrior deck, so I have issues considering her effect an actual drawback. Furthermore, there isn't really any downside to playing her since her effect doesn't hit your board until the start of turn. Great card! I'm just not convinced it fits the theme. 

    @Demonxz95 - I think I'm in the "hate it" group on this one. I would hate any game this card was played, because as soon as you kill it (which isn't that hard to do), the match is over. 

    @TheHoax91 - Very interesting effect, needs balancing. I have to agree with Shaveyou's 5/3/7 suggestion. 

    @shaveyou - Sky-serpent for sure. I really have nothing to say about it. Solid.

    @MenacingBagel - Need to fix the awkward wording and grammar/punctuation. I like the idea though, but at 10 mana, then it's a dead card. Maybe have it destroy 2 mana crystals so if you draw it at 10 mana, you at least have 1 turn to try and finish your opponent before you die? 

    1
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago

    Here's my first idea. I'm really unsure of the balance, but I wanted something a bit more flavourful than I usually do. I considered making it Priest/Legendary, but I wanted to wait on any feedback you guys might have!

    Anyways, here's some of my own - 

     

    @linkblade91 - I personally prefer Sinestras design, as I feel like it just has a better effect and could have genuine use if it was printed. The Icy Guardian isn't bad, I just think it's a little bit plain.

     

    @demonxz95 - I am so conflicted on this one. Depending on when you draw it, it's either amazing or terrible. The effect is really unique and could get you hella votes... or people could hate it. I'm sorry, I can't think of much to say about it, other than I love how bold and unique it is.

     

    @thehoax91 - I just think this is a good, solid card. The effect of anti-lifesteal is cool, but you could maybe mess the stats a bit and make it so it only heals your opponent rather than both of you.

     

    @shaveyou - I like the Shaman one better than the Druid one. The Druid one seems way too restrictive and it almost feels too weak in a way, it has no real synergy, just a flat drawback. Whereas the Shaman card, while it can be a hefty drawback, also has room for a few synergies, so it's instantly appealing.

     

    @menacingbagel - Ignoring the awkward grammar and punctuation (sorry, I'm really uptight about that stuff), I like the idea. It could be better as a Warlock card, as they have ways to stall out their mana generation. There's also the problem that it's a dead draw after Turn 10, but I don't think you could balance it by making it a Start of Game effect... or maybe I'm just dumb.

     

    Overall, I reckon this competition could have some really unique ones! I'm excited to see what people come up with. :)

    :)

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago

    Here are some cards I already had made that fit the theme:

    I already submitted Short-Tempered Brute in a previous competition and it didn't make the finals so I probably won't submit it this time but I will still put it out there anyway.

    I had created Shadow Imp along with some other non-warlock/demonhunter demons for the competition last week but then decided that I didn't like them much and didn't bother submitting. 

    What do you think?

    Carrion, my wayward grub.

    0
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago
    Quote From KANSAS

    Here are some cards I already had made that fit the theme:

    I already submitted Short-Tempered Brute in a previous competition and it didn't make the finals so I probably won't submit it this time but I will still put it out there anyway.

    I had created Shadow Imp along with some other non-warlock/demonhunter demons for the competition last week but then decided that I didn't like them much and didn't bother submitting. 

    What do you think?

    That's a lot... I'll try my best to be helpful!

     

    Illidan is a cool effect, but now that he's a hero, it might be better to change the actual flavour of the card. It doesn't have to be legendary either, that could easily pass for a Rare or Epic in my opinion if you tweaked the flavour.

     

    For Crystal Imp, do you mean destroy a friendly demon? Cause the wording implies you could destroy any demon and that would be LUDICROUSLY strong. I still think it's a bit strong regardless, as it wouldn't be a challenge to just destroy a random imp you summoned.

     

    Reno... I'm not quite sure if Highlander is a downside, but lets say it is for now. I'm not quite sure on the usability of it. Dragons are generally very expensive, so filling your hand with many expensive dragons probably isn't the best idea...

     

    Shadow Imp is flat-out not a downside. Sorry.


    Short-Tempered Brute is your best, but that's already been submitted... I'd say submit Illidan with different flavour, or Crystal Imp with different wording and maybe a slight balance change. I don't think highlander counts as a downside (please correct if I'm wrong) and Shadow Imp doesn't match this theme at all. 

     

    Good luck to you with the re-works and sorry if I was a bit harsh. 

    :)

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago

    Feedback:

    @linkblade91, both of these cards look great, but I think I like the shaman one better. For one, it looks a lot more powerful, and also, freeze shaman.

    @Demonxz95, I don't like it. It isn't good, or realistic. I just can't take this card seriously, so I can't really appreciate it.

    @TheHoax91, It is a very cool design, but probably too powerful for control paladin. This may not be a fair comparison, but Mistress of Mixtures also heals both players for 4, and it was very popular in control decks that didn't care about restoring health to their opponent. I would either reduce the health or make it lose divine shield.

    @shaveyou, I like Twisted Ancient better. Cobalt Sky-Serpent just looks way too swingy. You either kill it and it was all in vain, or you deal 10 damage to your opponent right off the bat on turn 5. Compare it to Flamewreathed Faceless, it has 2/2 less plus windfury, which makes it deal more damage but also a lot easier to kill, and there is no risk with the overload. All in all I think this card would feel a lot less fair than Flamewreathed Faceless, and I don't like that.

    @MenacingBagel, this card frankly looks way to OP. So many aggro decks are already dead by the time they get to 10 mana, and would love to be able to play a 4 mana 10/10. I would redesign it so that it isn't so prominent in deciding the outcome of the game.

    @Xarkkal, This card looks fine, I would just rename it and make it a warlock card. It is weird having a warrior card that just says "discard your hand".

    Carrion, my wayward grub.

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  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 4 years ago

    My first idea. Feedback in a few hours.


    The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far

    I make bad custom Hearthstone cards sometimes.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago
    Quote From thepowrofcheese

    My first idea. Feedback in a few hours.


    The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far

    I foresee an argument ahead.

    I've seen people mention that a 10 mana 1/1 with the same effect would still be OP as it basically allows you to run a 29 card deck.

    2
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago
    Quote From thepowrofcheese

    My first idea. Feedback in a few hours.


    The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far

    OK. I personally love this card! It's got a very unique drawback that make its ridiculous stats manageable, yet it still has synergy with heavy draw decks and Recruit-type effects. No complaints here, this one is cool!

    :)

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago
    Quote From Conduit
    Show Spoiler
    Quote From KANSAS

    Here are some cards I already had made that fit the theme:

    I already submitted Short-Tempered Brute in a previous competition and it didn't make the finals so I probably won't submit it this time but I will still put it out there anyway.

    I had created Shadow Imp along with some other non-warlock/demonhunter demons for the competition last week but then decided that I didn't like them much and didn't bother submitting. 

    What do you think?

    That's a lot… I'll try my best to be helpful!

     

    Illidan is a cool effect, but now that he's a hero, it might be better to change the actual flavour of the card. It doesn't have to be legendary either, that could easily pass for a Rare or Epic in my opinion if you tweaked the flavour.

     

    For Crystal Imp, do you mean destroy a friendly demon? Cause the wording implies you could destroy any demon and that would be LUDICROUSLY strong. I still think it's a bit strong regardless, as it wouldn't be a challenge to just destroy a random imp you summoned.

     

    Reno… I'm not quite sure if Highlander is a downside, but lets say it is for now. I'm not quite sure on the usability of it. Dragons are generally very expensive, so filling your hand with many expensive dragons probably isn't the best idea…

     

    Shadow Imp is flat-out not a downside. Sorry.


    Short-Tempered Brute is your best, but that's already been submitted... I'd say submit Illidan with different flavour, or Crystal Imp with different wording and maybe a slight balance change. I don't think highlander counts as a downside (please correct if I'm wrong) and Shadow Imp doesn't match this theme at all. 

     

    Good luck to you with the re-works and sorry if I was a bit harsh. 

    I wasn't entirely sure if Highlander counted, but I figured better safe than sorry. And looking back I can see that Shadow Imp isn't really a downside but rather a conditional effect.

    About Crystal Imps wording, "Sacrifice" is a keyword in Magic: the Gathering and sometimes I accidentally put it on my custom Hearthstone cards without noticing. It should say "destroy a friendly Demon".

    Carrion, my wayward grub.

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  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 4 years ago

    Feedback time:

    @linkblade91: Both are good, although I like Sinestra better since the downside can be an advantage if you play around it correctly.

    @Demonxz95: No.

    @TheHoax91: It's a great idea for a Paladin downside. I like it.

    @shaveyou: I like the Cobalt Sky-Serpent better for the same reason as linkblade's: a downside on the surface but an advantage with the right deck. Twisted Ancient is fine but not that interesting.

    @MenacingBagel: This needs a lot of work. There's an idea here but unless you can play it on curve it'll become more and more useless. Also aesthetically the wording is way off.

    @Xarkkal: Very strong for aggro decks, which could make it polarizing But I think it's a good design.

    @Conduit: Not sure about this one. I would say to either lower the stats or remove the deathrattle, but then the card wouldn't really have a hook to it.

    @KANSAS: I think Illidan or Short-Tempered Brute are the best of the two. Crystal Imp is fine but nothing all that interesting, and Reno and Shadow Imp don't really fit the theme (conditions aren't downsides). If you go with Illidan though, you'd probably want to pick a different character.

    @thepowrofcheese: I like this one. Good effect that could be recruited/drawn out with effects or wait as a last-ditch push if you fatigue.

    Anyway, here's my pitch.

    My idea was for a kaiju-type card, and you can't have a giant monster without another giant monster to battle. You'd have to plan ahead to take care of your opponent's Insectoid, but if you do you could make a major swing.

     

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

    0
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago
    Quote From Hordaki

    My idea was for a kaiju-type card, and you can't have a giant monster without another giant monster to battle. You'd have to plan ahead to take care of your opponent's Insectoid, but if you do you could make a major swing.

     

    This is interesting. It seems fairly neutral at first glance, but Hunter has a lot of hand-buff and draw buff to make sure that yours is better than the opponents on playing it. It has great flavour too.

     

    As for feedback on mine, would changing the cost and matching the stats accordingly work? I have a couple of other ideas, but I wanna see if there's any redemption for my card before I put it away and conjure something new. Thanks for the feedback btw! :)

    :)

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  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago

    I kinda figured not everyone would like Z'kral.

    Which is why I thought of something less stupid and more realistic.

    Balance still being tweaked a bit, but I think the flavor is there.

    1
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago

    OK, design #2. What do you guys think of this one? When a card is 'bagged' it is stored inside that minion instead of being added to your hand. Silence hard-counters it, but other than that, I'm happy with this one. What do you guys think?

    :)

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  • Almaniarra's Avatar
    HearthStationeer 950 1476 Posts Joined 03/21/2019
    Posted 4 years ago



    This one was a piece of my custom set which was about festival. It is kind of situational I know but funny with its flavor and art i believe so I wanted to join with it. :)

    Unpopular Opinion Incarnate

    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago

    Feedback!

    Show Spoiler

    TheHoax91 - I agree with the others in-that I think Aponi is cool and fits the criteria in an interesting way. I also agree with them that the stats are too good, despite the Zombie Chow-esque nature of the card.

    shaveyou - Compared to poor old Dunemaul Shaman, Cobalt Sky-Serpent is amazing with what it gets away with. No 50% mechanic, +1 Health, and you don't Overload until you attack? Hell yeah. That's not to say I don't like the Beast; I'm just amused with how far the game has come in terms of power. I would stick with this one, but maybe change up the stats a bit. Compared to the Beast, Twisted Ancient is fairly plain.

    MenacingBagel - You'll have to clean it up a bit - capitalize "Demented", "Destroy", and "Mana Crystal"; add a period at the end of the sentence - but otherwise it's an interesting card. I'm a little concerned with how aggro decks might consider it, since by turn-10 they'll have won or lost anyway.

    Xarkkal - I like how it's a callback to OG Deathwing, although it's a really painful effect. A simple Shadow Word: Death or Deadly Shot and I'm hitting the Concede button. Can it be half my hand instead?

    KANSAS - Shadow Imp doesn't fit the theme, as there is no "drawback" to the card. I would stay away from Reno, as well, as the Highlander mechanic is less a drawback and more a deck-building arrangement. As for Short-Tempered Brute, our only stipulation is that you don't resubmit a winning idea, so you could if you go with that one if you wanted to….although you are right in-that it didn't go all the way, so maybe not. Illidan can no longer be a card because he's a basic hero (see: Xavius), so I would find different flavor for that one or drop it altogether.

    This leaves Crystal Imp (no Demon tag?), which I like and I think you should stick with it. It does need to specify a "friendly Demon", though, as Conduit mentioned. 2/2/3 is probably too good, as well, considering how easy it is to just kill off a crappy 1/1 Imp for the Battlecry. Maybe take off a point of Health?

    thepowrofcheese - This is an interesting drawback. I could see it being used in Fatigue-based strategies that want to drain your opponent of resources before finally responding with a threat of their own; this could be that final nail in the coffin. There's also Recruit, of course; this is an amazing card for Oaken Summons. I like it.

    Hordaki - This one could be mean/funny with a Freezing Trap on the table, as you'll bounce their Colossal Insectoid back into their hand. I can also see people running it alongside Primordial Explorer on-curve, throwing the Dragon into the enemy Insectoid. It might be a little too good considering the various Beast synergies the Hunter has available - Kathrena Winterwisp, Beastmaster Leoroxx, etc. - but without the tag it might not be worth it so I guess whatever.

    Demonxz95 - I really like the Eredar Twins. It might be a little too close to shaveyou's Cobalt Sky-Serpent, though: I wonder if that would hurt you both.

    Conduit - I think Alpha Hoarder is amusing flavor-wise - I've played Diablo III a lot - but I'm also concerned that it's too much like Gral, the Shark. Also, with the amount of card draw the Rogue has available, I'm worried that this idea gets in the way of what the Rogue wants to accomplish to the point where no one would run it.

    Almaniarra - We already have a "Destroy a Murloc" effect in the Classic set (Hungry Crab), so I wonder why we would need another one. That could just be a small oversight on your part, though, so I won't hold the watermark against you too much :P

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  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago

    Looking back, I do see the similarities to Gral... do you think making it Neutral would work better?

     

    :)

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  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago

    Completely didn't even realize Cobalt Sky Serpent was a thing, lol.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago
    Quote From Conduit

    Looking back, I do see the similarities to Gral... do you think making it Neutral would work better?

     

    It could work to separate the two from each other, yeah. Other, slower-drawing classes might like the card's upside, plus the Hunter and the Priest can futz with the Deathrattle like the Rogue can.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago

    Thank you everyone for your feedback. I agree that not all of the cards are very strong and some of them could use tweaking. I am now deciding between these cards:

    Lord of the Flame: I made Illidan, Master of the Flame before the tenth hero was announced, so I just took Illidan out of the card

    Crystal Imp: I adjusted the stats, made him a Demon, and fixed the wording. I would still like him to be a 2/3, right now he just feels too small and insignificant. I don't think it is as powerful as some people may think, the requirement is pretty easy to fill with Galakrond making so many 1/1 imps, but discovering 2 spells for 2 mana isn't anything to write home about. Compare this to Twisted Knowledge, at the cost of a demon, you get a 2/1 on the field and instead of "cards" you get "spells".

    Satyr Spelleater: I made this card because I didn't feel too confident in my other two cards. I am not entirely set on the name or exact numbers on the card yet. I am open to any and all feedback on my cards.

    Carrion, my wayward grub.

    0
  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 4 years ago

    Thanks everyone for your feedback! Here's my card again.

    @Demonxz95 - I haven't considered this, though I don't think it's as bad as Patches was. If other people bring it up I'll consider changing it.

    @linkblade91 - I knew I forgot a card that could break this. Although, Oaken Summons and this is hardly the strongest combo Wild would have so I'm not worried. 

    Some feedback!

    Show Spoiler

    @KANAS - for your newer cards, only Lord of the Flame is an actual detriment. Crystal Imp is a conditional and the Satyr is a trade-off. For the Satyr example, a detriment would be "Battlecry: Destroy 3 of your Mana Crystals." I don't think it's current determent is that severe, considering what you get out of it. It would be excellent in a low-curve deck.

    @Almaniarra - Chef Cook (what? needs a better name) feels way too safe. (2) 3/3 is barely above the curve, and the deathrattle detriment isn't that punishing. The murloc killing is nice flavor but I doubt such a card would ever be played unless Murlocs ruled the meta.

    @Conduit - Alpha Hoarder is a neat card. Losing cards is rough for a combo heavy class like Rogue. Silence would be terrifying. But if you can trigger the Deathrattle an extra time, you get a TON of value. I wonder if such a card would be better as a Legendary. 

    @Demonxz95 - Eredar Twins looks good. They can dish out a lot of pain, but you suffer too. They are even better if buffed, since the damage to your hero doesn't match it's attack. I could totally see Warlocks using this and Darkglare for some crazy turns. 

    I make bad custom Hearthstone cards sometimes.

    0
  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 4 years ago

    "My inner fire is burning! And it will also burn you!"

    Papa Nurgle wants to share his gifts.

    -1
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years ago

    Thank you all for the feedback. Here's version 2.0 which I really like, but I think needs some balancing (I'm thinking maybe a 6/6). Any thoughts?

    I'll go through and get more feedback out too. 

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 906 Posts Joined 04/01/2019
    Posted 4 years ago

    First idea. Not sure why I made it a Demon, guess I still have last comp on my mind, haha.

    Feedback:

    Show Spoiler

    Almaniarra - Like the idea, but like Link said, there already is Murloc hate in classic. Also, isn't a Chef already a Cook? 

    KANSAS - Lord of the Flame seems ok, Crystal Imp is a little boring, Satyr Spelleater has too much of a drawback, maybe make it a 6/7 that destroys 2 crystals.

    thepowrofcheese - I feel the effect is far too weak for the drawback. This needs to be a game ender, once you play it, you pretty much win the game. Needs a pretty big buff.

    Fedrion - This card is bad. It's almost as bad as that new 1 mana 1/4. I see what you were going for, but no one would play this. 

    Xarkkal - Love the effect, but I'm not sure it's worth it to loose your hand for an 8/8 Taunt that summons a beatstick. With the amount of removal in the game, this card has a high chance to loose you the game. Could be great late game, though.

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 4 years ago

    Given how unspecific this theme was, I guessed I'd had tons of cards that fit this criteria in my custom collection. Weirdly enough, I only had two, so I created a third one in Unstable Nightmare.

    Let me know which one is the most interesting and which needs tweaking its stats.


    Anyways, feedback time!

    @linkblade91

    Show Spoiler
    I guess Sinestra is better, since her drawback can be turn into some sort of benefit if you tailor your deck for it. I like Icy Guardian too.

    @Demonxz95

    Show Spoiler
    You're right. This card is love it or hate it. As other people said, it has nasty synergies with Recruit-like effects, so it's a card could never be in the game… But you can go with it for the lolz

    About your Eredar Twins, it's cool, but it's too similar to Shaveyou's Cobalt Sky-Serpent, which I like better.

    @TheHoax91

    Show Spoiler
    I don't think its drawback is really a drawback. I fact, I think a 4/5 statline would be justified, since Taunt + Lifesteal is a very good combo for slow decks… Which don't really care about healing their opponent. Either save this card for another comp (because it's interesting) or make its Lifesteal only heal your opponent.

    @shaveyou

    Show Spoiler
    I think Cobalt Sky-Serpent has a more elegant design, so I'd go with it. My only "issue" with it is that Un'goro doesn't seem the place for this creature. I feel it has some sort of Asian vibe, so I'd make it Gadgetzan, since Shaman was part of the Lotus gang.

    @MenacingBagel

    Show Spoiler
    Like with Demon's card, yours can be very game breaking with Recruit-like effects. However, the effect has something to it (even if it's terrible outside of this crazy synergies it has) so people might like it.

    That said, your card has several aesthetic issues that are more important than it seems. The artwork doesn't fit Hearthstone, you're missing some caps in both the name and effect. It's also missing a "." in the end of the effect.

    @Xarkkal

    Show Spoiler
    Both versions are cool, but I think I prefer the simplicity of the first version. That said, it needs more stats, since +1/+1 over Flamewreathed Faceless looks like too little to justify such a big drawback. The second version is also cool since it has the benefit of being resiliant to hard removal, outside of transform effects.

    @Conduit

    Show Spoiler
    Silencing your own stuff isn't really such a big drawback, especially since you can build a deck around it. I mean, check Wailing Soul or Dalaran Librarian.

    Alpha Hoarder, on the other hand, is a very cool and flavourful card. I think it has chances to win the competition.

    @KANSAS

    Show Spoiler
    I don't thin Reno or Shadow Imp qualify for this comp. Out of the other ones, my favourite is Short-Tempered Brute. Illidan is also cool, but I'd change the character, since he's now a Hero.

    @thepowrofcheese

    Show Spoiler
    I really liked the card until I saw Demon's comment. And he's right :/

    @Hordaki

    Show Spoiler
    I'd give your card Rush, since otherwise your opponent has the advantage of attacking first.

    @Alminarra

    Show Spoiler
    Not sure about your card. I mean, flavor is solid, but I feel like it has been tweaked to fit this competition and it has really hurt the card.

    If you decide to go with it, make sure to swap Armor with Healing (which fits the cooking theme much better) and capitalize Murloc.

    @Fedrion

    Show Spoiler
    I really like your card! I'd change its stats. Something like a 4 mana 2/8 or so? I don't know, with 4 Attack and that effect, it can really screw you up.

    @Nirast

    Show Spoiler
    Very playful and flavorful card. I'd like it to be in the game, but only if it doesn't end up in any competitive deck.

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  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years ago

    Thank you all for your feedback, time to give some myself!

    Show Spoiler

    linkblade91 - Icy Guardian nicely offsets its own drawback by having taunt without being overpowered. I like it a lot.

    shaveyou - I really like Twisted Ancient. Not sure why this would be a witchwood card, because it fits perfectly into some of druids themes right now. You curve right into 7 mana next turn where you can offset the drawback by playing Ironbark or Bogbeam for zero alongside your overcosted 5 drop. Also if you put this into spell heavy druid, who cares if your second Twisted Ancient costs 8?

    MenacingBagel - Tio the demented is way to extreme. It's basically "Battlecry: Win next turn. If not, loose." Unfortunately there is no way to make this balanced.

    Hordaki - That is a colossal downside. Only really useful to finish the game alongside Tundra Rhino. Yeah i don't see anyone running this with hunters Mark and removal, to make a 3 card 6+ mana combo to summon an 8/8 that does nothing.

    Demonxz95 - Eredar Twins has a nice concept. The upside seems to small to me though. You play this on curve and it does nothing. Maybe with rush and less attack it would still be balanced.

    Conduit - I like Alpha Hoarder card mechanically. The Deathrattel seems a bit wordy. I'd prefer something like "Deathrattle: Open the bag." Also I'm not a fan of that name.

    Almaniarra - Nice tech card, but the drawback seems arbitrary. What does armor have to do with cooking Murlocs?

    KANSAS - I like Crystal Imp the most. I can see a reason to play that card. Not so much the other two. it also fits perfectly into Mean streets with that art.

    thepowrofcheese - For me the 29 card deck is not an issue. If others have a problem with it maybe restrict the card to a class. 

    Fedrion - It's a really nice card. I only have to nitpicky issues with it. 1.) Taunt, Lifesteal and the art scream Paladin to me. 2.) Blizzard rotated all the healing = damage cards to the Hall of Fame to free some design space i guess…

    Xarkkal - Discard your hand is a drawback that limits the use of the card extremely. No control warrior will ever run this card, unless they can cheat the card out without triggering the Battlecry (with the new standard rotation this won't be possible). Maybe this finds a place in an aggressive Pirate Warrior deck, where your hand is empty constantly and you can redraw fast using Ancharrr.

    Nirast - I think Dishonest Doomguard is missing some sort of ability like Taunt or Rush (you would have to remove a couple stats for that), because right now it's just a slow big nothing with an interesting downside. Also Warlock probably would run this with Sacrificial Pact to instantly destroy their opponents copy.

    Now to my own card. I know Demon Hunter has some OP cards, but do you really think Ashtongue Battlelord is one of them? Still I tuned down my card a bit, so it's just slightly better than the Battlelord.

    Also someone mentioned it shouldn't have Divine Shield, which it never had. So I guess we agree on that =)

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2316 Posts Joined 03/13/2019
    Posted 4 years ago

    Here's my idea for this week. The card targets one of hunter's prime weaknesses: draw. I made it cost one more than Darkshire Librarian because the battlecry and the deathrattle are reversed and it targets 2 cards instead of 1. Obviously this can be exploited by emptying your hand (doesn't work on curve) or silence. I liked the flavour of a Track Hound gone rabid who helps you find your prey and then turns on you. Witchwood seemed to fit best. Let me know what you think about it!

     

    Feedback time!

    linkblade91:

    Show Spoiler
    I actually prefer Icy Guardian, but I understand the others reasoning it's not exciting enough. Sinestra looks cool too, but maybe tune down the stats because Warrior benefits from the effect about half of the time.

    TheHoax91:

    Show Spoiler
    Interesting idea! I agree with the argument it might be overstated.

    shaveyou:

    Show Spoiler
    Cobalt Sky-Serpent looks really cool! No ideas to improve this further.

    MenacingBagel:

    Show Spoiler
    While it's a really creative effect, I don't like the card very much. The art doesn't look like Hearthstone-style and as someone already pointed out, it's unplayable from turn 10 onwards.

    Xarkkal:

    Show Spoiler
    I'm a big Deathwing fan and really like your card. I don't think you have to tune down the stats, the risk of this getting silenced or transformed is big enough to grant them as they are. On top of that, it's a legendary and Warrior doesn't have much draw now that Acolyte is gone, so if this wiffs, you have a big problem.

    Conduit:

    Show Spoiler
    The art is cool but I don't like the the effect. It's no good sign if you have to explain how card works for other people to understand it. I liked your first idea better.

    KANSAS:

    Show Spoiler
    I think you should go with Lord of the Flame. From what you've written I got the feeling you really like the card and its effect is more interesting than the other's.

    thepowrofcheese:

    Show Spoiler
    I'm fine with the card, but since it would only be natural to try and cheat it out maybe change the watermark to K&C when Recruit was introduced?

    Hordaki:

    Show Spoiler
    Nice card, cool flavor. You got a good rating from me ;-)

    Demonyz95:

    Show Spoiler
    Pairing Windfury with twins is a great idea! I'm not sure about the damage effect, if you go face for 10 you have to pay 6 health. That seems quite expensive. What about 2 damage?

    Almaniarra:

    Show Spoiler
    I'm a bit sad you already submitted. You should have redacted the orphan (single word) in line 2 and giving health instead of armor to your opponent would have been really great for the flavor of the card (food = health sustain).

    Fedrion: Your idea is cool but the stats are really bad for you. Imagine plying this and your opponent answers with BEEEES!!!, Swarm of Locusts (that's almost an OTK!), Knife Juggler or some such. It would be completely unplayable against zoo decks.

    Nirast:

    Show Spoiler
    The Demon tag is fine, it's a Doomguard after all. I'm not sure about the wording, maybe it should be "Summon this (minion?) for your opponent."?

    Wailor:

    Show Spoiler
    First thing I'd rule out Icecrown Lich. Hand freezing is no thing as of now as far as I know. Unstable Nightmare looks interesting to me, though people might argue that you turned around the Outcast effect: all the current cards grant you a bonus if they are Outcast, you make it a disadvantage. So the safe play would be Spark Elemental.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2316 Posts Joined 03/13/2019
    Posted 4 years ago

    I just managed to delete 45 minutes of feedback when I edited my post. So, here's my card which is meant to target one of hunter's prime weaknesses, card draw. I made it cost one more than Darkshire Librarian because the battlecry and the deathrattle are switched and the effect can be exploited by emptying your hand or silence. Flavor-wise I liked the thought of a track hound gone rabid who first helps you hunt down your prey but then turns on you.

    Please tell me what you think about it, while I rewrite my thoughts about your cards. *sigh

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years ago

    These are two ideas I had, but I'm not sure if Russell is a downside enough.

    In terms of feedback:

    @anchorm4n:

    Show Spoiler
    I like the idea, but the downside could be negated too easily in the later game, especially playing a very aggressive deck since you can play this with an empty hand, draw 2 and play both of those cards immediately.

    @TheHoax91:

    Show Spoiler
    I think that's really cool, but the downside could be negated in any situation where your opponent is already at full health or near full health. Besides, Paladin doesn't have too many lifesteal cards (only Ancestral Guardian and Bronze Explorer) and most neutral lifesteal cards are not good enough to see play. I really like the effect, but the downside might need tweaking, but that's up to you.

    @Wailor:

    Show Spoiler
    Icecrown Lich: Does this mean all your minions come down frozen? Then that's not a downside since summoning sickness is already in the game. The only downside to this is that your opponent could play Snap Freeze or Ray of Frost and deal 4 damage instead of 2. 

    Unstable Nightmare: I think this card is either too good or too bad. If it's not outcasted, it's literally a 4 mana 7/7. If it ends up on the right or left side of your hand, it's 4 mana do nothing.

    Spark Elemental: This is similar to [Hearthstone Card (Dust Elemental) Not Found], but the fact that it costs 0 and only overloads 1 is interesting. It is on the bland side though.

    @Nirast:

    Show Spoiler
    I see absolutely no use for this card other than Sacrificial Pact and Mass Hysteria shenanigans. If there's another use, please tell me.

    @Xarkkal:

    Show Spoiler
    That's overpowered. This is essentially a 6 mana Deathwing with an 8/8 taunt. Sure it could get silenced, but then it's still a 6 mana 8/8. "Summoning" Deathwing will not activate its battlecry, in case that's what you meant.[/spoiler

    ???

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2316 Posts Joined 03/13/2019
    Posted 4 years ago

    Feedback, second try. Please excuse the fact that I tried to strike to the point, I don't mean to be harsh but am still pissed I deleted my first iteration of this post.

    @GameTheory345:

    Show Spoiler
    Russell should target minions with 5 or more attack imho. I don't know where those ideas of suicide on turn 10 come from, but I'm not yet convinced of them. Couldn't you find another restriction? Maybe reduce the maximum number of mana crytals?

    @TheHoax91:

    Show Spoiler
    The health reduction was really needed. I like the new version, it's a great anti aggro tool.

    @Wailor:

    Show Spoiler
    Freezing your hand would be a completely new mechanic, which is why I'd rule out Icecrown Lich. Unstable Nightmare looks very interesting, but you turn around the Outcast mechanic which should give you an advantage… so the safe play would be Spark Elemental. Maybe give it Rush to make it a little more exciting?

    @Nirast:

    Show Spoiler
    The Demon tag is fine, it's a Doomgiard after all. Not sure about the wording, "on your opponent's side" feels wrong. Have you checked with other cards with similar effects?

    @Xarkkal:

    Show Spoiler
    I'm a big fan of Deathwing and this card is great. I wouldn't tune down the stats, for two reasons: 1) It's a legendary, 2) They make up for the huge risk of this getting silenced or transformed, which might prove fatal regarding the lack of draw in warrior.

    @fedrion:

    Show Spoiler
    While this is a cool idea, I think you got the stats completely wrong. This card is suicide against any zoo deck. If you face a druid with BEEEES!!!or a hunter with Swarm of Locusts, you almost hand them over an OTK. The easiest way to solve this would have been to reduce the attack.

    @thepowrofcheese:

    Show Spoiler
    I'm fine with the card, the only thing which comes to mind is maybe changing the watermark to K&C since this is when Recruit was introduced and that is what I'd like to do with this guy.

    @KANSAS:

    Show Spoiler
    I have a feeling you really care for Lord of the Flame, so just go with that one. The effect is challenging but interesting, the card looks balanced to me. Well done!

    @Almaniarra:

    Show Spoiler
    I'm sad you already submitted. You could have redacted the orphan (single word) in the second line and giving your opponent Health instead of Armor (capital A!) would have been so much more flavorful (food = health sustain).

    @Conduit:

    Show Spoiler
    While the art is cool, the "bag" thing might be too complicated. I liked your first idea better.

    @Demonxz95:

    Show Spoiler
    Great idea to pair Windfury with twins! That said, maybe the damage part is too big a drawback. Asuming you go face twice for 10 damage, you have to pay with 6 health (on top of the 4 mana for the card). Sounds like a bad bargain. Maybe reduce it to 2 damage?

    @Hordaki:

    Show Spoiler
    Really cool idea, I like this a lot!

    @MenacingBagel:

    Show Spoiler
    That's a tough one. The art doesn't look very HS-like and as people already pointed out, the card gets practically useless after turn 9… Maybe destroy 2 mana crystals?

    @shaveyou:

    Show Spoiler
    I prefer Cobalt Sky-Serpent. Very nice card!

    @linkblade91:

    Show Spoiler
    I actually like Icy Guardian better, but I understand the others sentiments of Sinestra being more interesting. I'd like to advice to tune down Sinestra's stats a bit, though… 7/9/9 is just too strong in a class which benefits from damaging their own minions as often as they don't.

    @unknown creator: My favorite entry so far is the Demon Hunter Legendary that destroys empty mana crystals and draws that many cards. It's innovative without breaking the rules, fits the class identity and would be really strong without being OP. Great work!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • h0lysatan's Avatar
    Zombie 1065 790 Posts Joined 12/03/2019
    Posted 4 years ago

    Feedback is welcomed. Thanks

    Knowledge is Power

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  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years ago

    Here we go again!

    Manareaper FangoreGlade Giant

    Fangore has gone from fetching sticks to stealing mana! Your mana! A big buff in the first few turns but you'll be a step behind your opponent for the rest of the game (or on par if you went first). Should he be a 4/4 to avoid those pesky 3 damage spells?

    Alternatively, a new giant to add to the family! Who needs a 4-mana 7/7, when you can have a 4-mana 8/8... maybe. The card seems plain, but I wanted it to fit in thematically with the rest of the giants, only in reverse. I'm unsure about balance, but let me know what you think.

    If it's all a load of toss, I'll head back to the drawing board :)

    As for feedback, check out the spoiler as per usual. I haven't included those who've already submitted their cards.

    Show Spoiler

    @linkblade91: I like both of your cards a lot. Icy Guardian makes me pine for the Freeze Shaman that never was, whilst Sinestra has a downside that a smart Warrior could turn into an advantage. Simply because I always wanted it to work, I prefer Icy Guardian just as it is :)

    @Demonxz95: I'm not sure how I feel about the Eredar Twins. I completely get the flavour, and it's certainly more clever than Z'kral. You know what it is? Two demons having 2.5 Attack and Health each :D Aside from my nitpicking, it's a good card overall.

    @TheHoax91: This is a really good card!

    @GameTheory345: Neither of these cards sings with me (although Russel really should). Garrul's condition is way too damaging for the +1/+1 buff you get on minions, and I agree with @anchorm4n that suicide conditions just aren't that fun, especially in a game that's already got short rounds. Russel's downside doesn't seem that bad to me. You can use the opponent's minion to attack, have it die, and then not return it, which would happen in most situations with this card.

    @Wailor: I have a… thing, for Shaman, so Spark Elemental is my favourite of your cards, giving the class that extra, early-game boost. I think you can get away with giving it an additional effect too; Rush and Spell Damage +1 come to mind.

    @Nirast: Hmm… A Silence deck in Wild could abuse this terribly. It's not a bad card in itself, but I think reducing the stats to 6/6 would be just fine. Also, the wording is off for a Hearthstone card. Perhaps: "Deathrattle: Summon this minion for your opponent" would be better.

    @Xarkkal: Flavour-wise, Daval Prestor is excellent. I can never see it being played, except as a last resort (discarding your hand is, after all, the worst), so the 8/8 statline sits fine with me.

    @anchorm4n: Discarding is such a downside - especially in Hunter which just needs many cards to smorc - that this could read "Discard a card" and still feel terrible to play, which is great for this competition! Aside from that, it's a good card that "helps" Hunter mitigate it's shortcomings.

    @thepowerofcheese: I really like this card, but I also can't shake the feeling that it belongs in the Warrior class…

    @KANSAS: Both Crystal Imp and Satyr Spelleater are fine. Nothing I'm too excited by in either of them, though I will say that Satyr Spelleater feels like much more of a downside than Crystal Imp, which can just target a wee Demon and not be a bad play at all.

    @MenacingBagel: This is not a good card. Aside from the art being garish for Hearthstone sensibilities, the effect is poorly worded and simply not fun. See my above feedback about 'suicidal' cards.

    @shaveyou: Tough one. Twisted Ancient is crisp, simple, elegant even. But Cobalt Sky-Serpent just has more options for synergy to mitigate its condition, so I'll be backing the blue dragon. Good job!

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

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  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years ago

    love the theme for this competition heres what i decided to make 

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    0
  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years ago

    Attempted to find better art still don't know-how. The (can't be altered by spells) means Equality, Subdue, etc wouldn't work but cards like Shadow Word: Death, Hex, Polymorph and other transform or instakill effects will still remove him. I should mention that Hellfire, Felfire Potion, and Corrosive Breath would do 6 10 and 6 damage total because the damage would hit both your hero and the minion so 3+3=6

    I would give feedback but as you can tell I don't even know how to fix my own card

    Self proclaimed good at battlegrounds

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years ago

    Here's my idea!

    I'll now try myself on feedback.

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  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago
    Quote From Elfensilver

    Here's my idea!

    I'll now try myself on feedback.

    It's extremely arguable whether this counts as a downside or not. Theoretically, it could give you better cards than what you already have.

    Also, it has 5 lines of text in which it is an unwritten rule that a card in English does not have that many lines.

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  • MrRhapsody's Avatar
    Child of the Night 800 135 Posts Joined 05/28/2019
    Posted 4 years ago

    Here's some ideias i've had. What do you guys think?

    Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years ago

    My thought's on cards:

    @ linkblade91: Both cards seem fair. Icy Guardian is a decentsized taunt, which makes up for the freeze part, and an elemental. It looks a tad weak, but it would probably seen some play. Sinestra is just great, on an empty board she's an unfair amount of stats, and minions summoned afterwards will still be at full health for trading. It might be hard to pull of enrage-stuff with Sinestra, but she might be strong enough without that.

    @Demonxz95 : Z'kral seems unfun. Terrible if he gets removed easily, and even worse if he survives and kills you by round 6. But the latter won't happen a lot, which also makes this very weak. Eredar Twins: nice effect, but to be honest it looks like a copy of shaveyou's Cobalt Sky-Serpent.

    @TheHoax91: Aponi Brightmane beautiful card and a good idea for paladin. Could work in some control decks, but the effect is neither deck-defining nor game-winning, so the rarity could be epic instead.

    @shaveyou: Cobalt Sky-Serpent  - I do not know what to say but praises. Seems mostly balanced but strong! Twisted Ancient: Strength in Numbers would be in the same rotation, making this a possible swing-turn in Druid.

    @MenancingBagel: Tio the demented seems like a risky wager, but it doesn't seem particulary fun, since  your opponent can't really do anything to hasten your doom. On the other hand, it's a really strong card for fast decks, like zoolock, where the game is decided by turn 11 anyway. The best comparable card would be Felguard, but here the stats make it gamewinning by itself.

    @Xarkkal: Lord Daval Prestor: Flamewreathed Faceless, but worse drawback. As an all-in-card he is unfun and risky. The new effect makes it better, but it's still very high-rolly and it misses  deathwing's powerful boardclear. Seems like it could work in a really aggro deck.

    @Conduit: Toxic Raider: Unique twofold effect, which can be used for shenanigans, and overstatted - seems OP.  Alpha Hoarder: very interesting, but a couple nitpicks- gets weak if you silence it is not a big weakness, but pretty normal. The name is not so great, since Alpha reminds oneself of the Omega cards of Boomsday. But the effect is unique, and could probably make some weird combo work - what happens if you control two of those?  Can you return bagged cards multiple times?

    @KANSAS: IIlidan: effect seems to weak for a legendary. But nice flavor. Crystal Imp : why isn't this a demon? And it's super strong. Reno,Dragonsoul: Nice effect and card, like the statline, but seems to be in the wrong competition. Shadow Imp: Where's the drawback? Short-Tempered Brute: The only card fitting the competition, the effect is very warrior-y, the stats are good. I'd put the rarity to rare, though. Satyr Spelleater: Interesting effect and good last ditch for aggro, but what spells does he eat?

    @thepowrofcheese: Gurtogg Bloodboil : i like the unique bottom of your deck-effect, but sadly this won't ever see play. Because it looks like an aggro finisher, that you'll never ever draw with an aggro deck. Seems like a disappointment to open in packs.

    '@Hordaki: Colossal Insectoid looks like a fair card, but not really playable. Back at Ungoro, there were fewer beast-buff-cards, which makes this at best a two card combo for 7 mana for playing this beast. Maybe put it in Uldum, I think there's more synergies there, and also room for giant insects.

    @Almaniarra: Chef Cook: a fine effect, great taste, but the 3 armor gain to the enemy hero is well worth the extra stat. A 3/3 with a possible upside and a negligible downside seems almost to strong.

    @Fedrion: Auchenai Defender: What great stats! But ouch is the drawback a big one. Too big sadly, if your opponent trades a few small minions in it, you're screwed. Like a few Lynxes. I like the simplicity, but it's to bad.

    @Nirast: Dishonest Doomguard: fantastic idea,  fits theme and expansion. But quite unplayable, which only speaks for it's fulfillment of the requirement.

    @Wairlor: Spark Elemental:  beautiful and simple, but probably to simple to win. Icecrown Lich: looks cool, but the wording is not explaining much. Unstable Nightmare: Really nice, but the drawback seems negligible in a class with strong draw, only in about 1/15 of the cases, when this is the first card you pull this will be a dead card.

    @anchorm4n Rabid Track Hound: I like the inclusion for the witchwood set, where hunter had few drawing tool. Seems fair enough.

    @GameTheory345: Both cards are lovely in their flavor, but how do you return a minion politly? And any deck with Prince Malchezaar will get another possible lose condition!

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years ago
    Quote From Demonxz95
    Quote From Elfensilver

    Here's my idea!

    I'll now try myself on feedback.

    It's extremely arguable whether this counts as a downside or not. Theoretically, it could give you better cards than what you already have.

    Also, it has 5 lines of text in which it is an unwritten rule that a card in English does not have that many lines.

    As an avid player of Espionage+Spectral Cutlass rogue I'd say that random class cards are almost always worse than your own class cards.  Rogue loves it's Preparation, Shadowstep and Backstab, and I think think their loss and replacement is worth the +2 Attack.

    Also, I'd really like suggestions how to shorten the text.

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  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago

    So because I've gotten a few criticisms for my card being too similar to Cobalt Sky Serpent (unluckily, as I didn't even see that card before), I got something new. Something I've made a few times, but not for any official purpose.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago

    Some additional feedback for people I didn't hit the first time:

    Show Spoiler

    Fedrion - An interesting way to reintroduce Auchenai Soulpriest's effect back into the game. However, I'm concerned that they removed the effect from Standard for a reason, in-that it's not going to be supported. This leaves your card in a weird place where the effect is cool if you can spin it to your advantage, but there's nothing available in Standard to let you do that.

    Nirast - The infinite loop is interesting, fighting over who can control the Doomguard long enough to actually make use of him. I like it.

    Wailor - I love the Lich. Spark Elemental doesn't have much of a detriment, and Unstable Nightmare seems busted - I don't think it's that hard to avoid the Outcast effect, especially in a class that draws as much as it does.

    anchorm4n -  I like the card well enough. It is basically Darkshire Librarian for the Hunter, though, so I think you lose a point for that :P

    GameTheory345 - I like Garrul, but in an aggressive Warlock deck they will win (or lose) the game before the detriment ever becomes an issue. Especially if all of their minions have +1/+1.

    h0lysatan - That's a really high Attack. Does +3 over a vanilla minion compensate for the effect? I don't know. I feel like someone will find a way to mitigate the effect to the point where this card becomes super dangerous. I do like it, though, because you're attacking one of the Warlock's key strengths; that makes for hard decisions.

    Dermostatic - I kind of like Glade Giant more, because you're playing on the Giant mana-reduction effect. That being said, Oaken Summons exists in Wild, thus pretty much defeating the point of your card lol. I also think there are Druid decks out there that can afford to stall until turn-4, wherein they can just play this without trouble.

    DescentOfDragonsOp - So it's a cheaper Gruul, but it also drains your life total pretty fast. I like it, but I am concerned that, in the right meta, with enough healing, you can just negate the detriment outright.

    Elfensilver - I think I have to agree with Demon: it's not really a "downside". If we ignore that for a moment, you can fit it within four lines of text by placing the Stealth on the same line as the Battlecry; I checked.

    MrRhapsody - I love Impatient Felguard the most. The flavor is on-point, and the detriment is unique.

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  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years ago

    I just tweaked the price to be a bit higher to be slightly less oppressive on curve.

    Best feedback I can give is @Demonxz95 maybe add another effect like rush or taunt since it dies upon attacking taunt would be soft cant attack and rush would make it spell like. IDK not good at this

    Self proclaimed good at battlegrounds

    -1
  • CapnMunch's Avatar
    145 19 Posts Joined 08/06/2019
    Posted 4 years ago

    A young Doctor Boom

    No expansion mark because I was thinking for Taverns of Time (or possibly a card you’d encounter in Galakrond’s Awakening).  The card represents a young Doctor Boom, back when he used to just carry around a lot of dynamite when he needed to explode things. 

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  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years ago

    You can use the same text, but Stealth doesn't need an extra line:

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago

    Some more feedback:

    Show Spoiler
    @Demonxz95, Blood Golem looks pretty cool. I like the idea of giving it taunt, it makes the card much more dynamic. But I would lower the attack a bit to compensate. Maybe a 4 mana 5/7 taunt?

    @Conduit, It is very interesting. But also kind of weird. It is almost too unique if you know what I mean. I have a hard time liking this card because it just doesn't seem like it could ever be real. I would try something a bit more down-to-earth.

    @thepowerofcheese, I don't really like this card because it just seems to pointless. Why would I ever want to craft/open and put a card in my deck if I am never actually going to play it? And what is the point of the card having a downside in compensation for lots of stats when the downside is basically "you can't play this card". And even if you get all the way through your deck, one extra 8/8 with rush may not be the deciding factor. If it had charge I could see it being used as a large finisher, but rush and taunt are both defensive keywords, not always the ideal thing when you are going to fatigue.

    @Fedrion, This is actually a pretty neat card. Auchenai Soulpriest's effect isn't really considered a downside because you would want to use the damage to kill enemy minions or damage the opponent, but with the added Lifesteal it turns this into a downside, but it can still be used as an upside when combined with other cards. But I do think that the stats/cost makes this unplayable. This card might protect me from 10 damage, but it also smacks me for 4 damage whenever it makes contact with something which makes this a very very poor defensive tool. Maybe if instead of Taunt it had Rush or something and it was also cheaper and smaller then it could be a neat aggro card.

    @Xarkkal, I don't really know what to think of this. For one, it is a 6 mana 8/8 that makes a 12/12, on the other hand if your opponent finds a way to deal with this then it is game over for you. I think high risk high reward cards are fine, but I think this may be a bit too powerful as it is now. If you are playing an aggro deck then it won't be hard to get 0-1 cards in your hand by the time you play this. I would make it cost more and maybe give it bigger stats. (a 8-9 mana 10/10 would be fine maybe)

    @Nirast, This card actually looks like something Blizzard might print. I don't think it is very good just as a vanilla creature, but it does look pretty realistic. I am not sure this card will be interesting enough to make it to the finals, but I can't quite put my finger on what to change.

    @Wailor, I don't like Unstable Nightmare because it is way too easy to not outcast it. Most of the time this will simply be a 4 mana 7/7 with no downside, and if not then you wait one turn and it becomes a 4 mana 7/7 with no downside. Out of the remaining two, I like Spark Elemental the best because of the simplicity of it, but I think Icecrown Lich may be more popular. Though, I would make it a Shaman card because right now it doesn't feel like a Mage card. Mages don't usually freeze their own stuff.

    @TheHoax91, For some reason I thought that guy had Divine Shield, my bad. Anyway I like the new card a lot better. This card does a lot to keep control decks alive in the early turns, but the downside is still there. I think it is fine to submit now.

    @anchorm4n, For one, it doesn't need to say "at random" because discard is already random. Also, I am not too sure about discard in hunter. I am fine with some shared mechanics between the classes, but other people may not be.

    @GameTheory345, Out of the two, I like Garrul, the Sacrifice the best. Though I do feel like it should say "you lose the game" instead of "die". I was a bit confused as to what exactly the card did at first. Though I do think that this card may be a bit too powerful. In a super aggressive deck you probably won't make it to 10 mana crystals anyway, especially if all of you guys delt an extra damage.

    @H0lySatan, Instead of saying "everytime you draw a card, it costs 1 more" it should say "whenever you draw a card, increase its cost by 1" to make it more consistent with Shadowfiend. Other than that I think the card looks fine.

    @Dermostatic, Out of the two of these cards, Glade Giant looks the best. Mainly because it is less likely to break the game. Generally very large small creatures are more dangerous. I really like Glade Giant because it is an interesting deck building challenge, that could potentially give you a turn 4 Mountain Giant. 5 stars.

    @MenacingBagel, I don't understand, won't this make your life total 0? And "can't be altered by spells" is very confusing. I really don't know what this card does or how to use it. It looks to me like you had a cool idea, but then had a hard time fitting it into a Hearthstone card, and then had to add that extra line to make it not horrible. I think it would be better if you came up with something else, this card is just too confusing.

    @Elfensilver, This doesn't really look like a downside because you could just run no 0 cost spells and get an over-statted 3 drop. And even if you did transform your spells, who says that's a bad thing? In some cases, a random class card is better than a 0 mana spell.

    @MrRhapsody, I like Scared Highmane the best. It is interesting, playable, has good flavor, and a reasonable downside. The others are either a bit too overdone or not enough of a downside to feel significant.

    @CapnMunch, Really neat card, but 4 mana 7/7 may be a bit much. I think a 6/6 or 7/5 would be more fair.

     

    Carrion, my wayward grub.

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2316 Posts Joined 03/13/2019
    Posted 4 years ago

    Thanks for the feedback! I slept over it and reconsidered the drawback of my card. As you pointed out, it is too similar to Darkshire Librarian and Discard feels wrong in hunter. So here's my second try (self damage) with the version (discard) for comparison. 

    What do you think? Is self damage better than discard? Is 5 damage too much?

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years ago

    Tweaked it due to what Kansas said about being hard to understand. Basically I was shooting for this

    Self proclaimed good at battlegrounds

    0
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 4 years ago

    Hello again! Given Icecrown Lich was my most well-received card, but it was a bit hit-or-miss, I decided to make a couple of versions of it trying to fix its problems.

    In case anyone missed them, I leave my previous cards in the spoilers, including the previous version of the Lich:

    Show Spoiler


    Anyway, more feedback:

    @anchorm4n

    Show Spoiler
    I think I prefer the version that deals damage to your hero, since Discard isn't used outside Warlock, except very justified exceptions like Deathwing or [Hearthstone Card (Astral Comunion) Not Found]. Plus, it fits the flavor of Rabbid Doggo better.

    @GameTheory345

    Show Spoiler
    I prefer Russel the Bard, but as you say, I'm not sure he fits the criteria of this competition very well.

    Garrul, the Sacrifice seems too extreme, so I'm not sure if he would do well in this comp.

    @h0lysatan

    Show Spoiler
    Your Terror Ghoul is very simple, but kinda interesting. Problem here is flavor:
    • The creature depicted seems to be a Banshee, not a Ghoul.
    • Neither Ghouls nor Banshees are Demons, so I'd change the artwork or get rid of the tribe.
    • If you keep the art, I'd make the card Witchwood instead of RoS.

    @Demonstatic

    Show Spoiler
    I'm not 100% sold on either of them. The Giant is too risky for my taste. Fangore is my favorite card of the two because his flavor is great, but in the end his effect isn't too diferent from "Destroy a Mana Crystal", and the whole "Draw this at the start of the game" is something I'm not sure about…

    @MenacingBagel

    Show Spoiler
    I don't know… The card is too extreme. I prefer your first version, even if it's a bit too extreme as well.

    @Elfensilver

    Show Spoiler
    Not sure if replacing 0-cost spells is a downside, since many of them might be Coins or so.

    @MrRhapsody

    Show Spoiler
    Both Impatient Felguard or Shiftless Imp are cool. If you go with the Imp, it should say "after your hero attacks"

    @Demonxz95

    Show Spoiler
    Blood Golem is definitively better than the last two cards. I agree with KANSAS that a 5/7 with Taunt would be more interesting.

    @CapnMunch

    Show Spoiler
    Not sure if having an uncollectible card is allowed. Anyways, the card doesn't seem to busted, so you could get away with giving it a watermark.

    Plus, if your card tries to depict a younger Boom, you should probably find a better art, since the current one seems older than Dr. Boom or Dr. Boom, Mad Genius.

    1
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years ago
    Quote From MenacingBagel

    Tweaked it due to what Kansas said about being hard to understand. Basically I was shooting for this

    the wording on it is much better than before but i do feel like it should be better maybe make it 3 mana or 6 attack but if you already submitted it thats fine its a decent and very creative card

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

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  • Inconspicuosaurus's Avatar
    Pirate King 795 228 Posts Joined 03/30/2019
    Posted 4 years ago

    I finally have time to submit my ideas! I am furloughed from tomorrow though, so I'll have plenty of time to go through and give some feedback then [crylaughing emoji].

    The first is just your archetypal uncontrollable beast, which I don't think we really have in HS yet. I'm not sure if it is too bland, or if it's really balanced. I could just make it "a random character" for some real chaos, but I don't know if that is really better or worse. At least how it is you can play it on an empty board for a reliable result.

    The second was an idea I had which ironically would have worked great for the last contest too. The fantasy is a demon which has been conscripted by the side of good, but then turns on its allies. Unfortunately I couldn't find any art that better got across the concept. Do you think it is balanced as is, considering Paladin's ease of token generation? Or should it be a 5/5?

    ~ An expertly disguised dinosaur

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  • Nirast's Avatar
    Senior Editor Snow-Covered 910 906 Posts Joined 04/01/2019
    Posted 4 years ago

    Man, work really kept me busy, huh? I've revised my initial idea, based on feedback:

    I removed the demon tag so it's not abused by warlocks, and gave it Rush so it's more usable. It should be fairly easy to kill for your opponent once it trades, so I don't think the fairly high stat-line make it very broke. From there, enjoy your game of pong :p

    I also came up with this little fella:

    The idea is that you have a guy standing there, getting buffed until you can hit your opponent in the face for a craptonne of damage.I originally wanted to make it a Mech, but realised it'd be busted with Rocket Launcher, especially if you can give it Lifesteal.

    @Inconspicuosaurus, I prefer the the Devilsaur. Great flavour and a fair effect for the stats. My only worry is that you can play this on turn 4 and just not play anything until it dies, but that restriction might make it balanced. Not sure. Might bump the cost to 5. (also, you're a raptor... you gotta go with the dino here)

    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago

    Some more feedback for those who haven't submitted:

    Show Spoiler

    CapnMunch - While there's nothing in the rules that explicitly states you have to create a collectible minion, I imagine most voters would prefer it anyway. That being said, this is an interesting play on Dr. Boom that's somewhat counteracted by what would happen in practice: you would just play this on an empty board and tank the minimal face damage in exchange for a 4/7/7.

    Wailor - I like the 4/5/6 Shaman version of the Lich the best. I think Freezing the hand is interesting and unique, but it also doesn't make sense on a surface level of understanding; it might confuse some people.

    Inconspicuosaurus - I think turn-2 Hero Power -> turn-3 Rebellious Recruit is a little too easy, and/or unnecessary if you can play the card without having to destroy something. The Devilsaur has a similar issue - you can just avoid playing stuff to circumvent the downside - but with the aura the downside persists to where you have to play around it.

    Nirast - The Demolisher is very interesting, but unless you can sell it well I don't believe people will go for it. A lot of effort is required to grow the Demolisher to 15 Attack, and all the while you're wasting buffs and mana on a stat-stick that cannot affect the board. You can't even give it Taunt because the Immune will suppress it. I would just stick with Disloyal Mercenary.

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  • Inconspicuosaurus's Avatar
    Pirate King 795 228 Posts Joined 03/30/2019
    Posted 4 years ago

    Following the feedback above, I have created some updated versions of my two ideas.

    With Untamed Devilsaur, this now means you are incentivised to play small minions around it to avoid it attacking your own face, which honestly feeds into the fantasy even more in a way I really enjoy. With this added drawback, I think the cost is fine. When compared to Fel Reaver, its downside is much more debilitating in the short term, and it requires constant input on the player's side to counteract. I think this makes up for the 1 mana decrease.

    Following Linkblade's excellent point that playing Rebellious Recruit on an empty board removes its downside, I came up with this new design. However, I now realise that maybe this isn't in-keeping with the rules, as it does not have high stats to begin with. I am probably going to go with the Devilsaur (I can't argue with your reasoning, Nirast), but I'd be interested to hear a mod ruling on this.

    ~ An expertly disguised dinosaur

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago
    Quote From Inconspicuosaurus

    I came up with this new design. However, I now realise that maybe this isn't in-keeping with the rules, as it does not have high stats to begin with.

    ...but I'd be interested to here a mod ruling on this.

    There's definitely some gray area in this prompt, and a number of people are toeing the line between a distinctive drawback and a 50/50 trade-off (which is not really what we want). I would say that you should stick with Untamed Devilsaur, both for the sake of the rules and because it's more flavorful. Will you be disqualified if you picked Rebellious Recruit? I doubt it...but why risk it, you know?

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  • Inconspicuosaurus's Avatar
    Pirate King 795 228 Posts Joined 03/30/2019
    Posted 4 years ago

    That's fair enough. Yeah, I think I will go with Untamed Devilsaur anyway. 

    ~ An expertly disguised dinosaur

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  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 4 years ago

    I’ve changed my original idea slightly to make it stronger but harder to cheat out (sorry Oaken Summons). Certain classes can still cheat it out if they devote their deck to it.

    Ive also got a new idea: a big beefy Taunt that won’t save you if you are facing down Agro. Though I’m not sure if that would be enough of a downside for including in this comp.


    Edit - upon further review, I think the Myrmidon is cool but not a good fit for this contest. Also to would probably be better as a smaller minion. I’ll submit Gurtogg

    I make bad custom Hearthstone cards sometimes.

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  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago

    Good luck with the final votes everyone! This one will be close, I can tell

    :)

    1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago

    After I had submitted my card I had an idea for a better one. 

    I wish I had submitted this one instead, I think it is a lot more interesting requires a lot more strategy when played in-game. But who knows, maybe my card will make it to the finalists.

    My favorites are Diverted Watcher (3 mana 3/7 that plays a secret for your opponent), Chained Colossus (4 mana 7/7 Battlecry: make two 0/1 chains, can't attack if you have a chain), and Impish Spellcaster (2 mana 2/2, Battlecry deal 2 damage to a minion and your hero) 

    @thepowerofcheese, I definitely think Coilfang Myrmidon is the better card, very creative. I like how the downside isn't "do something bad" but is negative synergy between two keywords. 

    Carrion, my wayward grub.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 4 years ago
    Quote From thepowrofcheese

    You dont like Arena, do you?:D This card lol!

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    1
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years ago

    Good luck to all the finalists! I’m a bit sad I didn’t make it this time, but I reckon my design was a bit too complex compared to the relative simplicity of most of the others

    :)

    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago

    Good luck everyone :D This was a hard one.

    0
  • Inconspicuosaurus's Avatar
    Pirate King 795 228 Posts Joined 03/30/2019
    Posted 4 years ago

    Good luck to all my fellow finalists! And thanks to everyone who voted for my card already to get it this far!

    ~ An expertly disguised dinosaur

    1
  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 4 years ago

    It's pretty interesting that every finalist is 4 mana. I guess that's the sweet spot for over-statted cards. I wonder why...

    Good luck to all the finalists!

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

    3
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago
    Quote From Hordaki

    It's pretty interesting that every finalist is 4 mana. I guess that's the sweet spot for over-statted cards. I wonder why...

    That's a pretty amusing coincidence :D

    1
  • anchorm4n's Avatar
    Toybox Tactician 1895 2316 Posts Joined 03/13/2019
    Posted 4 years ago

    Good luck to all the finalists! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 906 Posts Joined 04/01/2019
    Posted 4 years ago

    Good luck to all finalists.

    0
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years ago

    good luck to all finalists there were some really great card designs this time around and im really looking forward to WCDC #9

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago

    Congrats Shaveyou.

    First repeat winner.

    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2782 Posts Joined 02/09/2019
    Posted 4 years ago

    Congrats Shaveyou!

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2316 Posts Joined 03/13/2019
    Posted 4 years ago

    Congrats Shaveyou! Cool idea!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years ago

    Well this was unexpected. Thanks all!

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 4 years ago
    Quote From shaveyou

    Well this was unexpected. Thanks all!

    Don't forget to enable your CDC border

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  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years ago
    Quote From Demonxz95
    Quote From shaveyou

    Well this was unexpected. Thanks all!

    Don't forget to enable your CDC border

    I....thought I had already. Oh well, done now

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years ago

    @shaveyou, congrats on your second win!

    Carrion, my wayward grub.

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