Legends of Runeterra Realm

Legends of Runeterra

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uninstalling until elusive is fixed

Submitted 4 years ago by

elusive is un-interactive and boring, and everyone knows it.  also shadow assassin would be fine as a 3 mana 2/2 that draws a card. u have added elusive to it as if elusive is worth 0 mana. are you stupid? are you insane? fix this garbage... thx

  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago

    elusive is un-interactive and boring, and everyone knows it.  also shadow assassin would be fine as a 3 mana 2/2 that draws a card. u have added elusive to it as if elusive is worth 0 mana. are you stupid? are you insane? fix this garbage... thx

    -15
  • HuntardHuntard's Avatar
    Mailbox Dancer 875 744 Posts Joined 12/03/2019
    Posted 4 years ago

    Buddy, I don't think any devs are gonna see this...

    Your face is already dead

    5
  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago

    Did you type this response thinking that i would care? weird...

    -21
  • Borigrimosity's Avatar
    Cottontail Teemo 450 14 Posts Joined 06/21/2019
    Posted 4 years ago

    Holy shit, get over yourself.

    5
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years ago

    Man this place really needs a salt thread.

     

     

     

    Wait...

    2
  • Leglock's Avatar
    95 34 Posts Joined 03/03/2020
    Posted 4 years ago

    Good bye sir.

    Give me the reason why the mind's a terrible thing to waste?
    Understanding is cruel the monkey said as it launched to space.

    ...Ignorance is bliss, until they take your bliss away...

    0
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years ago

    I don’t think elusive as a keyword is inherently bad, but I do that that it is bad if they’re so good that making an elusive deck could be a game plan. For that reason, I think that cards like Shadow Assassin are a problem, and I think it could honestly be nerfed to a 4 Mana 2/3. Also, the 2/1 elusive that gains Power when you summon units is a bit too good, so maybe it could be nerfed to something like a 3 Mana 3/1.

    2
  • BlueSpark's Avatar
    180 193 Posts Joined 01/27/2020
    Posted 4 years ago
    Quote From CursedParrot

    I think that cards like Shadow Assassin are a problem

    Agreed. I'm not going to whine about elusives in general, but Kinkou Lifeblade costing 4 mana while Shadow Assassin costs 3 boggles my mind. And I agree that Greenglade Duo may be a bit overtuned. I'd nerf it to 1 attack rather than upping the mana cost.

    2
  • ViktorVonVox's Avatar
    110 53 Posts Joined 03/25/2020
    Posted 4 years ago

    We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
    Every challenger units.
    Purify
    Get Excited.
    Thermogenic Blast
    Vengeance
    Ghost
    Mystic Shot
    Single Combat
    Every Frostbite Card
    Culling Strike
    Whirling Death
    Death Mark
    Black Spear
    Every Stun Card
    Avalanche
    The Box
    Will of Ionia
    Detain
    Grasp of the Undying
    Possession
    Ruination

    1
  • DLMdD's Avatar
    100 14 Posts Joined 11/27/2019
    Posted 4 years ago

    Agree.
    They could balance elusive in two ways, imo:

    1) elusive lasts 1 turn (like barrier)

    2) units with elusive can't be buffed

     

    I lost a game where my opponent played the 3 mana 2/2 elusive and buffed it to a 5 attack unit. With 3 attack i couldn't counter it and when i drew a spell to kill it... deny!

    If it remains a 2/2 it would still be anoying but at least won't kill you in they first part of the game

    0
  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago

    yikes most of the comments here are pretty salty and toxic. maybe yall should take a break from the game.

    -5
  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago
    Quote From ViktorVonVox

    We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
    Every challenger units.
    Purify
    Get Excited.
    Thermogenic Blast
    Vengeance
    Ghost
    Mystic Shot
    Single Combat
    Every Frostbite Card
    Culling Strike
    Whirling Death
    Death Mark
    Black Spear
    Every Stun Card
    Avalanche
    The Box
    Will of Ionia
    Detain
    Grasp of the Undying
    Possession
    Ruination

    1v1 me with any of that while i play elusives. private message me and ill give you my game name so i can show you how stupid you are.

     

    -7
  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago
    Quote From BlueSpark
    Quote From CursedParrot

    I think that cards like Shadow Assassin are a problem

    Agreed. I'm not going to whine about elusives in general, but Kinkou Lifeblade costing 4 mana while Shadow Assassin costs 3 boggles my mind. And I agree that Greenglade Duo may be a bit overtuned. I'd nerf it to 1 attack rather than upping the mana cost.

    wrong. they give elusive to cards as if elusive keyword is worth 0 mana. you're just wrong sorry

    -6
  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago
    Quote From Borigrimosity

    Holy shit, get over yourself.

    u mad

    -6
  • spoons's Avatar
    70 8 Posts Joined 04/09/2020
    Posted 4 years ago
    Quote From iWatchUSleep

    Man this place really needs a salt thread.

     

     

     

    Wait...

    sorry it upsets you to hear the truth. this kid probly plays elusives and thinks hes good.

     

    -6
  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years ago

    Dude this "spoons" guy has to be the rudest person I've met on this site...

    Also, yeah, no, contrary to their belief, runettra doesn't treat elusive as if it were 0 mana, if that was the case, Cithria of Cloudfield would have elusive, Greenglade Duo would cost 1, etc.

    Though in fairness to the argument, I'm sure some of these cards would still be played if they were nerfed further, treating elusive as if it were a 1.5 - 2 mana keyword, but what they could ALSO do is maybe perhaps make elusive only work on their first attack / strike, or introduce a keyword that can block elusive (much like Magic's reach), etc.

    4
  • ViktorVonVox's Avatar
    110 53 Posts Joined 03/25/2020
    Posted 4 years ago
    Quote From spoons
    Quote From ViktorVonVox

    We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
    Every challenger units.
    Purify
    Get Excited.
    Thermogenic Blast
    Vengeance
    Ghost
    Mystic Shot
    Single Combat
    Every Frostbite Card
    Culling Strike
    Whirling Death
    Death Mark
    Black Spear
    Every Stun Card
    Avalanche
    The Box
    Will of Ionia
    Detain
    Grasp of the Undying
    Possession
    Ruination

    1v1 me with any of that while i play elusives. private message me and ill give you my game name so i can show you how stupid you are.

     

    I can't 1v1 you. You uninstalled the game until elusives are fixed

    11
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