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Why is Sejuani-Teemo a Thing?

Submitted 4 years ago by

I think 'Nexus-Strike' needs to be Sejuani's Frost because the control on auto--freeze every game mainly when she is with a Teemo which can seemingly be played 3 times in a row in decks of cards 40 & above. Especially after having to focus on him as an elusive is quite ridiculous, alongside the fact that you get a million free popper-puffs so most every card is getting 1 puff on it. As you go through cards the probability increases drastically that you're going to get boned out of the game and simply become infinitely controlled as even with only drawing a single card you're about to get frostbitten to 0 damage... 

- Draw a card, get frozen, play one hero or supporting unit, kill it or use a spell to draw a card, then maybe play one final unit - that's the only unit you get to attack with.
- It's obviously worse when you're defending because you basically can't or you just take full damage and all of their heroes & units are still alive at the end of combat.
- Hero combinations such as Yasuo can barely do anything already against these guys... but I'd need to be Demacia or something with him just to buff him 3 or 4 times after he became frost-bitten just to then scrape by mana to get a stun out. But by that point you've used all of your '1-Mana Cost Stuns'. You're left with Arachnoid from Demacia which is a 3-Mana summon instead of spell even though the 1-Mana spell is a Slow one. Or even worse you're forced to use a '4-Mana Recall' just to remove a single threat.

  • Cronkonium's Avatar
    70 6 Posts Joined 04/28/2020
    Posted 4 years ago

    I think 'Nexus-Strike' needs to be Sejuani's Frost because the control on auto--freeze every game mainly when she is with a Teemo which can seemingly be played 3 times in a row in decks of cards 40 & above. Especially after having to focus on him as an elusive is quite ridiculous, alongside the fact that you get a million free popper-puffs so most every card is getting 1 puff on it. As you go through cards the probability increases drastically that you're going to get boned out of the game and simply become infinitely controlled as even with only drawing a single card you're about to get frostbitten to 0 damage... 

    - Draw a card, get frozen, play one hero or supporting unit, kill it or use a spell to draw a card, then maybe play one final unit - that's the only unit you get to attack with.
    - It's obviously worse when you're defending because you basically can't or you just take full damage and all of their heroes & units are still alive at the end of combat.
    - Hero combinations such as Yasuo can barely do anything already against these guys... but I'd need to be Demacia or something with him just to buff him 3 or 4 times after he became frost-bitten just to then scrape by mana to get a stun out. But by that point you've used all of your '1-Mana Cost Stuns'. You're left with Arachnoid from Demacia which is a 3-Mana summon instead of spell even though the 1-Mana spell is a Slow one. Or even worse you're forced to use a '4-Mana Recall' just to remove a single threat.

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  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 4 years ago
    Quote From Cronkonium

    ... Teemo which can seemingly be played 3 times in a row in decks of cards 40 & above. 

    Very interested to hear how one can play a deck over 40 cards from the start.

    Noxus has the best anti-Teemo cards including:
    Blade's Edge, Death Lotus, Culling Strike, Whirling Death, Death's Hand just to name a few.

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2776 Posts Joined 10/20/2018
    Posted 4 years ago

    Im not gonna say that Seju+Teemo cant be oppressive, but it sounds to me like you just want to play a Yasuo deck and this isnt your match up. Well, as Hellcopter already said, look for better ways to deal with early Teemo. Noxus actually has some good Stun synergy as well, so there ya go.

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  • thazud's Avatar
    Duskrider 265 93 Posts Joined 06/05/2019
    Posted 4 years ago

    There are so many ways to deal with Teemo. If your deck doesn't ping, challenge, give vulnerable, play AoE or whatnot then consider yourself countered. 

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  • BlueSpark's Avatar
    180 193 Posts Joined 01/27/2020
    Posted 3 years, 11 months ago
    Quote From Hellcopter

    Noxus has the best anti-Teemo cards including:
    Blade's Edge, Death Lotus, Culling Strike, Whirling Death, Death's Hand just to name a few.

    I don't quite see how Whirling Death could be considered an anti-Teemo card. If anything, it's worse against him than most other units in the game because if Teemo attacks alone, you can't play it (unless you have an elusive unit to block, in which case you wouldn't need Whirling Death in the first place).

    Blade's Edge and Death Lotus are excellent in the early game, but won't single-handedly do the job once Teemo has leveled up. Just mentioning that for completeness' sake.

    Lucky me, I haven't played against this deck archetype yet. It sounds like an awful time.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 11 months ago
    Quote From BlueSpark

    Lucky me, I haven't played against this deck archetype yet. It sounds like an awful time.

    I think the reason you haven't run into this archetype is because, despite the OP's sentiments, its not very good.  There is TONS of removal in the meta now, so Teemo decks in general aren't very viable (which is a shame IMHO because he's the card that otherwise could really punish all these Toss decks).  And Sejuani isn't that hot either--she actually is the most successful with decks that just use her L1 form as removal + a 5/6 overwhelm body, almost entirely ignoring her level up ability.   She's just too slow to deal with the likes of aggro burn and Bannerman 2.0, and doesn't generate enough value to deal with the likes of Sea Monsters and Mill-kai.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2776 Posts Joined 10/20/2018
    Posted 3 years, 11 months ago

    Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 11 months ago
    Quote From sinti

    Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?

    The shrooms are gone without damage.  The advantage of a Teemo deck is that doubling 10 shroom across 15 cards is just as deadly as doubling 20 across 30 cards.  Otherwise: if you're counting on your shrooms for damage, against a Toss deck you'll generally want to save them until late game. 

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2776 Posts Joined 10/20/2018
    Posted 3 years, 11 months ago
    Quote From OldManSanns
    Quote From sinti

    Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?

    The shrooms are gone without damage.  The advantage of a Teemo deck is that doubling 10 shroom across 15 cards is just as deadly as doubling 20 across 30 cards.  Otherwise: if you're counting on your shrooms for damage, against a Toss deck you'll generally want to save them until late game. 

    Ah, ok :) Tho id imagine that having to save shrooms for late game is not a very good strategy, same way when you do a Teemo deck in Expeditions, you cant really wait forever for them to draw into them, even if there is just 10 cards remaining in your deck. And you wont put a lot of shrooms there without giving your opponent a chance to kill off your Teemo first, so yeah, not the best counter idd.

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  • TheTriferianGeneral's Avatar
    Soldier 555 878 Posts Joined 02/10/2020
    Posted 3 years, 11 months ago
    Quote From sinti

    Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?

    Shrooms are not actually connected to cards. What means that created cards can have shrooms on them and tossed cards never have shrooms on them. So no toss doesn't counteract puffcap

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