Neoguli's Custom Warrior Core Set Changes

Submitted 3 years, 11 months ago by

Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.

This time, I've put crossfire onto Warrior. While it's very hard to actually do them, please don't think I'm going to make changes for literally every class, altough if I get bored, I might do in near future. Also chose Warrior this time because they have some of the worst cards in the entire game at their disposal (hello, Warsong Commander), aswell as invigorating the class with some new tools.


Strengths and Weaknesses

Show Spoiler
  • Strengths
    • Aggression - Warriors are relentless and will cut you like a guillotine.
    • AoE Removal - Warrios can easily deal with gropus of enemies as if they were insects.
    • Survivability - Durability is the name of duelers.
    • Card Draw - Blood rushes inside Warriors, increasing their endurance and speed.
  • Limitations
    • Buffs - Warriors benefit from pain.
    • Single Target Removal - Warriors fight brutal, but they prefer to cut your wounds instead of execution.
  • Weaknesses
    • Spell Face Damage - Warriors prefer melee duels.
    • Card Generation - Warriors prefer taking matters into their own hands.


New Sets

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Basic Set

Classic Set



Explanations

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Gilneas Defender - a cheaper Lord of the Arena. Simple yet very effective at defending your board and pressuring your opponent if left unchecked.

Clefthoof Rider - adds a nice midrange card to give you removal and card draw.

Exhausting Howl - a new control tool. Gives you Armor while simultaneously weakineing enemy minions, and that effect could be even used to trade efficiently.

Revenge - Another AoE tool that still shows some of that shallow 12-Health strategy.

Plague of Wrath - the center of this change. While Brawl is strong, over time, it has become a bit unhealthy through the RNG aspect. I wanted to replace it with the Plague to add a healthier and usually more consistent removal option, it also emphisizes how much Warrior cares about wounding enemies. Also that sick animation for new players to amaze with. *u*

Gladiator's Sword - a cheap weapon to deal with early boards or to soften enemy minions.

Crush - simple card, adds some single target removal and further bolsters the aspect of having damaged characters. But if deemed useless or thrown away because of my tendencies to add cards from various expansions to the Core set a bit too much, I can replace it.


Hall of Fame

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Some cards that were considered, but didn't make the cut

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Drywhisker Armorer - seemed to be a very good control tool. Maybe a bit too good to be evergreen.

Death's Bite - it's a very interesting card to add, but I couldn't find much room for.

I Know a Guy - card generation weakness, duh. But it was still something I felt wasn't painful to hvae in the Core set.

Ravaging Ghoul - this card put me into conflict to whether add this or Revenge to the set. Ultimately went for the latter, as I secretly wanted to add an even-cost AoE that Odd Warriors will never abuse with Plague of Wrath.

Vicious Scraphound - felt a little weird. Also a mech.

Alley Armorsmith - thought she was a bit too limiting to be evergreen.

Heavy Metal! - feels odd to have. I guess it can also slightly limit design space for cheap cards that give a lot of Armor.

Reckless Flurry - wasn't sold on giving such huge AoE. It's Armor removing mechanic also contradicts with what I think newer players should be teached about Armor.

Among many, many, MANY other cards…

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 3 years, 11 months ago

    Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.

    This time, I've put crossfire onto Warrior. While it's very hard to actually do them, please don't think I'm going to make changes for literally every class, altough if I get bored, I might do in near future. Also chose Warrior this time because they have some of the worst cards in the entire game at their disposal (hello, Warsong Commander), aswell as invigorating the class with some new tools.


    Strengths and Weaknesses

    Show Spoiler
    • Strengths
      • Aggression - Warriors are relentless and will cut you like a guillotine.
      • AoE Removal - Warrios can easily deal with gropus of enemies as if they were insects.
      • Survivability - Durability is the name of duelers.
      • Card Draw - Blood rushes inside Warriors, increasing their endurance and speed.
    • Limitations
      • Buffs - Warriors benefit from pain.
      • Single Target Removal - Warriors fight brutal, but they prefer to cut your wounds instead of execution.
    • Weaknesses
      • Spell Face Damage - Warriors prefer melee duels.
      • Card Generation - Warriors prefer taking matters into their own hands.


    New Sets

    Show Spoiler

    Basic Set

    Classic Set



    Explanations

    Show Spoiler

    Gilneas Defender - a cheaper Lord of the Arena. Simple yet very effective at defending your board and pressuring your opponent if left unchecked.

    Clefthoof Rider - adds a nice midrange card to give you removal and card draw.

    Exhausting Howl - a new control tool. Gives you Armor while simultaneously weakineing enemy minions, and that effect could be even used to trade efficiently.

    Revenge - Another AoE tool that still shows some of that shallow 12-Health strategy.

    Plague of Wrath - the center of this change. While Brawl is strong, over time, it has become a bit unhealthy through the RNG aspect. I wanted to replace it with the Plague to add a healthier and usually more consistent removal option, it also emphisizes how much Warrior cares about wounding enemies. Also that sick animation for new players to amaze with. *u*

    Gladiator's Sword - a cheap weapon to deal with early boards or to soften enemy minions.

    Crush - simple card, adds some single target removal and further bolsters the aspect of having damaged characters. But if deemed useless or thrown away because of my tendencies to add cards from various expansions to the Core set a bit too much, I can replace it.


    Hall of Fame

    Show Spoiler


    Some cards that were considered, but didn't make the cut

    Show Spoiler

    Drywhisker Armorer - seemed to be a very good control tool. Maybe a bit too good to be evergreen.

    Death's Bite - it's a very interesting card to add, but I couldn't find much room for.

    I Know a Guy - card generation weakness, duh. But it was still something I felt wasn't painful to hvae in the Core set.

    Ravaging Ghoul - this card put me into conflict to whether add this or Revenge to the set. Ultimately went for the latter, as I secretly wanted to add an even-cost AoE that Odd Warriors will never abuse with Plague of Wrath.

    Vicious Scraphound - felt a little weird. Also a mech.

    Alley Armorsmith - thought she was a bit too limiting to be evergreen.

    Heavy Metal! - feels odd to have. I guess it can also slightly limit design space for cheap cards that give a lot of Armor.

    Reckless Flurry - wasn't sold on giving such huge AoE. It's Armor removing mechanic also contradicts with what I think newer players should be teached about Armor.

    Among many, many, MANY other cards…

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    2
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 11 months ago

    The changes seem fair and interesting. Great art on the new cards, especially Clefthoof Rider! Amazing, iv found the artist on Artstation, too bad i couldnt find any more work from them :(

    One thing tho, Exhausting Howl giving 8 Armor is maybe a bit too much, id say 6 would be about right.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    0
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 3 years, 11 months ago

    I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect for 2 mana because of Echo, and Echo cards usually have effects that cost 1 less than the cards themselves). 

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
  • Theodrinus's Avatar
    Hero of Warcraft 1005 297 Posts Joined 12/05/2019
    Posted 3 years, 11 months ago

    Great rework, I love that you are doing these. Maybe Blizzard will get a clue.

    The only thing I disagree with is the inclusion of Revenge. It just feels too similar to Whirlwind, already included in the evergreen set. I'd swap back Fiery War Axe for it, so Warrior can have an early game weapon, and it is another target for Upgrade!.

    Put your faith in the Light!

    2
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 11 months ago
    Quote From Neoguli

    I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect for 2 mana because of Echo, and Echo cards usually have effects that cost 1 less than the cards themselves). 

    I would agree had that card been judged in a vacuum, you need to take into consideration this card is in a Classic set and all the other Armor gain cards for Warrior in the game. Just because it is balanced on its own does not mean it wouldnt be oppressive in the class when mixed in with all the other cards.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    2
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 3 years, 11 months ago
    Quote From sinti
    Quote From Neoguli

    I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect for 2 mana because of Echo, and Echo cards usually have effects that cost 1 less than the cards themselves). 

    I would agree had that card been judged in a vacuum, you need to take into consideration this card is in a Classic set and all the other Armor gain cards for Warrior in the game. Just because it is balanced on its own does not mean it wouldnt be oppressive in the class when mixed in with all the other cards.

    It's always a challenge to actually design a card tbh, because we do not have the luxury of a test server like Blizzard HQ has. It's always hard to say if a card will be actually playable - we can only assume so. Just look at card reveals and see how many times we got cards wrong.

    On the other hand, I do own a fandom centered around Custom Hearthstone. It's abandoned as fuck (I created it around 2016 or 2017 (EDIT: actually 2015 based on date of my blogs)), but there's a seperate forum category to create threads that are meant to emulate a game of Hearthstone to some extent. We could go there and try out some of the new cards like the Howl. Now if only I knew how it was called... (it's Polish btw, but I could translate it to English no problem)... nvm got the link below.

    https://hearthstone-fanon.fandom.com/pl/wiki/Angrathar_-_Brama_Gniewu

    Quote From Theodrinus
    The only thing I disagree with is the inclusion of Revenge. It just feels too similar to Whirlwind, already included in the evergreen set. I'd swap back Fiery War Axe for it, so Warrior can have an early game weapon, and it is another target for Upgrade!.

    Decided to add Revenge to add more ways to trigger Plague of Wrath, but if needed, I can try and find a replacement - most likely in a form of a custom card.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 3 years, 11 months ago

    Listening to some feedback, I removed Revenge in place of a differend card. I think it serves a similar purpose of controlling the board and softening stuff to be Plagued on, but does not overlap with Whirlwind.

    Also expect me to do Rogue next time.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
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