Time to brush up on our spelling with a remedial class!
BloodMefist is teaching us a lesson this week, so you better make sure you're on time!
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Here are the phases of this card design competition
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Which wording is better? They all intend to do the same (first spell -1, rest of them +2)
I'd also like to know you opinion about balance and artwork.
No I don't intend on always having Hunter cards. It's just happening. I think the professor of sewing class went in a very different direction this year.
I admittedly did not consider what would happen in the event of Neutral spells triggering Masked Prowler (like The Coin). It most likely just wouldn't generate anything, and if you used it with the Coin, you'd just be a bad player.
This is an idea I had while at work today. A Guardian Animals deck loses a lot of its juice when the Beasts make it into your hand; well, now you can mitigate that with the Tamer's Whip! Note that it does not specify "costs 5 or less", so this could also be used with bigger Beasts like King Krush or Marsh Hydra. Could work great in Wild as well to offset someone like Kathrena Winterwisp.
If you would prefer it not to be dual-class, I can make it Hunter-only. I also fear it's not the most original idea, being "GA but your hand". I just like that it compliments the deck to make it run smoother.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
@Wailor I like the middle iteration the most. The first is too wordy, and the third one isn't clear that you add them.
@Demonxz95 I really like the Stitching Arm. I would go with that one.
Slowly gives you more and more Spell Damage. I'm not sure about the Mana Cost...maybe 5 would be better?
Welp, I somehow missed 2 weeks. Or maybe 3? I lost count. Work sucks.
Anyway, Hunter made it into the Hall of Winners, but only as a dual class card. So....hunter card....
They're clever girls Brent.
Hunters spellburst card was.....lacklustre to say the least. Deadly shot on a stick isn't great, as deadly shot itself is a somewhat niche card, and that niche doesn't exist while Lackeys, tokens, and dudes clutter the meta. Instead, I suggest this. Inspired somewhat by Troublemaker, this gives Hunter a powerful board swing, and would incentivise running cheaper spells.
DemonXZ95 - Masked Prowler - I love it. Maybe a little on the powerful side, but the Quest, and the Archetype probably need a shot in the arm to return to viability.
DemonXZ95 - Stitching Arm - I'm less sold on this one. It feels really out of place in SA. The balance and idea are fine, I just think Masked Prowler is a lot better.
Linkblade91 - If Hunter could play a solid control strategy, I'd put this down as a potent finisher. Anyway, it would support a GA deck, but also aid a big beast deck, which I always like. It reminds me a bit of the balanced mana cheats, such as Gather Your Party. It's solid, but maybe lacking a wow factor.
TheHoax91 - Spellburst on a Hero card is weird. I mean, it's innovative, but it's also really weird. Where would the Icon go? Anyway, that aside, I would say this needs nerfing. Seriously, this could be 6 mana and still be viable. You're talking about introducing a permanent spell damage effect, which is repeatable, and in a class with access to some really strong stall tools, which get better with spell damage. This could easily be 6 mana, and would still have a possibility of being the most hated card in the game.
I've got two ideas out of the gate this week:
Ancestral Crescent: Designed to help with the Overload shaman decks, just offers some early board control and a once off cleanse of overload, ideally on something like a Squallhunter + Lightning Bolt turn. Edit: I'm most likely going with this option.
Golden Justicar: A bit of support for secrets in an agressive paladin deck. I'm a little concerned with giving this to Pure paladin with Hand of A'dal existing, but otherwise its Argent Squire with a once off Secret Tutor. Considering a 2/1 statline without Divine Shield.
Wailor - Definitely an interesting idea. I think if you want it to keep the +2 spell damage after the trigger, you might need to drop 1 health point or put it in a class. Otherwise, it could be just as interesting with only +1 spell damage after the trigger.
Demonxz95 - I agree with Linkblade91, Stitching Arm is a really fun design.
linkblade91 - This is a neat idea. Its comparable to Stampeding Roar, which i think might be a bit too much attached to a 4/2 weapon - perhaps as a minion instead, like a lion tamer? Otherwise, I think its original enough and a good use of dual-class between druid and hunter.
TheHoax91 - I really like the idea of spellburst on a hero card, very intriguing. I'm not sold on this iteration however - it feels like the spellburst is a bit unneccessary, rather than being the focus of the design. I'm also not sure about Mage having a nearly infinite 5 Armor gain loop, even an inefficient one. Gaining +1 spell damage for the game would likely be worth the 4 mana, so that feels fine.
That name pun for the competition never gets old
This ain't no place for a hero
I have three cards this week, but two are varients of the same idea.
Freezemeister gives support to freeze decks, and I would like to see more Freeze shaman support. There's a bit of a deck building puzzle to make full use of the effect. Also considering making this a 1/4.
I have also wanted to see a Gang Up for spells for a while, but it was difficult to make it work in the past. As a spell or a battlecry effect, you would have to play the spell you wanted to shuffle on the same turn, which made it clunky. Not to mention that there would be too much text to fit. Attentive Student uses spellburst as an elegant solution to this, allowing you to activate the spellburst effect next turn earlier in the game. The second version goes further in letting you casting copies for free. The Enchanted Book is worded like that to match other cards that cast a specific card that isn't known until it is generated, such as Shadow and Drustvar Horror.
Wailor - The first version technically works, but it reads a little weirdly. I'm not sure the second version works - its gaining spell damage instead of what - the negative spell damage? I think the third version is best because it is the most intutive. It is easy to tell that the spell damage gain cancels out the negative spell damage. Also, you would want to have the -1 bolded in all three versions. As for the balance, it might be to easy to circumnavigate around the drawback by playing a spell that doesn't deal damage. I really like the artwork.
Demonxz95 - Masked Prowler - You might want to shrink the text slightly - the first s in the third line is very close to the attack circle. I like the card a good amount - it does make Shifty Sophomore look quite bad, but I don't know what to think of the fact that it can generate rogue spells. Doesn't rogue usually generate spells from other classes and not theirs?
Stitcher's Arm - This one I really like. Bringing back Zombeasts into standard is very cool, and this is a very flavorful and well designed execution.
linkblade91 - I find it difficult to evalutate the power level of this. As Arkasaur, mentioned this much more powerful than Stampeding Roar, but that card was really bad, so there's a lot of room for it to be better and still be fair.
TheHoax91 - I really like the ambitious design on this one. I could see the spellburst indicator on your hero just fine, so I don't have a problem with the implementation. That being said, I don't like the play pattern with this one. It reminds of Frost Lich Jiana, except that it goes infinite. I can imagine it being miserable to play against.
shaveyou - I kinda want the Enchanced Raptor itself to have charge or rush, especially since its a spellburst minion with higher attack than health. It seems to be standing back when the other raptors attack, which doesn't fit flavorfully to me. That way, it could also have some use if the spellburst doesn't activate so your opponent doesn't just kill it.
Arkasaur - Ancestral Crescent is an awesome design. It doesn't just unlock already overloaded mana crystals, it also "cancels" your next spell's overload. I would definitely go with that one. Golden Justicar is good too, but it is not as exciting to me as the weapon.
Two initial ideas:
The general idea is that a student wants to take after Headmaster Kel'Thuzad and thus has a similar effect. The card could be Neutral, but Warlock felt right since they are more explicitly in the Cult of the Damn at Scholomance. The former is much more like KT, summoning things based on minions killed, while the ladder has the same restriction with a different, but flavorful, upside. Looking forward to seeing what people come up with!
I've had an idea I'd really like to make work, but I'm not sure if it's even possible mechanically. Could you guys give me some advice on this one?
The idea is to give Professor Slate some much needed support and provide Hunter with pseudo-AOE that is unreliable enough to prevent it from being OP.
The way I want it to work is as follows: Say you have Slate and this guy on board and your opponent has 3 minions. You target the middle one with Rapid Fire. Slate's effect triggers and the minion dies. Now Explosive Archer's Spellburst triggers and kills both adjacent minions. Is that possible? Because technically the targeted minion is no longer there when the Spellburst resolves, so I'm not sure if the game is able to define adjacent ones. Finally, I was wondering if the text needs an "(if possible)" at the end, because of stuff that doesn't target minions (like secrets, spells aimed at face, Animal Companion, whatever). I'd be very thankful for advice on these issues as well as the rest of the card (might change the name as well). I'll provide feedback as soon as I can.
Edit: Thought some more about the text and I think it needs to be more specific. Headmaster Kel'Thuzad is probably a good reference. What do you think about this:
Double "damages" sounds weird though, I might try and sneak in a "hits" like in Corrosive Breath. Might even be necessary to make the effect trigger when the spell targets a minion with Divine Shield. Damn, this is complicated!
Double the pride, double the fall.
Here's my first idea, at least in term of mechanics:
I wanted to make a Spell with Spellburst, but, since most spells don't stick around on the board, my only options were Quests or Secrets. Quests I feel would be to clunky with Spellburst, so Secret it is. Flavour-wise, I was thinking of a student that brings a knife to class or something, but I didn't find art yet.
anchorm4n: Card looks good… At first glance. The problem is with actual AoEs, like Grievous Bite, who would hit 5 minions, dealing 3 to the 3 ones in the middle and 1 to the side ones. And, depending on how Spellburst interacts with Secrets, Explosive Trap would deal 6.
BloodMefist: I personally like the effect the the second one better, if not so much the stats. I wouldn't make it survivable to Hellfire. Wonder how this would interact with Defile.
grumpymonk: I like the second effect of Attentive Student a lot, and I don't see it being very broken, since most Mage spells are targeted. I don't like Freezemaister because I hate freeze.
Arkasaur: Been a while since we had Unlock cards. Don't remember how good those were, but I like the version you've made here. The Pally card is also interesting, but I doubt many would enjoy Secret Pally back.
shaveyou: Neat effect, cost might be a liitle low. I think this vould be 5 mana. Then again, Warrior has Troublemaker, so what do I know?
TheHoax91: No! The card might be a little slow for to see play, but I don't like the design one bit!
linkblade91: Really nice idea, not sure about the balance. Feels a bit expensive.
Demonxz95: I love the Prowler! Great support for Burgle Rogue. Much as I love Zombeast, we haven't seen it outside KotFT.
Wailor: Second one. Love the effect, very unique.
There are mixed reactions to my first idea, so here is another =)
Yes, this IS possible in standard! For details see the Spoiler below.
Or you use Educated Elekk to get extra copies of Incanter's Flow. You need at least 4 copies in total, because Mage doesn't have any 0 Cost spells in Standard right now.
Edit: Feedback in the Spoiler below!
Wailor - The second version. It's shorter than the first, and easier to understand than the third. Nice card btw!
Demonxz95 - Stitching Arm all the way. That art just fits perfectly!
linkblade91 - I feel like, since you would probably run this in the same deck as GA (and therefore you would run strong 5 or less cost beasts) this would never feel good to play.
shaveyou - Interesting and balanced imo, but the art hurts my eyes xD
Arkasaur - Two very simple, very Blizzard-like balanced cards. I prefer the Paladin.
grumpymonk - I like the 4 Mana Attentive Student's effect, but would prefer it for 2 Mana with the 2/3 body. You should be able to cast huge spells with this on the same turn…I mean for Flamestrike you still need 9 mana to pull it off.
BloodMefist - I feel like using the same trigger as Headmaster Kel'Thuzad won't get a good rating unless there is some twist on it. Especially the 4 mana version is way to similar to KT.
anchorm4n - The second version is definetly better. Very hunter-ish effect. I like it!
Nirast - I love the idea of a spell with Spellburst. That said the Secret is a bit boring as is…maybe it's just the missing art though =)
My first idea:
The wording as I wrote it, means it won't kill itself when there are no enemy minions on the board (but still triggering the spellburst), right?
Balance wise, it feels alright to me as a class card. Though Sylvanas has been nerfed and also sent to Hall of Fame, so not sure.
Will give feedback later this week. Nice to see some really original ideas already!
Here`s my first Idea:
Not sure if this would be a little bit too strong with drawing 3 - maybe i should cut it down to drawing 2 spells?
Challenge me ... when you're ready to duel a god!
Hi guys.I haved this two initial ideas. I believe that both need some adjusts in costs/health/power.
Here is my first idea.
And just in case this card isn't that good,
"Carrion, my wayward grub"
Not gonna lie, it's really difficult to find any ideas that I'm satisfied with. The more I look at the two cards I have, the less satisfied I become with them.
Wailor - I'm not really too big of a fan of this to be honest. It just feels too "weird" to me. Out of each version, I prefer the second.
Linkblade91 - Stampeding Roar is crying in the corner. The card seems possibly too strong because of that, but it's also weird that it's a Druid weapon. I knowTwig of the World Tree exists, but Druid is still not a conventional weapon class, so it seems strange for them to have a random weapon here.
TheHoax91 - Spellburst on a Hero card is a concept I thought of in my head, but didn't go through with. It's cool that someone else seemed to have the same idea. That said, it's a bit strange here for reasons others have pointed out. I don't think the stacking Spell Damage aspect is too OP at 4 mana, but Mage is not supposed to be a class with the ability to infinitely gain Armor, even if it's this slow. The Hero Power is also missing "Hero Power" in bold at the top. The minion form is "cute", but not necessarily good.
Shaveyou - This seems okay, although its flavor as an SA card is really strange.
Arkasaur - Ancestral Crescent is actually a card I thought of before this competition started. Really wishing I went with it now, but I really like it. Golden Justicar isn't by any means bad, but Ancestral Crescent wins it for me.
Grumpymonk - Freezemeister's effect is a bit strange seeing as when you damage minions, ideally you want to kill them that turn, and the Freezing effect doesn't really do anything to advance that. Attentive Student is better in my opinion. Either version is fine, but the second one seems the most "fun" to me.
BloodMefist - Even if this isn't a Legendary and cheaper, the effect still seems quite weak compared to Headmaster Kel'Thuzad.
Anchorm4n - Any type of wording niggles aside, Explosive Archer seems good. The wording is probably a very small problem though. I understood its intention immediately.
Nirast - Seeing as how the card itself is a spell, and Spellburst triggers after a spell is cast, the casting of the card would trigger its own Spellburst.
Ekkeh - I'm not sure what would happen if you tried to Spellburst it while your opponent has no minions other than consuming the Spellburst. As a base idea, the card seems fine even if may be too reminiscent of Cabal Acolyte.
FieselFitz - As a base idea, it's okay. That said, the effect is definitely way too powerful for the stats/mana on the card, and the card shouldn't use the K&C watermark since Spellburst did not exist yet.
DavnanKillder - So we're at the point where we can print 2 mana 2/4s with upsides? That's what Mad Researcher appears to be to me. I prefer Alanna, although you should change the name because Dragoncaller Alanna exists, and the effect might be too "annoying".
KANSAS - The Lorekeeper is a bit of a weird name given that Lorekeeper Polkelt would exist in the same set, although I do quite like its effect. Wind Totem is a fine enough card, but it isn't terribly exciting to me.
Demonxz95, Masked Prowler is pretty neat.The wording is a little bit clunky, but I don't know of any way to change that. Stitching Arm is my favorite of the two. Deathstalker Rexxar is probably the most fun Deathknight, and the card also fits Scholomance very well. I think it might be more balanced at 4 mana, but it is probably fine at 3.
Linkblade91, I am not sure how balanced this is. If you have Arcane Shot and King Krush then you can deal 14 damage out of nowhere and also have a 8/8 on the board. Mana cheating is generally considered to be not fun, so for the sake of balance and making players less salty, I would change the text to only summon things that cost 5 or less.
TheHoax91, There are 3 types of players in any TCG/CCG: Spike, who wants to win. Timmy, who just wants to goof around. And Johnny, who wants to win in the most creative and/or convoluted way possible. Your card is a card for Johnny, and only Johnny. If that is what you want then keep this idea. But if you want to please more parties then you may consider designing something else.
shaveyou, Basically a Multi-Shot on a stick. I like it. I think it is balanced, and has interesting synergies with other Beast stuff. All around nice card.
Arkasaur, I prefer Ancestral Crescent. Overload Shaman is an archetype I wish had more support beyond big stats stuff like Tunnel Trogg and Flamewreath faceless.
grumpymonk, Freezemeister is alright, not terribly exciting, but okay. I personally like the first version of Attentive Student better since it feels more controllable and less chaotic and random.
BloodMefist, I think the rare version is more powerful than the epic version. I personally like the Heal version better, it just makes more sense to me. If you are playing things like Hellfire or Defile then you are probably playing a control warlock and value healing more than 1/1s.
anchorm4n, The second iteration of the card is the correct wording. I like the card, though I feel like it makes certain damaging spells too efficient. If you play an Explosive Shot, then the guy in the middle would take 9, the guys adjacent to him would take 7, and the guys adjacent to them would take 2. I would Increase the cost to 3 and/or maybe make it an epic.
Nirast, Sorry, I can't see your card. *edit* There it is! I feel like there is more going on with this card than there needs to be. It all just boils down to a pre-nerfed fiery war ax, except it is an epic, a secret, and has Spellburst. All in all it just feels like a lot of text and triggers for a fairly simple card.
Ekkeh, Having your stuff stolen is never fun. Mind Control is 10 mana and it is still frustrating to have it played against you. This card will probably generate more salt than anything else.
FieselFitz, 3 mana draw 3 is pretty powerful. And when it is attached to a 2/3 with Stealth it is even more powerful. It is a legendary, but it is still a lot of value for just one card.
DavnanKillder, Mad Researcher has a good effect, but is definitely too much as a 2/4. It could be a 2/1 and still be powerful. Trapmaster Alanna is definitely too powerful. Being able to get a full set of secrets for 6 mana and a 3/4 body is just way too much. I think casting random secrets for Spellburst is fine, but maybe if it only cast one secret, cost less, and was a common.
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