MenacingBagel - The card itself is okay (minus the grammatical error of "murloc" instead of Murloc), although it isn't eligible for the comp as Murlocs are a tribe associated with Shaman.
Wailor - Seems pretty solid overall.
DavnanaKillder - Murloc Gardener would be my favorite of the three cards (I quite like it), although I'd pick a different word other than "Murloc".
Linkblade91 - Seems fine to me. 9 mana Corrupt cards are an interesting field to experiment with, especially in Druid.
TheHoax91 - I already mentioned that the card isn't eligible before. I do agree that this theme is a bit limiting, but you know what they say, limitations breed creativity.
FungusABao - I don't think "instead" is necessary since I think I would rather have the 7 damage since that at least might do something before getting hit with Shadow Word: Death.
BloodMefist - I think I'd prefer the second option, if only because despite existing precedence, discarding from your opponent's hand without counterplay may get some negative votes.
Arkasaur - Oh hey, it's you! The card seems pretty well made, although it also seems a bit too derivative of Dunk Tank which is in the same exact set.
Neoguli - I love how creatively you used the Corrupt mechanic, although it seems nearly impossible to activate in a regular game since it wants you to basically never play any cards. You'd need to lose so much tempo for this effect to become good, and a 4/4 with Rush won't be enough to get you back in the game. It also doesn't really suit Mage who likes to sling spells.
KANSAS - Love the flavor of Zookeeper, and the effect is a creative use of the Corrupt mechanic, although the high-RNG nature of the effect might not be favorable to some voters. Even though it isn't eligible because it's Neutral, I do quite enjoy Small Frog for being simple but neat, and I quite like the art as well.
I'm bumping my old card, along with a new iteration of it, since I'm not sure which one I prefer. I think the mechanics fit Priest more, but the flavor isn't good in any case...
(I made the second card before seeing Kansas' card, btw)
Anyways, feedback time:
It's a shame, because the flavor is quite cool.
Regarding balance, it looks a bit too strong, especially since uncorrupted cards tend to be about the same power level as average Basic cards. I would suggest a 2/4 or a 3/3 statline.
I don't know, I think I'd try a different idea.
The other version is also fine. I think Warlock is the appropriate class for it, especially since multi-corrupt seems to be their thing (Cascading Disaster).
In terms of flavor, it has the problem that it depecticts a humanoid animal, which are not Beasts (see Worgen Infiltrator or Tuskarr Totemic)
The second one needs a class, as you pointed out. I agree that Warlock would probably be the best fit. Plus, it should be a Common card, since the effect is very basic.
In a perfect world I'd have artwork of a bigger, tentacle-covered Battlebot with the current Battlebot inside, but I can't draw so this is the best I can do. This is a pretty tough competition, but I'm happy with what I came up with and I think it fits the cagefighting theme of Darkmoon Shaman cards. Not sure how much Mana it should cost though.
Wailor: I like the effect, but the artwork and beast tag really don't fit it.
KANSAS: For the Zookeeper, you can change the text to "Corrupt: It costs 4 or more instead" since many of the corrupts don't restate the entire battlecry. It might be better to buff it and put the mana at 5 or 6 though, since right now the RNG could make this card way too powerful. And I think putting the frog in Warlock would work great.
Neoguli: Yeah, that should shift to while in hand instead of this game, because otherwise you'll pretty much never get to play it unless you start with it and play next to no cards.
Arkasaur: I like the idea, but maybe drop the cost and stats down because generally higher cost minions have much more powerful corrupt effects.
BloodMefist: I think both of these cards are interesting. I'd probably go with the discard one though. If you do go with the double corrupt one, it might fit better in either Demon Hunter or Druid.
FungusABao: I feel like you should lower the stat gain from the corrupted version and keep the battlecry on both, a 14/14 Taunt is still really good but sometimes you might want the battlecry more. Since it's already going to take a 10 Cost card to buff it, I think it can afford to keep the battlecry.
TheHoax91: Demonxz95 already mentioned, but you need a corrupt mechanic. Maybe it costs less but the minions only cost 1 when it's corrupted?
linkblade91: I like it, not much to add.
Demonxz95: Not very flashy, but it works. Maybe specify "Spell Damage +3 instead" since right not it looks like it might add the +3 to the +1.
DavnanKillder: Out of the 3, I like the Forge Elemental the most.
MenacingBagel: This needs a tribe tag, maybe you could find mech murloc artwork and make it a mech?
-Hordaki (rhymes with Mordecai)
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I now realize the prompt is to make a tribe, not with your typical class and you have to do both, I mean I might just keep the king and just shift his class to rouge, yeah rouge is good because he's in a disguise technically. Although I guess since he needs a base tribe it doesn't really work which is unfortunate
Attempt 2 I guess is this legal?
Only a fool thinks they know everything. I admit that I know nothing
Thanks a lot for feedback! I've decided to opt for the spell route, but this meant a lot of reevaluation. Now this minion can fully embrace being part of any heavy Minion Mage deck, which we haven't really seen since Witchwood. Now, which art do you prefer, and should I even include the Corrupted tokens?
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
Here's what I have so far:
The murloc can help out the meneragie decks in the new expansion as well as providing some backwards compatability with The Curator. Also is a murloc for N'Zoth, God of the Deep.
The mech looked like a cool demon hunter minion, so I tried to find a good design for it that called back to Fel Reaver in some way. It was going to be a 7 mana 8/8 at first but it was too difficult to activate the corrupt ability that way.
Second try here, tried to use the "endlessly corruption" thing, I am afriad that this design is too complex. I will modifi my first design and give out some feedback later tomorrow.
Quote From fungusABaoSecond try here, tried to use the "endlessly corruption" thing, I am afriad that this design is too complex. I will modifi my first design and give out some feedback later tomorrow.
The Corrupted version breaks an unwritten rule of Hearthstone that cards cannot have 5 lines of text.
Despite the fact that Killmox, the Banished One was added in this patch, the card also has extremely bad wording (as most of the Duels gamemode does) and could easily be shortened, as well as the fact that cards not available for Constructed are sometimes weird with wording, and thus shouldn't always be taken as a viable precedent. It is also a rule that many people will stick to anyway, so for the sake of your own score, it should be avoided at all times.
Faceless, Giant and Corrupt mechanics all in one. This would best fit in Shaman, because you know, they like to transform stuff.
This card seems like Flobbidinous Floop in some aspects, but differs on some important ones, too. There are two ways you can Corrupt this:
If you Corrupt this by playing a minion, it copies that minion. It can be an Old God, Malygos, Dragonqueen Alexstrasza or maybe Carnival Clown lol
Although, if you Corrupt this by playing a spell, it becomes the copy of the last minion played. It doesn't specify who played it. It can also be the last minion your opponent played.
Technically, you can make this cost 0. Minions with Charge like Stonetusk Boar would cause some OTK decks, but you need to Corrupt a bunch of cards and also play them to reduce the cost of this. So this seems very slow and therefore balanced? I don't know, it's a cool card.
PS: I'm not good at art design so I used an old one. You might say this minion already looks Corrupted, just focus on mechanics. Also, the rules asked for a minion type and this doesn't have any, but you can transform it into any minion type you want lol
I think I will go with Small Frog (now named Icky Toad) mainly because I couldn't find any fitting art for Zookeeper. If anybody can find good art of a Murloc or a Dragon or something taking care of some animals, please let me know.
I am still not entirely set on the ability. Should it have more base stats and less corrupted stats? Should it deal more or less damage? Should the full battlecry be on the base version, and the corrupted version just get extra stats? Feedback is greatly appreciated.
"Carrion, my wayward grub"
Quote From KANSASI think I will go with Small Frog (now named Icky Toad) mainly because I couldn't find any fitting art for Zookeeper. If anybody can find good art of a Murloc or a Dragon or something taking care of some animals, please let me know.I am still not entirely set on the ability. Should it have more base stats and less corrupted stats? Should it deal more or less damage? Should the full battlecry be on the base version, and the corrupted version just get extra stats? Feedback is greatly appreciated.
I think I prefer your previous version where it simply gained stats. The current effect doesn't seem very cohesive and simple cards tend to do pretty well, also. If you decide to go with that effect, I'd suggest making it a Common.
About the statline, the previous 1/3 -> 3/3 seems a bit too strong. I prefer the current 1/2 -> 2/3 or alternatively, 1/2 -> 3/2.
@Wailor, I want to do more than just stats, but I do think you are right and that it should be simplified. How does this look?
@KANSAS - what about making the Corrupted version deal Battlecry damage only to your opponent?
@Neoguli, I like it! I think it is definitely better if the corruption ties in with the battlecry better.
My modified version for both attempts:
Very Late Feedbacks:
MenacingBagel - Really cool idea that transforms this minion into a real Murloc. Probably give him Stealth after corrupted to make it more like a Rougue? And I think if you find a art that fits the corrupted version and make it out would make it better.
Wailor - I am gonna say I like the Priest version better, copying minions seems like what priests would do. Probably make it a dual class minion can make this card works better?
DavnanKillder - First I want point out some wording problems: For the Machine, Just say "Gain +2/+2" for the Corrupt, and for the Gardener, It should be "them" but not "then". Those are all interesting idea, Personally I prefer the Traine-Machine better, it is simple, and flavorable.
Demonxz95 - Really like this simple design here, but the corrupt is probably a bit OP for a 3 mana card.
linkblade91 - It is a really good card for Astral Communion Durid in Wild, I love it. The effect is Strong enough for a 9 mana corrupt card for me. and the art fits it pretty good.
BloodMefist - For me, the first card is more interesting but the second design is more flavorable. Probably change the art and name for the first one and it will make it better.
Arkasaur - Simaple and good effct, it is a good design in my point of view.
Neoguli - Interesting idea, I really like that design. Personally, I prefer the Malevolent Bat better, I think you are good to go with it.
KANSAS - I love this toad! Probably make it 0/1 and "Corrupt: Gain +3/+1" to make it more "frogy"？I don't know.
Hordaki - I believe the current version is flavorable and I think it should be good with 5-cost.
grumpymonk - Both are good, Personally like the Ringmaster's Servant Better.
bardozan - Very Interesting Design, but I think it is not qualified because it does not have a minion type. Probably make it a Beast or Mech?
Maybe I should make a new thread for this question, but are you planning on making big competitions (expansions/classes) like the ones which used to happen on HearthPwn? Of course I do not want to rush if you want to prepare for this as best as you can, maybe you would have to make them in a different format than the usual weekly competitions.
Also, I can give some feedback for contestants which still didn't submit:
Quote From ChickyChickMaybe I should make a new thread for this question, but are you planning on making big competitions (expansions/classes) like the ones which used to happen on HearthPwn? Of course I do not want to rush if you want to prepare for this as best as you can, maybe you would have to make them in a different format than the usual weekly competitions.
We do plan to have bigger competitions, but we dont have a system for it in place yet. So, yeah.
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Good luck to everyone!
Feels like a lot of ppl kinda forgot for their card to actually make sense in Darkmoon Faire setting. Proper watermark for the keyword is good and all, but a lot of cards dont seem to have any ties to DMF at all. Small oversight?
Quote From sintiFeels like a lot of ppl kinda forgot for their card to actually make sense in Darkmoon Faire setting. Proper watermark for the keyword is good and all, but a lot of cards dont seem to have any ties to DMF at all. Small oversight?
I think it was more that the rules were restrictive enough already that also finding Darkmoon Faire art for the specific tribe would have been ever tougher. I had my card summon a Pavilion Duelist partially to emphasize the DF connection since the art really doesn't. I think the cards that managed to add the flavor really benefit from it, but I don't blame anyone for just focusing on the mechanics of their card.
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