Remove Ads - Go Premium

Sins Unleashed - A Custom LoR Expansion (6/1)

  • Shivershine's Avatar Content Squad Headless One 375 126 Posts Joined 08/27/2019
    Posted 5 months ago

    Sorry, had technical difficulties about something. This is the OFFICIAL place where all the cards will be posted. The other was unorganized, so I scraped it. Had a little issue with pictures. Sorry about that! 

     Anyway, welcome to the first custom Legends of Runeterra Expansion! Like on here and Reddit. Me, with help from KANSAS, are leading the charge to make more custom LoR cards on this site. If you want to help more with this project, like making a region's cards or just singles, PM me! Anyone is welcome.  No new regions or keywords this time,  just the cards. There are custom champions here to showcase the sins, not any in LoL. Feedback is very much appreciated. It is my first time and I want to improve it.

    The story here is Ezreal, the master of activating traps due to relics. accidently released the 7 mortal sins onto Runeterra.  Well, 5 at least. They now have rooted themselves to a region that fits them. They corrupt them with their evil. They first take human-like garbs to best fit it, but as they get more powerful, they reveal their true forms. Hope you enjoy this, it is been fun to make.

     

    Bilgewater: 0/10

     

    DEMACIA!: 0/10

     

    Freljord: 0/10

     

    Ionia: 0/10

     

    Noxus: 2/10

    Show Spoiler
             

     

    Noxus Tokens:

    Show Spoiler
    Level 2:   

    Fiddlesticks' Champ Spell:

     

    Piltover and Zaun: 1/10

    Show Spoiler
               

     

    Shadow Isles: 10/10

    Show Spoiler
     

     

    SI Tokens:

    Show Spoiler
     

    2
  • Demonxz95's Avatar Content Squad Headless Horseman 1060 1208 Posts Joined 03/19/2019
    Posted 5 months ago

    Just FYI, I have found a fix that allows you to download the cards from the LoR Card Maker without needing to snip them.

    Put your browser into full-screen mode with this button before you download.

    I have no idea why this works, but it does.

    0
  • Shivershine's Avatar Content Squad Headless One 375 126 Posts Joined 08/27/2019
    Posted 5 months ago

    I'll tell KANSAS. Thanks!

    0
  • MenacingBagel's Avatar Buried Alive 450 432 Posts Joined 09/24/2019
    Posted 5 months ago

    Looks cool so far, but minor question/suggestion why is fiddle Noxus? isn't he camped out in Demacia ATM? Or is this just a case of Teemo selling drugs in P&Z?

    Only a fool thinks they know everything. I admit that I know nothing

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    Envious Glare is very over costed. As shown by pilfered goods and Chempunk pickpocket, cards from the enemy deck are worse than cards from your deck. Given that it also grants Fleeting, it becomes worth even less. At 5 Mana, you would expect to draw 2-3 cards, not 1. You can also compare this to Fading Memories in order to see that it does not need to be 5 Mana. If I were you, I would either reduce the cost to 0, or make it copy 3 Spells. Since they are granted Fleeting, it is unlikely that you’ll be able to play many of them anyway, so 3 Fleeting spells will realistically be more like 2 Spells.

    0
  • sinti's Avatar Global Moderator Academy Sleuth 1130 1876 Posts Joined 10/20/2018
    Posted 5 months ago

    Quote From Shivershine
    Ezreal accidentally released the 7 mortal sins onto Runeterra.

    Now that is what I call a believable premise :D ofc it was Ezreal :D Keep up the good work guys!

    Madness at the Darkmoon Faire: Out of Cards Expansion Guide
    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    For Irwa, I would actually suggest making her specify 3 or less Cost Spells, so that she’s more likely to give you playable Spells. Also, you could make her “Play: Create a random spell in hand for each Piltover card in the top 5 cards of your deck. Grant them Fleeting” to make her effect more consistent than Allieganc. 

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    Also, Jump Start might be better as 5 Mana Slow “Discard your hand to summon an Illegal contraption” so that it could be used with Jinx in order to empty your hand. As it is right now, it doesn’t seem very powerful, since a discard deck usually wants to deal direct damage rather than summon a medium size unit in the late game.

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    For LoR card maker I just zoom out so that it shows the download button, then I download it and host the image on imugr.

    2
  • KANSAS's Avatar Eldritch Horror 1220 2253 Posts Joined 03/25/2019
    Posted 5 months ago
    Quote From Demonxz95

    Just FYI, I have found a fix that allows you to download the cards from the LoR Card Maker without needing to snip them.

    Put your browser into full-screen mode with this button before you download.

    I have no idea why this works, but it does.

    Thanks a lot! I updated Fiddlesticks and now it doesn't look so fuzzy.

    Show Spoiler

    2
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    Shivershine hasn't messaged me back about it yet, but if I could design the Shadow Isles Cards this is what they'd be:

    https://imgur.com/a/JkRp8yc

    For some reason it won't let me upload more images, but "Coin" would be a token spell that is 1 Mana Burst Speed with the text "Toss 1 to draw 1." I chose Greed as the Sin for the Shadow Isles because SI already has a theme of destroying their own units for power, which seems similar to Greed. 

    0
  • Demonxz95's Avatar Content Squad Headless Horseman 1060 1208 Posts Joined 03/19/2019
    Posted 5 months ago
    Quote From CursedParrot

    Shivershine hasn't messaged me back about it yet, but if I could design the Shadow Isles Cards this is what they'd be:

    https://imgur.com/a/JkRp8yc

    For some reason it won't let me upload more images, but "Coin" would be a token spell that is 1 Mana Burst Speed with the text "Toss 1 to draw 1." I chose Greed as the Sin for the Shadow Isles because SI already has a theme of destroying their own units for power, which seems similar to Greed. 

    Do you want to know something really funny?

    The first custom LoR card I ever made had the effect of Chainer of Souls (except slightly different as it also worked on strikes), and the artwork of War Baron.

    1
  • sinti's Avatar Global Moderator Academy Sleuth 1130 1876 Posts Joined 10/20/2018
    Posted 5 months ago
    Quote From CursedParrot

    Shivershine hasn't messaged me back about it yet, but if I could design the Shadow Isles Cards this is what they'd be:

    https://imgur.com/a/JkRp8yc

    For some reason it won't let me upload more images, but "Coin" would be a token spell that is 1 Mana Burst Speed with the text "Toss 1 to draw 1." I chose Greed as the Sin for the Shadow Isles because SI already has a theme of destroying their own units for power, which seems similar to Greed. 

    Coins are kinda busted lol. 1-cost burst spell, that removes two cards from your deck and gives you 1? lul, the generation is not that difficult either.

    Madness at the Darkmoon Faire: Out of Cards Expansion Guide
    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    I updated the cards to be based around Gluttony instead of Greed, changed several cards, and added some new ones!

    Here's the link again:

    https://imgur.com/a/JkRp8yc

    In terms of balance, I made the Coin token into Delicious Meal:

    This version is a little more balanced at 2 Mana and also giving a slight heal, which helps keep Tahm Kench alive longer to trigger his support effect more. I could also remove the Toss, but I wanted it to help Maokai decks.

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    My goal for the Shadow Isles cards was to support 3 Main Archetypes:

    1. Ephemerals

    2. Destroying Allies (for Tahm Kench, Neverglade Collector, The Undying, and They Who Endure)

    3. Maokai Toss and Sea Monsters

    There are also several other minor archetypes that these cards could support, such as Spell Decks or Twisted Fate draw decks. 

    0
  • Demonxz95's Avatar Content Squad Headless Horseman 1060 1208 Posts Joined 03/19/2019
    Posted 5 months ago
    Quote From CursedParrot

    I updated the cards to be based around Gluttony instead of Greed, changed several cards, and added some new ones!

    Here's the link again:

    https://imgur.com/a/JkRp8yc

    In terms of balance, I made the Coin token into Delicious Meal:

    This version is a little more balanced at 2 Mana and also giving a slight heal, which helps keep Tahm Kench alive longer to trigger his support effect more. I could also remove the Toss, but I wanted it to help Maokai decks.

    I feel like you shouldn' use art already used on Hearthstone cards unless the set is specifically built around this idea.

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    Yeah I thought it was kind of weird, but I couldn't really find better art at the time. I thought it would be okay because people have used Runeterra and MtG art for Hearthstone cards and no one minded. 

    0
  • KANSAS's Avatar Eldritch Horror 1220 2253 Posts Joined 03/25/2019
    Posted 5 months ago
    Quote From CursedParrot

    I updated the cards to be based around Gluttony instead of Greed, changed several cards, and added some new ones!

    Here's the link again:

    https://imgur.com/a/JkRp8yc

    In terms of balance, I made the Coin token into Delicious Meal:

     

     

    I really like the cards, I think gluttony fits Shadow Isles really well in a kind of disgusting way. I do feel however that a couple of cards simply don't fit the theme. A lot of the Ephemeral cards are cool, but I would put more focus on "eating" stuff. I would replace Haunted Bastion and War Baron with some other cards that care about killing your stuff to restore health/get bigger, or maybe something that generates more tokens for you to eat. You could do something that gets more Health when it kills an enemy unit, or maybe you could have a chef guy who makes a food unit that gives your minion stats when it dies. 

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    Thanks for the advice! I did make the Ephemeral cards without Gluttony in mind, so it's probably a good idea if I remake them. I think I could change War Baron to give itself the stats of what it kills (like it's eating the units). I can also replace Haunted Bastion with something that Obliterates Delicious Meals in hand for some kind of effect. Thanks for the feedback!

    Also, do you agree with Demonxz95 that the art of Delicious Meal needs to be changed? 

    0
  • CursedParrot's Avatar 350 553 Posts Joined 05/29/2019
    Posted 5 months ago

    I created some new cards based on your feedback:

    Initially, Devouring Baron gained the stats of the units, but then I decided to change it to gain the stats only as health so that it wouldn't get insane amounts of Power when combined with something like The Undying. Also, the Skill would be at Slow Speed, so the opponent could interrupt it by removing Devouring Baron (the effect would not still destroy allies).

    Which version of Delicious Meal synergy is better? I think Selfish Devourer would be a very unique effect, but Voracious Eater fits the theme of eating things better. I think Binge Eater would also be a very interesting card because it motivates you to save up your Delicious Meals for a long time and casts them all at once, making the heal likely a lower impact. I think it would be balanced as a 6 cost unit, but I'm not quite sure. It also lets your opponent respond so I think it would be balanced. I also like The Eternal Hungerer, because it requires you to strategically plan out when to use your Delicious Meals, and seems playable without the synergy. 

    0
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.

    Remove Ads - Go Premium