A new Common Warrior Spell, Heavy Plate, has been revealed!
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Certainly playable. Nice armor gain, but if you compare it to Shield Block it kinda feels.. underwelming? considering you need to pay 1 mana to use it's tradable effect. Actually after looking at some other 3 cost armor gain cards, i noticed that Heavy Plate is basicly Ice Barrier that you can trade back into your deck.
But still, i think Control warrior will still use it, because it's armor gain. Also the Silas Darkmoon OTK deck might enjoy it.
In wild... IT'S ODD COSTED. But i'm still not 100% sure if ODD Warrior will use it. It might help getting to the Silas Darkmoon OTK earlier. (For the ODD Warrior decks that run that combo.) I'm interested to see whether it makes the cut, but i'm guessing it doesn't because Shield Block is honestly superior in a lot of ways.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This card is bad. 3 mana for 8 armor is a lot, and the only redeemable quality is that it can be used to cycle through your deck faster.
Fair card, warrior needs more amor gaining nowadays, so that card should see play for sure in control/combo lists. And, as other guys said, Silas Darkmoon lists will use it.
And I LOVE the art. :)
By The Holy Light!
Quote From BrandonCertainly playable. Nice armor gain, but if you compare it to Shield Block it kinda feels.. underwelming? considering you need to pay 1 mana to use it's tradable effect. Actually after looking at some other 3 cost armor gain cards, i noticed that Heavy Plate is basicly Ice Barrier that you can trade back into your deck. But still, i think Control warrior will still use it, because it's armor gain. Also the Silas Darkmoon OTK deck might enjoy it.In wild... IT'S ODD COSTED. But i'm still not 100% sure if ODD Warrior will use it. It might help getting to the Silas Darkmoon OTK earlier. (For the ODD Warrior decks that run that combo.) I'm interested to see whether it makes the cut, but i'm guessing it doesn't because Shield Block is honestly superior in a lot of ways.
You are forgetting that any Tradable card basically thins your deck, i mean if you have multiple, it can kinda backfire, but you can throw the other card back as well, being able to just draw a different card from your deck is a massive advantage imho. Depending on how many Tradable cards there will be available, this might be played just for the keyword in most games possibly. And for the armor whenever you actually need it.
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Tradable as a keyword should be thought of as Plan B, as top decking this wouldn't be the absolute worst unless you really needed something on curve. Otherwise, instant Ice Barrier without the need for your opponent to attack to proc. Pretty basic 29th/30th card in your control warrior deck.
Hey, you heard about that Mario guy?
8 health for 3 mana is just about standard for a healing card. But with the option to throw this back for another card is what really makes this card work. At least in control warrior anyway.
Its probably the weakest tradable card yet, but control warrior needs armor and this one provides. With the added option to just throw this back into the deck against other control decks for a card (and still not lose the fatigue war) is really icing on the cake.
Simple, shows off the new mechanic well. Not sure it will see play but has a higher chance thanks to Tradeable.
Casual Dragon Cardgame enthusiast.
Ok i guess .... but nothing more.
Challenge me ... when you're ready to duel a god!
We don't know the Warrior quest line now. If its requirement would be to gain armor this will be judged differently. But right now I don't see it fitting in a deck.
(And on the other hand I think the Warrior QL will be related to the rush keyword.)
If you think about it this is basically a gimped Shield Block. Control Warrior's biggest issue right now is the lack of actual armor gain to efficiently beat aggro decks (which it is way too weak against currently). Meanwhile, against a Control matchup you can just throw it back in the deck to find something better to spend your mana on.
I tried having fun once.
It was awful.
Very funny art. The card itself it's ok, I guess, not very useful on constructed.
In duels it's very different, it will be very useful for bomb warrior, at least it will grant 2 bombs if played on curve.
Good for slower warrior deck. Gret flexibility if you need to fish for another card.
Compared to other healing/armor cards, it's pretty balanced. Ice Barrier but without the secret requirement, Holy Light but +1 cost because armor is better than healing, or Healing Touch only armor instead of healing. The main difference is that you can choose to cycle this instead of gaining the armor, making it much better than any of those cards. The nice thing about tradeable cards is that they don't have to always be good, they can be just OK and you still very playable. They are safe cards to put in your deck since they will never be dead draws.
If for no other reason, control warrior will play this just because they are lacking in armor gain.
Carrion, my wayward grub.
Depending on the environment, this could see scattered play.
Definitely useable in OTK warrior, plus I like the Tradeable ability.
"Be excellent to each other." -Bill and Ted
Definitely looks underwhelming, but I have a feeling this card will soon make a lot more sense with more cards being announced. Some synergies with armor or the new tradeable mechanic can turn this card into a frequent sight on ladder.
Arena > Wild > Standard
Too expensive for the cost, would trade it away all the time.
Support for control warrior, nice! This can be seen as a better Shield Block for 4 mana, coz it still draws you a card, but you only get the armor gain later
TREMBLE before.... the most legendary dragon that ever existed!
Perfect example of how a "weak" card becomes good because Tradeable gives the card amazing flexibility.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
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