A new Legendary Warrior Minion, Lothar, has been revealed!
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Good Card - 7 Mana 7/7 is ok on it`s own (sure not the best but ok) but the End of Turn Effect makes it pretty darn good.
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Looks good in Rush Warrior. It can't be ignored and it generates tempo. Also that deck wants kinda needs a filler for the 7-slot
I tried having fun once.
It was awful.
Nice to finally see this Warcraft legend in Hearthstone. Seems like a good card for control warrior, albeit a bit slow. Not sure if rush warrior wants it since at that point in the game you usually want to go face, but the 7 mana slot is rather dry so it might slot in.
Hmm this is basicly a faster and better The Boogeymonster. Sure Lothar attacks a random minion, but it does attack the turn you play him, which is so good. Also Lothar works very well in BIG warrior decks, which i hope can make a return.
Lothar is also strong in control warrior decks, but honestly i feel like he's often going to be a worse Troublemaker, considering most (mainly aggro) decks have multiple minions on board. But still if your opponent doesn't remove Lothar, he can really become a giant nuisance... And thats it, considering Troublemaker at least builds a board of minions if it doesn't get removed.
Honestly when i first saw Lothar i was very excited, but after looking into similar cards i'm honestly quite baffled how this is a legendary effect these days, when Troublemaker basicly does the same job, and you can add 2 of them in your deck. Sure Lothar is playable 1 turn earlier, but still Lothar after trading is often quite weakend and easy to remove. Oh and Venomous Scorpid will probably be played often as well, so you also have to basicly babysit Lothar to make sure he doesn't attack a poisonous minion.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Its honestly just decent. And in standard, the prerequisite for high costed cards to be included tend to be broken levels of good.
Quite unfortunate. This card does have that chance to snowball, but its a very small snowball running down a road filled with lava. There's plenty of cards in warrior that will just go nuts if left untouched like Troublemaker or Rokara and the best thing this card can muster is to maybe kill the thing you need dead and go face at the same time. That is, if it even lives past the first turn at all.
Its not because its bad, but I really don't think it'll make the cut, sadly.
I agree with the assessment. My initial impression is it does the same as Troublemaker but on a turn earlier and a weaker overall effect.
I'm having doubts this can be ran alongside rush war in existing builds.
Jep, I also agree with the Troublemaker assessment. One small thing tho, compared to JackJimson's pros and cons: It's not necessarily a downside that it can't hit face, giving it a higher chance to hit that must kill minion.
Arena > Wild > Standard
So end of turn effects are inherently good and sought after on big minions by control warrior. I still feel this card can just randomly die if attacking a high attack minion. Might see play in a big warrior that's running Commencement but it's not really that amazing for a legendary, considering everyone is comparing it to Troublemaker
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It sounds like an interesting card, but I'm not sure how much value it can get. The best option is on a board with couple medium sized opposing minions. So you can clear one and still have a good sized threat left over. I do wonder if the buff can 'heal' it back up from being killed. For example, at 7/7 if it attacks an 8/6 minion it will have its health reduced to -1. But since it killed the minion it attacked it will gain +3/+3 to go to 10/2. We see a similar situation in Battlegrounds with the Monstrous Macaw triggering a Goldrin effect.
Unfortunately, common sense isn't as common as it should be.
Interesting on specific board states
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Attacks twice a turn, nice. The "random" part isn't great, especially with Venomous Scorpidso common. Fun idea though. Reminds me of a bigger Darius Crowley.
Casual Dragon Cardgame enthusiast.
In most cases this will act as a 7 mana 10/10 with a random rush. Not terrible, but maybe too slow. At that point in the game stats become less important since your opponent will have access to much more efficient removal options. If it survives it can snowball like crazy, but I don't think it will work consistently enough in enough matchups to be played.
Carrion, my wayward grub.
1 Star from me. Remembers me of Darius Crowley but later and without control. And Darius was not played that much.
Spendy, and without Rush or Charge it may not see tons of play
Great card, but the problem is that at that mana you may need to hit specific targets and missing them while this not having taunt or creating some protection could be really bad.What I don't understand is, if this attacks manually a minion and kills it, does the +3+3 also trigger?
Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
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This card is not very good. It's like a cross between Boogeymonster and Troublemaker. The biggest downside however is it ONLY gets the stats if it kills a minion with the effect at the end of the turn, not when it trades. Maybe the questline will offer support, but as a standalone this card barely makes 2-stars, which is unfit for someone as mighty as Anduin Lothar.
Quote From FieselFitzGood Card - 7 Mana 7/7 is ok on it`s own (sure not the best but ok) but the End of Turn Effect makes it pretty darn good.
the effect is just a little bit unpredictable, unless there's only one other minion - and a weaker one too - on board
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Great card, nice reuseable beat-stick. If you have Rokara on board, he'll grow even more.
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