New Neutral Minion - Cornelius Roame

United in Stormwind
  • Arthas's Avatar
    Black Lotus 1215 4980 Posts Joined 03/10/2019
    Posted 1 year, 6 months ago

    A new Legendary Neutral Minion, Cornelius Roame, has been revealed!

    Cornelius Roame Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    0
  • Hiei's Avatar
    COMMENT_COUNT_200_HS 480 223 Posts Joined 03/21/2019
    Posted 1 year, 6 months ago

    Draw at least 2 cards, and can do way more, that's insane and the cost is not that high !

    Murlocs <3

    3
  • Erodos's Avatar
    Crossroads Historian 935 1017 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    6 mana 4/5 draw 2 cards is already good, add to it that it must be removed on the following turn because else it will draw 4 more cards. Especially good in classes that lack draw power like Shaman and Hunter.

    2
  • Lundy's Avatar
    Little Devil Teemo 1555 702 Posts Joined 06/21/2019
    Posted 1 year, 6 months ago

    This card will definitely see play! Just looking at the questlines so far:

    Priest - Helps you draw cards to fine the correct costed ones to play for each segment of the quest. Also helps you find the reward after you play Xyrella.

    Mage - Helps you draw more spells. Good at any stage of the quest, from needing more of X, Y, Z spells to finding more damage for the +3 spell damage.

    Warlock - This is where it will really shine. Getting to the end of your deck faster is and into the fatigue range is what this quest really wants to do and this is an amazing card for it.

     

    TLDR: This card is nuts as it guarantees AT LEAST 2 draws, while having a decent statted body that can stick on the board. The only downside is if the opponent chooses not to remove it and you go "Full Northshire".

    1
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 1 year, 6 months ago

    4/5 soft taunt that draws at least two cards, all for the low price of 6 mana. This is absolutely a fantastic card. It's also probably going to be a card with some hilarious highlight reels, where it gets summoned randomly and then fatigues the crap out of its controller.

    2
  • YourPrivateNightmare's Avatar
    Skeleton 1980 4497 Posts Joined 03/25/2019
    Posted 1 year, 6 months ago

    So for some reason I read this as "players draw a card at the start and end of each turn", but no, it's actually just Nat Pagle on crack.

    Now I'm not sure what kind of deck would run this, but I feel like the days of not having enough draw might finally be over...for everyone.

     

    I honestly think this might be enough to help classes like Hunter to not be forced to just go aggro because they don't have the card draw to fight the long game against control. It's a pretty fantastic topdeck for any class that can take control of the board and play from ahead.

     

    Also, what an absolute unit.

    I tried having fun once.

    It was awful.

    1
  • Tumbleweedovski's Avatar
    Protector of Elwynn 1470 590 Posts Joined 06/12/2019
    Posted 1 year, 6 months ago

    Card draw for Priest, Shaman and Hunter (and other classes that want more draw). Amazing card! 100% will see play. Absolutely nuts in Arena as well.

    Arena > Wild > Standard

    0
  • DarkFrostX's Avatar
    Old God Fanatic 830 1229 Posts Joined 07/26/2019
    Posted 1 year, 6 months ago

    I really like this in priest since the class has not had a good card draw for a while now.
    4/5 though, it's still dropping a 6 mana yeti so you get a bit behind.

    0
  • Trimutius's Avatar
    1580 2501 Posts Joined 03/16/2019
    Posted 1 year, 6 months ago

    At baseline it is 6 mana 4/5 draw 2 with potential draw more... Pretty strong and in arena can be insane

    I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius

    0
  • aposteljoe's Avatar
    COMMENT_COUNT_600_HS 1165 644 Posts Joined 06/18/2019
    Posted 1 year, 6 months ago

    I read the card text as follows:

    "Taunt.

    Battlecry: At the End of this turn draw 2 cards"

    0
  • Synnr7's Avatar
    1030 605 Posts Joined 07/19/2019
    Posted 1 year, 6 months ago

    Stats are low but draw 2 is great especially for classes with no draw. I'm sure it will find it's way into one of those classes.

    Casual Dragon Cardgame enthusiast. 

    0
  • Hydrafrog's Avatar
    Gul'dan 1825 3154 Posts Joined 05/28/2019
    Posted 1 year, 6 months ago

    I don't see this lasting more than a turn in most decks.  But, it does make your opponent need to target it when played in an aggro deck as they will refuel their hand quickly if they don't

     

    Update:  I just had a vision of this used in Mage with Deck of Lunacy and a couple of Incanter's Flow... the idea of  this card dropping and potentially drawing 5 cards by the time it gets back to your turn gave me hives

    1
  • aposteljoe's Avatar
    COMMENT_COUNT_600_HS 1165 644 Posts Joined 06/18/2019
    Posted 1 year, 6 months ago

    When I remember that Azure Drake was put into HoF because all classes used it as neutral draw engine. And now I see Valarian and this on one day...

    0
  • Geno9999's Avatar
    Pirate King 1445 910 Posts Joined 11/10/2019
    Posted 1 year, 6 months ago

    That's a lot of card draw, even if your opponent removes it ASAP. Will absolutely see some play.

    0
  • Horus's Avatar
    Wizard 2505 3079 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago
    Quote From Lundy

    This card will definitely see play! Just looking at the questlines so far:

    Priest - Helps you draw cards to fine the correct costed ones to play for each segment of the quest. Also helps you find the reward after you play Xyrella.

    Mage - Helps you draw more spells. Good at any stage of the quest, from needing more of X, Y, Z spells to finding more damage for the +3 spell damage.

    Warlock - This is where it will really shine. Getting to the end of your deck faster is and into the fatigue range is what this quest really wants to do and this is an amazing card for it.

     

    TLDR: This card is nuts as it guarantees AT LEAST 2 draws, while having a decent statted body that can stick on the board. The only downside is if the opponent chooses not to remove it and you go "Full Northshire".

    My mind also went straight to the Questline and how this could help achieving them.
    Seems like a very strong neutral card

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 1 year, 6 months ago

    So you say you like card draw? Wow, this is something else. It wasn't that long ago that aggro decks include the  1/3 librarian that fills your hand to three cards at the end of your turn (yeah I'm too lazy to look up the name). I think this might have just as good a chance to be included. You don't have to worry about a minimum hand size and it demands removal along side a bunch of other minions that are hitting you in the face. It will also be good for the quests we have seen so far in needing very specific cards to be drawn. I think this will be a must have card for a lot of decks.

    Unfortunately, common sense isn't as common as it should be.

    0
  • Pezman's Avatar
    2075 1738 Posts Joined 06/03/2019
    Posted 1 year, 6 months ago

    That's a really strong draw engine. I guess the main reason your run Tiny Toys is to get 4 chances to evolve into this guy.

    "Be excellent to each other." -Bill and Ted

    0
  • ElSabidon's Avatar
    Salty Dog 1030 684 Posts Joined 06/07/2019
    Posted 1 year, 6 months ago

    Any midrange deck that didn't have a draw engine will love this. As far as I'm concerned, if Voracious Reader was something like this, I wouldn't have been pissed off at the card in the first place. 

    Cornelius Roame is basically a better Genzo, the Shark as a neutral draw engine. And although it's worse than the aforementioned Voracious Reader  in aggro decks (even if those decks don't use Voracious Reader at all), it fits way better as a midrange option, both for the beefy body and the soft taunt.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    0
  • dapperdog's Avatar
    Dragon Scholar 1810 4691 Posts Joined 07/29/2019
    Posted 1 year, 6 months ago

    Its actually not really as good as it seems. The first problem with this card is that its a 6 mana card with no taunt or rush. The second problem is that its a low stated card for a 6 drop. So essentially its too slow for aggro decks and a bit too small for midrange. The only way you'd be playing this card is that your deck is equipped for burn or you're a control deck.

    It'll never realistically be ignored on board so what you have here is a 4/5 for 6, draw 2 cards. Is that really good enough? My bet's on no.

    But that's not to say that it'll never see any play. Im sure that if youre playing a class with no card draw like hunter you'd probably want some extra consistency, even with a tempo loss. And at the end of the day, its still a ok card for control.

    0
  • Brandon's Avatar
    Old God Fanatic 1310 2008 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Hmm seem very bad on first glance, but after thinking about this card for.... quite a while... I'm thinking it's not that bad anymore.

    Classes with horrible card draw can really use Cornelius Roame. So naturally it will probably fit into: Shadow Priest and Seek Guidance Priest. Maybe aggresive paladin decks might also include it. Meh they probably prefer Voracious Reader.

    Cornelius Roame will certainly see play for a while... Untill at least Priest gets better/good card draw, after which it wont see play anymore.

    In wild it certainly wont see any play.

     

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
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