A new Legendary Warrior Hero, Rokara, the Valorous, has been revealed!
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The Unstoppable Force seems solid as a way to get some burst damage in, and the hero power is nice enough. Probably one of the weaker hero cards in the expansion, but it seems good.
Arcanite Reaper + Shadowform = Rokara, the Valorous. Great for aggressive decks, although 7 mana is a bit slow and the fastest Warrior deck, Pirate Warrior, might not want it because of interference with The Juggernaut. I feel like the effect on the weapon and the Honorable Kill are merely a bonus to adds some extra flavor but doesn't make Rokara much stronger. Or does the effect of The Unstoppable Force still trigger even if the minion has 5 or less health?
Arena > Wild > Standard
I was expecting no less for Warrior to stand a chance.This seems pretty strong
Struggle with Heroic Galakrond's Awakening? I got your back :
The weapon helps to deal extra burst and will make the opponent hesitate to drop high attack minions. The Hero Power is significant, as it lets you deal damage to the enemy hero, or kill a minion and gain armor. Not the craziest of the new Hero Cards, but very solid and consistent.
Ah! The Unstoppable Force vs The Immovable Object. I see what you did there Blizzard. Crazy Hero Power to boot.
Quote From NegativeNemsyAh! The Unstoppable Force vs The Immovable Object. I see what you did there Blizzard.
Ah! The Unstoppable Force vs The Immovable Object. I see what you did there Blizzard.
First thing came to mind too lol.
Not sure if one proc of the weapon is enough for this be run alongside the quest. This seems to fit better in a midrang-y or slower aggro archetype. You don't really want to go long with this hero. Hero power also is able to hit face, so it leads to a more aggressive playstyle.
Great top end for Aggressive Warriors: punting big taunts back into their owner's faces, and a new hero power to start chipping them away.
Hey, you heard about that Mario guy?
Rokara is...OK. The Unstoppable Force is really cool, a bit of a Shen Li vibe going there. The main issue is that it only has two Durability, so you're not getting a long-term win out of it (conversely, The Immoveable Object sticks around unless destroyed by an Ooze or replaced, so I guess we know the answer to that question), it's more of a powerspike. And the Hero Power is definitely one of the weaker ones among the Merc Heroes. It's not bad, obviously, but it would definitely struggle to outperform the others in a longer game.
I have spoken.
Considering turn 7 (on average) is when Rokara is played to bring out the Juggernaut, it will be better to play the hero card when lethal is within sight with the unstoppable force. This could empower Questline Warrior or create an aggro version without the quest.
I think this is a bit too low impact and most warrior decks will still prefer going with Raid the Docks (which will overwrite The Unstoppable Force). Might be good in some controlly warrior decks, but I also fear that those will still opt for The Juggernaut since it's a lot more high-impact and value than Shadowform that sometimes gives you armor.
Not terrible and a good way to give finishers to Control decks. My only issues is that by slamming minions into your opponent you're usually aiming to hit something big, which means taking damage and most likely not killing it, so you need additional ressources.
I could see it in Big Warrior or even pirate Warrior as a decent lategame burst option + Hero Power upgrade but I doubt it's going to be super powerful (at least for now)
I tried having fun once.
It was awful.
The Unstoppable Force is the most flashy effect for this hero card. It's pretty sweet, don't get me wrong, but you'd need weapon buffs to keep using the weapon and 2 durability isn't too great. Grand Slam isn't the best HP either in the late game. As a control warrior, you want the 4 armor, so you'd need to use other spells/minions to get the honorable kill.
Overall, I'd say you want to play Rokara, the Valorous as your win condition and use The Unstoppable Force to setup lethal
TREMBLE before.... the most legendary dragon that ever existed!
...but let's face it, control is dead 😭💔
That is a pretty funny bonus. I don't know of the validity of this hero right now, but the ability of dealing 2 damage to any target and if you honorable kill, you get a lot of armor? That seems pretty legit.
Okay so Rokara, the Valorous might see play in more midrange warrior decks, probably alongside cards like Captain Galvangar. and it will probably also see play in Questline control warrior. Why? Because The Unstoppable Force is is really cool and flashy weapon, which is probably very good if the meta slows down and there is a TON of BIG support going on. Not only that but your opponent is generally not going to play a big attack having minion when The Unstoppable Force is equipped, and instead probably going to try and bait out weapon swings.
The hero power i.m.o. is pretty good. Deal 2 damage can really stack over time. Losing reliable armor gain hurts, but gaining basicly infinite damage over a lot of turns is good as well. Hunter hero power that can aim at minions, with the honorable kill effect on top is still very good. It's not flashy but still solid.
I think Rokara, the Valorous will see plenty of play, and that people are probablu underestimating her.. at least in standard. In wild sure she's trash.
About wild, she is EVEN costed so that's already a BIG R.I.P. Not only that, she is too expensive for any of the other warrior decks really. And even in a deck like Dead Man's Hand warrior, why run Rokara, the Valorous over a better control hero like Dr. Boom, Mad Genius? Rokara, the Valorous could only see play in some kind of EVEN warrior, which doesn't sound that good i.m.o. Even though that archetype did get a lot of support lately. Lot's of EVEN costed spells. Still ODD > EVEN warrior.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Ah, the counterpart for The Immovable Object. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get the honorable kills with the hero power to soak up some of the damage you take.
Its not as value oriented as the other hero cards, but this one delivers well in terms of just winning. Basically unless you've played this card your opponent will constantly be looking over his shoulder whenever he starts playing big minions because this can easily just scam a win out of nowhere. Against paladin its particularly insane, making sure that handbuff pally will never sleep well at night.
But at the end without that its still just a weapon that deals 5 damage twice, which means its technically too expensive for its value, because the hero power is simply deal 2 damage, with only occasionally gaining 4 armor. But honestly, it'll never realistically gain much in armor because you'd much rather hit face with hp anyway.
Gaining 5 armor also puts you that close to Captain Galvangar, which is a massive plus.
I want to Rokara and Cariel get both weapons destroyed id they clash, just for philosophycal purposes
Good not great.
Good card, definitely worth running in any slower Warrior deck in Standard. Wild has better options I feel.
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