New Neutral Minion - Corporal

Fractured in Alterac Valley
  • Arthas's Avatar Black Lotus 880 2563 Posts Joined 03/10/2019
    Posted 2 weeks, 1 day ago

    A new Common Neutral Minion, Corporal, has been revealed!

    Corporal Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    1
  • Lundy's Avatar Little Devil Teemo 1320 684 Posts Joined 06/21/2019
    Posted 2 weeks, 1 day ago

    Great effect, but won't see much play in Constructed with how busted everything else usually is. If we ever get into a minion heavy meta, I can see this being used. Great for Arena however, and might be experimented with using Highlord Fordragon.

    0
  • Hydrafrog's Avatar Gul'dan 1630 2858 Posts Joined 05/28/2019
    Posted 2 weeks, 1 day ago

    This + Animated Broomstick + whatever the hell out have on the board with taunt = frustrated opponent

    1
  • meisterz39's Avatar 890 1154 Posts Joined 06/03/2019
    Posted 2 weeks ago

    Maybe a tech card for some decks in an aggro or midrange mirror?

    0
  • Horus's Avatar Skeleton 2190 2505 Posts Joined 05/29/2019
    Posted 2 weeks ago

    This batch of 2 drops is pretty strong, and all so diversified
    Not sure if this is that good that most token decks run a pair, but I'm sure I'll want it in my arena's draft

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • dapperdog's Avatar Dragon Scholar 1485 3309 Posts Joined 07/29/2019
    Posted 2 weeks ago

    On paper it looks inconsistent at best. But I'm not writing this one off until the meta settles because the pay off is so great its not impossible for this to see some play, even if its only in aggro decks. Being able to give your board divine shield is about as good as it can get.

    Drop this out on 2. Your opponent will scramble to kill it or play no minions, because of this work, it'll give you such a massive advantage.

    0
  • Caro's Avatar Alterac Academic 1665 1373 Posts Joined 03/12/2020
    Posted 2 weeks ago

    Quite a powerful Honorable Kill effect. This is basically a paladin only card but would allow for great value in arena for any class. I'd definitely recommend playing Corporal with a rush effect to instantly get the divine shield off. One this to also note, seeing as the honorable kill mechanic can activate it's effect multiple times, you'd need to kill this minion or risk your opponent getting another round of divine shields. Least Corporal doesn't get a shield. 

    TREMBLE before.... the most legendary dragon that ever existed!

    ...but let's face it, control is dead 😭💔

    0
  • YourPrivateNightmare's Avatar Skeleton 1680 3574 Posts Joined 03/25/2019
    Posted 2 weeks ago

    This kinda settles that Honorable kill will be a rather difficult effect to activate on minions because this would be really broken otherwise.

    I tried having fun once.

    It was awful.

    -1
  • Erodos's Avatar Crossroads Historian 915 1005 Posts Joined 05/29/2019
    Posted 2 weeks ago

    No rush, so too difficult to activate. Bad card.

    -1
  • NebuchadnezzarHS's Avatar Prince Charming 1570 929 Posts Joined 06/14/2019
    Posted 2 weeks ago

    Has some potential, but I think the setup for it is just too much hassle and a more straightforward gameplan is the better choice.

    0
  • allthehype's Avatar Crossroads Historian 575 695 Posts Joined 07/26/2019
    Posted 2 weeks ago

    Nice 2-drop in arena that needs to be countered and it could be great to combo with Broom. But obviously situational = mostly bad.

    0
  • SilverWolf's Avatar Tauren Chieftain Addict 905 929 Posts Joined 04/01/2019
    Posted 2 weeks ago

    Very good combo if you can give it rush with any other card, like broom, and make all your minions divine shielded

    0
  • Sykomyke's Avatar Grand Crusader 750 901 Posts Joined 05/30/2019
    Posted 2 weeks ago
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

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    1
  • Live4vrRdieTryn's Avatar 475 823 Posts Joined 07/14/2019
    Posted 2 weeks ago

    Honorable kill is very inconsistent I'd go so far to say that it is an unhealthy mechanic for the game because of the random line-ups.

     

    Yup, this is basically insta pick in Arena. We love stacking 2 mana 2/3's and this one has a severe upside. Not as good as Peon, but close enough.

    HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.

    Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.

    0
  • Erodos's Avatar Crossroads Historian 915 1005 Posts Joined 05/29/2019
    Posted 2 weeks ago
    Quote From Sykomyke
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

    Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.

    -2
  • Brandon's Avatar Old God Fanatic 1015 1417 Posts Joined 05/29/2019
    Posted 2 weeks ago

    Sounds interesting alongside Animated Broomstick in a deck like Divine shield handbuff paladin. But that's all i can really think off. Still this has a lot of potential.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • Sykomyke's Avatar Grand Crusader 750 901 Posts Joined 05/30/2019
    Posted 2 weeks ago
    Quote From Erodos
    Quote From Sykomyke
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

    Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.

    Bolnar was just an egregious example (one from personal experience as well as streamer feedback so I decided to use it) and as expected you use it as a specific "well that is great payoff card, this isn't".  Which ...it actually is.  Yes, it's a "measly 2/3", however it makes your opponent play around it.  Here I'll use a more "in-line" example since you seem so caught up on specific details. Peon same exact stat line.  Relatively powerful effect (for it's cost).  You don't want to give your opponent card advantage.  So this card CAN be played on a vanilla board.  What does that do? Denies your opponent from playing a 2-health drop.  The same can be said of Corporal...

    It can deny your opponent from playing certain drops.  Not to mention but the HK mechanic can be scaled with buffs, so classes that can manipulate the attack of their own minions, or the health of enemy minions will have better efficacy with HK mechanics.  In fact it seems like will be able to "sacrifice" your unit triggering the HK effect, where you couldn't do that with frenzy.  

    So let's recap:

    • No, you don't need "exactly a 2 health minion on board"
    • No, you don't need "a board impressive enough that you want it to gain divine shield" (but that is the cherry on top, and inherently the threat that the card makes)
    • No, you don't "need" animated broomstick for the card to be good, but that does improve the efficacy of the card quite a bit.  That is what we call "synergy" picks in the deck building process.  I know that's probably hard for you to fathom, but that's why deck building exists.  If you want to include broomstick for the sole purpose of improving the use of this card, you sacrifice including other cards in your deck.  That's card games 101 stuff.

    Your argument that "any class can deal with this" is some weak ass position, that's the same age old fallacy that newbs used to use for Shadow word Death being "overpowered" back in the first few expansions: "Any card that has 5 attack or more is weak because SWD can remove it for just 3 (at the time) mana!"  

    Your opponent spending mana on turn 2 or 3 to remove this means that they lose tempo and thus initiative in the match.  I think you are GREATLY discounting how much pressure early turns can snowball out of control by forcing your opponent to make difficult decisions.

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    0
  • GoddammitDontShootMe's Avatar Drek'Thar 1520 721 Posts Joined 06/03/2019
    Posted 1 week, 6 days ago

    This might be decent in Paladin with Highlord Fordragon or Prismatic Jewel Kit. Assuming you can activate the honorable kill.

    0
  • edalyas's Avatar Magma Rager 425 155 Posts Joined 05/30/2019
    Posted 1 week, 4 days ago

    Another card that will totally depend on usefulnness of HK. It's actually a nice WoW joke. You kill this and you get HK:Corporal pop up.

    0
  • doingtheobvious's Avatar Alterac Historian 1050 641 Posts Joined 06/01/2019
    Posted 6 days, 21 hours ago

    Decent concept. Being low attack and not having rush makes this a bit tricky to make effective though.

    0
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