A new Rare Rogue Minion, Wildpaw Gnoll, has been revealed!
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I just want some Deathrattles, why does this keep happening...
Oh well, at least it's some legitimate payoff for burgling so that's good I guess. I wonder if they'll ever give the archetype a legit endgame condition outside of randomly randoming but at least memeing around should be fun.
I tried having fun once.
It was awful.
0 mana 4/5 rush seems good, but it has counter-synergy with Cera'thine Fleetrunner. Hmm, im not sure about this card. I'm happy Burgle rogue FINALLY gets some support again, but i do feel bad for deathrattle rogue fans... That being said last time burgle rogue got REAL support was during Uldum, so i'm happy to get it back in standard
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Note that you don't need to keep the cards in your hand, which makes this card a lot better. Still not actually good I think, but it has potential.
This often 0 mana if it's played in Thief Rogue (like it's meant for). Free Rush has almost always been played, and so will this if the deck is any good.
Good card. Is there enough support though, because its not going to work with Cera'thine Fleetrunner.
The one way you'll get plenty of burgle cards quickly is via Plagiarize. Another way is via Shadowjeweler Hanar. That's basically it. Unless those things happen, this card will likely cost around 3 at best. Good, but Im yet to be convinced.
The powerlevel is there. Whether its consistent will be another thing.
People keep talking about it being 0 cost. But the truth is, you will reliably be able to play this on turn 3 for 3 mana if you keep one copy in your opening hand. (2 burgle type cards + this). Yes, a 0 mana 4/5 is great, but a 3 mana 4/5 is more realistic for tempo and not just losing to face hunter.
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A new staple for Burgle rogue is born. With this discount, this is kinda crazy
Struggle with Heroic Galakrond's Awakening? I got your back :
Happy to see burglar support, will try it in wild with Tess Greymane
Is there like anything at all in standard to support this? All I'm seeing is Swashburglar, Reconnaissance, and I guess Shadowjeweler Hanar. Maybe chaining out secrets with Shadowjeweler Hanar?
This is good coz of the rush. Burgle rogue might make a comeback, but you'd need your whole deck dedicated to burgle synergies if you want this gnoll to be zero mana. Not sure if this is all the burgle cards in standard atm, but there's only 9 here: https://outof.cards/hearthstone/cards/rogue?text=class&collectible=yes&standard=yes (Guess we can include Plagiarize, The Lobotomizer and Parrrley to the list too)
We'll probably need a new core set and more support till burgle rogue is seen again.
TREMBLE before.... the most legendary dragon that ever existed!
...but let's face it, control is dead 😭💔
This is probably great after two discounts, which should be pretty easy thanks to Reconnaissance and Swashburglar. Toss in the fact that sometimes you draw this in the mid/late game and it's now a zero cost minion that makes comboing super easy and you've got a key card for any Burgle Rogue.
a potentially VERY cheap mid range rush minion is almost never a bad thing
Rush saves it. Although the fact that it doesn't need to be in your hand when cards are added is ok as well. Especially that we all know that it will work twice for discount if played with Secret Passage
Sure, it will usually be a 0 or 1 mana 5/4 rush, but not until late game. By then you are probably way too far behind for it to matter. Burgle just doesn't have the payoff to make it worthwhile.
Unfortunately, common sense isn't as common as it should be.
The interaction with Maestra of the Masquerade and drawing your Rogue cards is funny, but I don't think it's quite enough for a Thief Rogue to last more than a few weeks of the meta.
Hey, you heard about that Mario guy?
Kind of underwhelming for both ladder formats.
Another good tempo piece for Thief Rogue, giving them a chance to fight on the board and keep their opponent from killing them. Should be really good for Thief Rogue and obviously isn't anything for any other archetype.
I have spoken.
Seems like an auto-include in any kind of Burgle Rogue - it's not exactly flashy but why would you not play a 4/5 Rush that often costs you no mana?
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