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Nice callback to Light of the Naaru. Not sure this alone will make a midrange buff Priest work, but the card draw makes it a solid enough choice for any Control builds (should they exist)
ErodosCrossroads Historian 9351017 PostsJoined 05/29/2019
Posted 1 year, 2 months ago
Very cheap, and you probably never will have a problem getting the effect to work. Might just see play as a 1 mana heal your hero for 3 and draw a card.
BrandonOld God Fanatic 13102008 PostsJoined 05/29/2019
Posted 1 year, 2 months ago
Very cheap healing, potential healing and amazing alongside Xyrella. Will probably see play. Also it's a good option alongside Luminous Geode in order to setup a Bless OTK.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I don't know how, but at some point this will just break the meta and get nerfed.
I mean, look at it. Its basically draw 2 at least for 1 mana anywhere near the mid game. Even in the early game there's enough contrivance for this to at least draw 1 card. And for 1 mana, that's insane.
Sweet sweet Priest card draw, how much do I need you.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
does it draw for each damaged? i was under the impresion that it would draw one card no matter what.
It heals all for 3, which means both sides.
It'll only draw if after healing for 3 there are still injured. So if you play this on one when both sides are still at full health, you dont draw any cards.
CaroChampion of the Frozen Wastes 21002146 PostsJoined 03/12/2020
Posted 1 year, 2 months ago
The wording definitely confuses people as some say it draws 1 card only, others say a card is drawn for each minion still damaged. I'd say it's a the former, coz it specifically says any still damaged, so 1 card draw only. Definitely fair and only to be used in control priest, seeing as it heals all characters, including your opponent's minions and face
Priest needs that kind of massive draw, maybe combo priest can shine like years ago.
Wait, are we certain that it allows you to draw more than one? The way I read the card, if any character is still damaged, you'd draw 1 card all together Hope I'm wrong
Edit: reading a few more comments reassured me - I am not the only one having this interpretation for the wording
Struggle with Heroic Galakrond's Awakening? I got your back :
Reading above made me second guess the meaning of the text - do we believe it makes player draw for every injured minion left or does it trigger once for any number of them?
Reading above made me second guess the meaning of the text - do we believe it makes player draw for every injured minion left or does it trigger once for any number of them?
The way I read it, it's only one card no matter the number of damaged characters. Also, it would be a little OP for 1 mana otherwise.
GoddammitDontShootMeChampion of the Frozen Wastes 18951283 PostsJoined 06/03/2019
Posted 1 year, 2 months ago
I don't think I can complain about a 1-mana 3 health AoE heal. Just play it when it will help you more than the opponent. And you'll almost certainly draw a card if you don't play it too early.
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Nice callback to Light of the Naaru. Not sure this alone will make a midrange buff Priest work, but the card draw makes it a solid enough choice for any Control builds (should they exist)
I tried having fun once.
It was awful.
Priest needs that kind of massive draw, maybe combo priest can shine like years ago.
By The Holy Light!
Yeesh, priest is not gonna have any problems drawing cards this expansion that's for sure.
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Very cheap, and you probably never will have a problem getting the effect to work. Might just see play as a 1 mana heal your hero for 3 and draw a card.
Very cheap healing, potential healing and amazing alongside Xyrella. Will probably see play. Also it's a good option alongside Luminous Geode in order to setup a Bless OTK.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Wow great card.
Potentially massive amount of draw for only 1 mana. Also a cheap aoe heal, which makes this very strong.
I don't know how, but at some point this will just break the meta and get nerfed.
I mean, look at it. Its basically draw 2 at least for 1 mana anywhere near the mid game. Even in the early game there's enough contrivance for this to at least draw 1 card. And for 1 mana, that's insane.
Sweet sweet Priest card draw, how much do I need you.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
does it draw for each damaged? i was under the impresion that it would draw one card no matter what.
It heals all for 3, which means both sides.
It'll only draw if after healing for 3 there are still injured. So if you play this on one when both sides are still at full health, you dont draw any cards.
Guys chill. This only draws one card max
The wording definitely confuses people as some say it draws 1 card only, others say a card is drawn for each minion still damaged. I'd say it's a the former, coz it specifically says any still damaged, so 1 card draw only. Definitely fair and only to be used in control priest, seeing as it heals all characters, including your opponent's minions and face
TREMBLE before.... the most legendary dragon that ever existed!
yes of course XD but i think it will draw one card if there are still injured, not one for each.
Wait, are we certain that it allows you to draw more than one?
The way I read the card, if any character is still damaged, you'd draw 1 card all together
Hope I'm wrong
Edit: reading a few more comments reassured me - I am not the only one having this interpretation for the wording
Struggle with Heroic Galakrond's Awakening? I got your back :
Reading above made me second guess the meaning of the text - do we believe it makes player draw for every injured minion left or does it trigger once for any number of them?
The way I read it, it's only one card no matter the number of damaged characters. Also, it would be a little OP for 1 mana otherwise.
I don't want this to be good.
Chumbawumba is the worst band name.
I don't think I can complain about a 1-mana 3 health AoE heal. Just play it when it will help you more than the opponent. And you'll almost certainly draw a card if you don't play it too early.