A new Common Paladin Weapon, Cavalry Horn, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Fractured in Alterac Valley!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
I get what they're going for but I feel like it might be a bit too slow. It essentially means not running minions in Paladin until you find this (or commencement), which is a strategy that works in Warrior because of their premium removal, but probably is a lot weaker in Paladin due to their limited removal. Paladin also doesn't have Rattlegore or Troublemaker.
I tried having fun once.
It was awful.
Love me some Big Paladin support, but I think that deck will not be very good and we might not even play this in it, because of the anti-synergy with Lightforged Cariel which will go into any slow paladin deck.
BIG paladin will probably use it, but it feels really akward alongside Lightforged Cariel. Not sure if it actually sees play because of that.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Big Paladin mana cheat.
Good in Big Paladin, but probably doesn't see play due to better Paladin archetypes.
Probably too slow. We're looking at a turn 6 summon, and its from the hand mind you, so you can't play stuff like first day of school and you actually need a minion in your hand for this to work at all. And your opponent can easily guess whether you do have minions in your hand, because you'd be grasping at a 5 mana 3/2 weapon, not swinging.
But in big pally, it might see some play, if only because its still cheating something out on turn 6 with full mana crystals. That might count for something.
Good big paladin support but the fact it's a deathrattle can hamper the efficacy. Great if played prior to Cariel's hero card. Very poor if you draw it after. Meaning that it is most likely a dead card in most matchups unless paladin's have/find a way to tutor out weapons. (Maybe selfless sidekick? But that's still kind of bad)
<Your Ad Here>
The clarion call of the Alliance skipping every objective and going straight to Drek’thar.
Struggle with Heroic Galakrond's Awakening? I got your back :
You'd have to play Cavalry Horn before Lightforged Cariel or it's a dead card in hand, coz no sane person would destroy The Immovable Object. The stats for the mana cost are also a bit lackluster, so if big paladin does rise from the ashes, this weapon might not even make the cut
TREMBLE before.... the most legendary dragon that ever existed!
It is the mana cheat everyone was looking for when they revealed those expensive minions for paladin but it feels a bit too expensive to be played at 5 with those stats. I kind of feel that it should've been battlecry.
Maybe after librams rotate a big paladin would want this. There are too many better things to do.
Chumbawumba is the worst band name.
I have no idea what you might want to summon with this.
Solid Big Paladin support, but honestly probably kind of weak. The deathrattle is honestly not that bad - compare this to Sigil of Reckoning and it looks pretty similar - so long as you swing with it on turns 5 and 6, you're cheating a minion out of your hand a turn after playing this. The issue, though, is that there just aren't that many minions you'd really be excited to pull from this (particularly since it pulls your lowest cost minion). Templar Captain would certainly be great, and Brasswing would be solid, but there are lots of minions you'd probably run in that deck that wouldn't have quite the same immediate impact on the board at turn 6. All in all, I'm not convinced this archetype will take off, but this could be a staple if it does.
Less thrilled about this given that the majority of minions that the common meta has for Paladin rely on Battlecries
Very powerful big paladin support, summoning from hand enable make something else in the same turn
This is one of the few cards in the set that I don't think are going to be played. Turn 5 play and then breaking it the next turn to get a minion down is tough. You would want a large minion that doesn't have a battlecry to miss out on. I just don't see this being worth it in big paladin.
Unfortunately, common sense isn't as common as it should be.
Good for Big Paladin, giving them some initiative and removal while also enabling their expensive minions. This is obviously a staple for Big Paladin regardless of the deck's power level. The more aggressive the meta is, the less viable Big Paladin will be. My guess is that we're looking at a high Tier 3 deck.
I have spoken.
Hate drawing your minions you were hoping to summon off of Commencement? Now you can cheat them out!
Hey, you heard about that Mario guy?
Feels kind of awkward to use. I totally get the intent, but it seems quite weak nonetheless.
Welcome to the site!
You must be signed in to leave a comment. Sign in here.