A new Common Warlock Spell, Fiendish Rites, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Impferno has seen zero play and this card is not really different from it.
I guess it will all come down to how much Galakrond will be good
the 2 warlock invoke cards seem really weak, wonder what is the galakrond hero power for warlock it's better be good.
if not it feels bad warlock gets bad cards every expansion..
FYI every time you Invoke Galakrond, you summon 2 1/1 imps. So this card is basically Landscaping, but with the chance of buffing your ither minions as well.
This ain't no place for a hero
Quote From PopeNeiaFYI every time you Invoke Galakrond, you summon 2 1/1 imps. So this card is basically Landscaping, but with the chance of buffing your ither minions as well.
so you summon a 2/1s with this card, right? then it's fine if it hits other minions as well it's not really bad.. also it might pair with other imp based cards we saw before.. the warlock theme seem to be swarming imps on board.
This card is actually pretty fine. Not good, but possibly good enough because Warlock needs something to do.
Meh on its own, but if you already have a board, it can be a good tempo play.
Never netdeck, craft Whizbang instead!
another really weak invoke cards for warlock... why blizz? why??
Not great, but decent enough for an Invoke card in a "Galakrond Zoolock" deck. But unfortunately doesn't look like Galakrond really fits the Zoolock archetype so not sure how much this will actually see play.
Interesting spell, especially because of the invoke power! The question is if it activates before or after the imps are summoned.
Quote From mayhernInteresting spell, especially because of the invoke power! The question is if it activates before or after the imps are summoned.
I think that summon after invoke.
Zoolock will be a thing for sure.
By The Holy Light!
Looks kinda lame but might work well enough in Zoolock.
Quote From UVEQuote From mayhernInteresting spell, especially because of the invoke power! The question is if it activates before or after the imps are summoned.I think that summon after invoke.Zoolock will be a thing for sure.
Firstly imps are summoned, then the buff happens. Decent card for zoolock, although I doubt it'll see much play (especially that warlock's galakrond is pretty bad)
Don't like It very much, but I suppose will be unswappable in Galakron Warlocks.
An auto-include in Galalock, but how good is that deck, really? At the moment I just don't see it. Goes well with Darkshire Councilman, at least.
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As I said in all my galakrond related card reviews, this package is a sleeper. It might not see play right away, but as soon as rotation hits, every one is going to hate this card.
It also reminds me of power of the wild when you play it after quest completion. And this one doesn't need you to complete the quest.
I´m not very impressed. While I like the fully invoked Warlock card that draws 3, the invoking cards in Lock are really underwhelming.
Just seems like a win more card but with not that more payoff.
Similarly to Dragonblight Cultist this might be staple in Zoo decks, which is what their Galakrond seems to aim towards. But on its own, it doesn't seem too powerful. Wait and see I guess.
Invoke first makes this minimally a 3 mana for two 2/1's and +1/0 to other minions. I think it will see play, just not sure how strong this zoo-Galakrond-lock will be.
Possible only will work in zoo invoke decks, but it's still not so strong, but at least have a good sinergy with the Galakrond hero power.
I'm sorry for my bad english :)
I don't want more imps Blizzard. I want Dragonlock.better you show some dragon related cards for warlocks. We need creative stuff. Not little green imps.
I think this one won't make the cut. I hope there are some neutral invoke cards which summon tokens. 3 mana is too much.
This card is a way bigger bummer than the other Invoke card. It does buff the two tokens, but its not like they have Charge or even Rush. They are just 2/1 for 3 mana. Buffing your other guys is interesting but the value of buffing 6-7 attack minions means the other side of the card, the invoke, is negated. And +1 attack on 1-3 minions plus a couple 2/1s isn't that exciting. The card will probably be played, and it will be fine, but its definitely not a game breaker.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
the only thing fiendish about this is the mana cost. 1/1s aren't that powerful, almost every class has access to some sort of 1-damage AoE
I tried having fun once.
It was awful.
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