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Given the current styles of Mage we know this already has a home. Is making a bunch of 5/5 what you want to do? Probably. Is it generally save to play this on turn 3 on an empty board and expect to to live? Probably. That means you can easily start snowballing this. The elemental tag doesn't do much in standard, but does do a lot in wild potentially. I can see this being one of the highest winrate when played cards that has a much worse when drawn winrate because there will be times you just never get to play it for value and you hold onto it and lose.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
DelkoHSChild of Galakrond 280284 PostsJoined 05/28/2019
Posted 2 weeks, 4 days ago
Well Flamewaker will go away when the new expansion comes so they can only join forces in Wild. This card is pretty good; solid stats for a 3-drop and an abusable effect. Could fit some new sort of Quest Mage maybe? Nice to see some new Elementals in the set as well.
Shouldn't be too difficult to make use of. Mages love their 1-mana spells. Getting 12/15 in stats on turn 5 spread across 3 bodies doesn't sound too shabby. Seems to get a lot weaker the later you draw it though.
This is an excellent card for Cyclone Mage - the effect is obviously very good, but the Elemental tag and low cost mean you will almost certainly see a ton of value off it while also presenting a "must remove" target for your opponents, leaving you room to tempo off even a single good turn. Expect this to be an anchor card moving forward in that deck.
It's decent, but people tend to forget Cyclone Mage FUCKING DIED after they nerfed CC.
It has potential because Sandbinder can tutor it alongside Cyclone.
I'M assuming it only counts spells cast after it was played so no Elemental Evocation shenanigans.
The earliest Mage can really snowball with this is turn 5 and that's assuming they also drew Apprentice, Evocation, Cyclone and a couple other cheap spells....which just sounds like a worse version of current Flamewaker Mage (which is garbage)
I don't believe the hype, probably going to end up as a meme deck
Well Flamewaker will go away when the new expansion comes so they can only join forces in Wild. This card is pretty good; solid stats for a 3-drop and an abusable effect. Could fit some new sort of Quest Mage maybe? Nice to see some new Elementals in the set as well.
This is literally Flamewaker replacement. Instead of damage, it gives board. In a sense, It's more balance and can make the current mage playstyle much more consistent, especially with the sidequest that summons a dragon.
At first glance this looks kinda promising, but compare it to Dragon Soul, a card which does almost the same thing but is harder to kill: that card saw zero play even when pre-nerf Razakus priest was the deck to beat.
Less impactful tho (and with a threshshold before synergy), and that's why it will be ok or maybe even good in Standard but off-meta (at best) in Wild.
Dragonsoul was never really good enough, but maybe attaching it to a 2/5 body and putting it into the Mage class (where Cyclone Mage is a playable deck) could make this useful. Unlike Priest, Mage has much more proactive/tempo-oriented spells, so this could be a much more powerful effect in that circumstance.
It's decent, but people tend to forget Cyclone Mage FUCKING DIED after they nerfed CC.
It has potential because Sandbinder can tutor it alongside Cyclone.
I'M assuming it only counts spells cast after it was played so no Elemental Evocation shenanigans.
The earliest Mage can really snowball with this is turn 5 and that's assuming they also drew Apprentice, Evocation, Cyclone and a couple other cheap spells....which just sounds like a worse version of current Flamewaker Mage (which is garbage)
I don't believe the hype, probably going to end up as a meme deck
Cyclone Mage did die when they nerfed CC...and then it resurfaced when they brought Flamewaker back from the dead. The deck is generally still pretty strong (although fairly high-roll dependent) it just needs SOMETHING to give it a clear win condition. First it was CC, then Flamewaker, now potentially this.
I don't expect this will be a T1 deck (original Cyc Mage wasn't either) but I would bet it'll be somewhere between high T3/low T2 once someone who really wants to make it work tweaks out a viable decklist.
most of the time you wont play this on curve, and if you are casting 3 spells, then you will need at least 3 mana (unless you happen to have a sorcerers apprentice on the field). So most of the time this will only come out on at least turn 6. At that point in the game a 2/5 probably won't survive more than a turn, especially when your opponent has so much incentive to kill it.
If you only get one 5/5, then you still got a 5/5 and a 2/5 for 3 mana. That is a pretty good deal. Keep in mind that you can only generate one 5/5 each turn (nevermind, I was mistaken), and this will only happen on at least turn 6, and you will probably have to end up getting less than ideal value for your spells.
Overall, this is a 3 mana 7/10 that requires a lot of cards and setup. It isn't bad, or game breaking, it is interesting, and I am curious to see if we will end up getting a good miracle mage that this can fit in. We already have mana cyclone mage, but that isn't the best deck right now.
This card has potential, but there ha to be just the right deck for it.
First rule of the English language: Their our know rules.
If you only get one 5/5, then you still got a 5/5 and a 2/5 for 3 mana. That is a pretty good deal. Keep in mind that you can only generate one 5/5 each turn, and this will only happen on at least turn 6, and you will probably have to end up getting less than ideal value for your spells.
Is that true? That's NOT how Dragon Soul worked (see the Disguised Toast vid below - he plays 6 spells on turn 5 and gets 2 dragons) so it would be weird for this to play differently...
This will work wonders with cyclone mage! Instead of relying on spells only, cyclone mage can have some physical minions to put more pressure. Good stuff!
Keep in mind that you can only generate one 5/5 each turn, and this will only happen on at least turn 6, and you will probably have to end up getting less than ideal value for your spells.
umm yeah u candefinitely summon more than one in a turn
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Given the current styles of Mage we know this already has a home. Is making a bunch of 5/5 what you want to do? Probably. Is it generally save to play this on turn 3 on an empty board and expect to to live? Probably. That means you can easily start snowballing this. The elemental tag doesn't do much in standard, but does do a lot in wild potentially. I can see this being one of the highest winrate when played cards that has a much worse when drawn winrate because there will be times you just never get to play it for value and you hold onto it and lose.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
My first thought of this card: NOOOOOOO, NOOOOOO, God pls NOOOOOOO!!!
gosh, when Flame Waker isn't annoying enough.
This card will definitely be seen play with cheap spells from mage
Well Flamewaker will go away when the new expansion comes so they can only join forces in Wild. This card is pretty good; solid stats for a 3-drop and an abusable effect. Could fit some new sort of Quest Mage maybe? Nice to see some new Elementals in the set as well.
Shouldn't be too difficult to make use of. Mages love their 1-mana spells. Getting 12/15 in stats on turn 5 spread across 3 bodies doesn't sound too shabby. Seems to get a lot weaker the later you draw it though.
This card is excellent.
Mage dragon soul with a body. Jaina DK is pleased.
This can be elemental evocationed out which makes this scary goo
Dragon soul in the dragon expansion but it summons elementals instead. Bold move bold move.
I am a chicken from the kitchen and I ain't kidding, although nothing is written.
This is an excellent card for Cyclone Mage - the effect is obviously very good, but the Elemental tag and low cost mean you will almost certainly see a ton of value off it while also presenting a "must remove" target for your opponents, leaving you room to tempo off even a single good turn. Expect this to be an anchor card moving forward in that deck.
Was the priest weapon any good? No, it was awful.
Is this better? Slightly but not that much. Easier to fullfill the requirement in casino mage yet easier to destroy than a weapon.
-=alfi=-
It's decent, but people tend to forget Cyclone Mage FUCKING DIED after they nerfed CC.
It has potential because Sandbinder can tutor it alongside Cyclone.
I'M assuming it only counts spells cast after it was played so no Elemental Evocation shenanigans.
The earliest Mage can really snowball with this is turn 5 and that's assuming they also drew Apprentice, Evocation, Cyclone and a couple other cheap spells....which just sounds like a worse version of current Flamewaker Mage (which is garbage)
I don't believe the hype, probably going to end up as a meme deck
I tried having fun once.
It was awful.
This is literally Flamewaker replacement. Instead of damage, it gives board. In a sense, It's more balance and can make the current mage playstyle much more consistent, especially with the sidequest that summons a dragon.
At first glance this looks kinda promising, but compare it to Dragon Soul, a card which does almost the same thing but is harder to kill: that card saw zero play even when pre-nerf Razakus priest was the deck to beat.
Another Flamewaker-style card.
Less impactful tho (and with a threshshold before synergy), and that's why it will be ok or maybe even good in Standard but off-meta (at best) in Wild.
Dragonsoul was never really good enough, but maybe attaching it to a 2/5 body and putting it into the Mage class (where Cyclone Mage is a playable deck) could make this useful. Unlike Priest, Mage has much more proactive/tempo-oriented spells, so this could be a much more powerful effect in that circumstance.
Cyclone Mage did die when they nerfed CC...and then it resurfaced when they brought Flamewaker back from the dead. The deck is generally still pretty strong (although fairly high-roll dependent) it just needs SOMETHING to give it a clear win condition. First it was CC, then Flamewaker, now potentially this.
I don't expect this will be a T1 deck (original Cyc Mage wasn't either) but I would bet it'll be somewhere between high T3/low T2 once someone who really wants to make it work tweaks out a viable decklist.
Also the new side quests works well with this card u can legit just DUMP HUGE stats on the board earl
most of the time you wont play this on curve, and if you are casting 3 spells, then you will need at least 3 mana (unless you happen to have a sorcerers apprentice on the field). So most of the time this will only come out on at least turn 6. At that point in the game a 2/5 probably won't survive more than a turn, especially when your opponent has so much incentive to kill it.
If you only get one 5/5, then you still got a 5/5 and a 2/5 for 3 mana. That is a pretty good deal. Keep in mind that you can only generate one 5/5 each turn (nevermind, I was mistaken), and this will only happen on at least turn 6, and you will probably have to end up getting less than ideal value for your spells.
Overall, this is a 3 mana 7/10 that requires a lot of cards and setup. It isn't bad, or game breaking, it is interesting, and I am curious to see if we will end up getting a good miracle mage that this can fit in. We already have mana cyclone mage, but that isn't the best deck right now.
This card has potential, but there ha to be just the right deck for it.
First rule of the English language: Their our know rules.
I am calling it now: People on all forums will BEG that Sorcerer's Apprentice gets HoF'd
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
Is that true? That's NOT how Dragon Soul worked (see the Disguised Toast vid below - he plays 6 spells on turn 5 and gets 2 dragons) so it would be weird for this to play differently...
https://youtu.be/VDc15bWkees?t=218
Looks good... And sadly, it's just another tool for cyclone mage. Three expansions in a row there is support for one archetype...
Help me get counseling for my suicidal starving hyenas.
This will work wonders with cyclone mage! Instead of relying on spells only, cyclone mage can have some physical minions to put more pressure. Good stuff!
Another good card for cyclone mage. It replaces a flamewaker, the effect is Strong and easy to activate.
Never netdeck, craft Whizbang instead!
umm yeah u candefinitely summon more than one in a turn