'Summon' inconsistencies [Unseal the Vault]

  • Nuagoo's Avatar 120 52 Posts Joined 06/12/2019
    Posted 1 week, 3 days ago

    So I just played Quest Hunter and encountered a very peculiar (in my opinion) inconsistency:

    • Leeroy Jenkins accounts for 1 summon, though stating 'summon 2 minions for your opponent'
    • Any cards your opponent plays, that summon minions for you, count towards your Quest

    My question is WHY?

    Apparently 'summon' is NOT dependent on the actual player summoning minions (otherwise the opponent summoning minoins shouldn't count) but 'players' (?) summoning minions?

     

    1
  • Hydrafrog's Avatar Gul'dan 350 224 Posts Joined 05/28/2019
    Posted 1 week, 3 days ago

    I noticed that as well, but... hey... Blizzard isn't exactly known of consistency. 

     

    0
  • CableKnight's Avatar Content Squad Rexxar 310 161 Posts Joined 03/14/2019
    Posted 1 week, 3 days ago

    My guess would be that the game is only looking for how many minions are added to your side of the game board,  not how many minions the player summons in general.That is also why Faceless Corrupter only counts for one.

    Gosh dang it, cards bad.

    4
  • ARES's Avatar Derpy Elf 235 178 Posts Joined 06/01/2019
    Posted 1 week, 3 days ago

    Totally agree. While the priest quest counts anduin healing the ennemy properly, the hunter quest and side quest mechanics seems sloppy as hell and full of inconsistencies

    ARES summons Erymanthian Huffer.

    ARES declares attack with Huffer .

    Adonis' hp reached 0. ARES wins!

    1
  • Nuagoo's Avatar 120 52 Posts Joined 06/12/2019
    Posted 1 week, 3 days ago

    Pretty likely so. Still the In-Game description is very much misleading...

    0
  • DoubleSummon's Avatar 495 729 Posts Joined 03/25/2019
    Posted 1 week, 3 days ago

    Well at least it's implemented in the most fair way.. imagine playing leeroy and advancing your opponent's quest, also leeroy is good enough in quest hunter as well so buffing that interaction is also totally not needed..

    0
  • Yusuke's Avatar 170 129 Posts Joined 06/02/2019
    Posted 1 week, 3 days ago
    Quote From CableKnight

    My guess would be that the game is only looking for how many minions are added to your side of the game board,  not how many minions the player summons in general.That is also why Faceless Corrupter only counts for one.

    Faceless Corrupter don't summon a new one, but he transforms an existing one. It would be weird, if you get a second count you already got for the usual 1/1 you had on the board. This is fine and consistent.

     

    Quote From Author
    Quoted Text
    Quote From Author
    Quoted Text

    Works as intended, you summon the minions for your opponent, not for you. That's why you don't get the quest count. Why should the quest condition consider the summoning for your opponent?  I don't understand and it has nothing to do with consistency.

    Quote From Author
    Any cards your opponent plays, that summon minions for you, count towards your Quest

    Because you get minions on your board that's why it counts. Why shouldn't it? I don't understand your problem.

    2
  • Nuagoo's Avatar 120 52 Posts Joined 06/12/2019
    Posted 1 week, 3 days ago

    Pretty sure you DO advance your opponents quest by playing Leeroy...

    2
  • Nuagoo's Avatar 120 52 Posts Joined 06/12/2019
    Posted 1 week, 3 days ago

    This can be pretty much summarized by 'who summons a minion' and hence who should benefit by a summon. There are several minions summoning tokens for you and/or your opponent. So which of these summons should count towards your quest? That's the question at hand.

    1
  • DoubleSummon's Avatar 495 729 Posts Joined 03/25/2019
    Posted 1 week, 3 days ago
    Quote From Nuagoo

    Pretty sure you DO advance your opponents quest by playing Leeroy...

    It does? I missed your second point probably :/ (read too fast) well it's a rare scenario when was the last time you saw your opponent play leeroy and you didn't die?

    guess it just counts your side of the board in summon and corrupter is not a summon but a transform and that doesn't count.

    0
  • Nuagoo's Avatar 120 52 Posts Joined 06/12/2019
    Posted 1 week, 2 days ago

    It doesn't... Just tried it -_-

    0
  • Meenz's Avatar 170 88 Posts Joined 06/17/2019
    Posted 1 week, 2 days ago

    I saw someone playing paladin and was shocked when brazen zealot got a buff when a friendly minion was magnetised, but not the case for Hunter quest

    0
  • Bystekhilcar's Avatar 155 142 Posts Joined 09/02/2019
    Posted 1 week, 2 days ago

    Honestly the main reason for issues like this is simply keeping card text clean. Blizzard have always held a design philosophy with Hearthstone that certain things simply won't be stated in any depth in the client simply because it would lead to UI cluttering.

    What's actually happening when you play something like Leeroy, rather than you summoning the whelps, is you force your opponent to summon whelps. But that would lead to multiple lines of additional game text to explain what's happening, and the cases in which that actually matters are absolutely tiny. So, they leave it unexplained because to even encounter it you're going to need a specific, niche set of legendaries - and when it happens once, you then know the interaction going forward anyway.

    I support that philosophy from a game design perspective, personally. Though the card game purist in me hates it, because I'm used to physical games where the card text has to be read in fine print to understand perfectly.

    I see you when you're sleeping; I'm gone before you wake

    I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake

    1
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.