A new Legendary Neutral Minion, Sky Gen'ral Kragg, has been revealed!
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Do sidequests count for the battlecry?
A puzzle box? What does it say? ... Yogi-Saffron something... sure, let's open it, what is the worst that could happen?
I think this works with sidequests as well btw.
Seems really good in questhunter and quest shaman.
Thats totally questhunter support. maybe the warrior quest will become viable in a midrange pirate deck.
Captain my Captain...I'M really not sure how to use you.
Granted, it'S a pretty strong play in any quest deck and my Quest HUnter will definitely try running it...but it really isn't all that flashy.
There aren'T really a lot of Quest decks at the moment, are there?
I tried having fun once.
It was awful.
The Parrot doesn't have Rrrrrrrush?
Pretty weird card TBH. Like, sure, it's worth the mana if you're already playing quests anyway but it's not particularly synergistic with any of them except shaman's and I suppose Righteous Cause. Doesn't go in pirate warrior either because that deck doesn't run quests.
An odd card for sure, especially considering that as a Captain Kragg clearly was a pirate tribal lord.
That's a whole lot of tempo for just 4 mana.
And the quest can already be completed? SOLD!
It's even worth reconsidering side quests for decks that didn't already use them.
Question - Does your deck play a quest?If yes, then play this card.If no, then don't play this card.
I can't imagine the universe where you don't play this card if you're playing a quest. its just plain good.
Auto-include in my Fire Plume's Heart deck. I get to tick off another Taunt minion, and I get a Huffer with Rush?
Hell yeah, I'll take it.
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Quest synergy? nice.
Battlecry for battlecry shaman, Check.
Taunt, and or removal: Check.
Welp do i need to say anything else? Pretty sure this will be a must-include for most quest decks. (Also it has a lot of synergy with old quest decks. Mainly the old warrior "Play Taunts" Quest.)
I'm inclined to think it doesn't count with Sidequests, considering sidequests and quests have different keywords and this card reverences the QUEST keyword... BUT the HS team is often inconsistent with this, considering Questing Explorer DOES works with sidequests, despite also only referencing the QUEST keyword... so will know when it drops i guess...
Honestly, no matter if it does or does not work with Sidequests, they should make thing more clear by changing the effect text of older cards/this card to clear off future confusion.
Interesting one. Neutral legendaries should not be underestimated, since they can supplement and/or turn on a specific deck, but in multiple classes. I am looking forward to see who will be the pirate deck of this year.
*i hate pirate decks (I've stopped playing HS at the beginning of Mean streets with the rise of pirate warrior, the nerf to the buccaneer was not enough!)
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I'm inclined to think it doesn't count, considering sidequests and quests have different keywords and this card reverences the QUEST keyword... BUT the HS team is often inconsistent with this, considering Questing Explorer DOES works with sidequests, despite also only referencing the QUEST keyword... so will know when it drops i guess...
Seems like almost auto-include in any (side)Quest deck except maybe combo decks. Pretty strong card.
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Maybe it could enable some Tempo-Quest-Hybrids? You lose t1, but your t4 is gonna be great!
Or you could wait till t5 and play both.
It looks kind of weird, but still should be strong. Odd to see a more control pirate though, usually don’t expect something like that. Could work nicely with Ancharr, though I’m not sure if the nerf killed off that card or not
Who needs consistency when you could have fun?
Quote From YourPrivateNightmareCaptain my Captain...I'M really not sure how to use you.Granted, it'S a pretty strong play in any quest deck and my Quest HUnter will definitely try running it...but it really isn't all that flashy.There aren'T really a lot of Quest decks at the moment, are there?
Agree!! I think it will bump out hallazi (for me at least, because I don't want to craft it but I'll happily craft this!)
This card is super good and a big push for quest decks. It's a 4 or a 5 out of 5 easy. It's a ton of stats/tempo for 4 mana and it impacts the board offensively and defensively. Hiding a 4/2 behind a 3 hp taunt is strong when you're on the front foot. 4/2 rush and 2/3 taunt is also really strong when you're behind.
It also has synergy with the quest/quest reward of several of the quests.
It also has synergy with the hunter and paladin side quests.
not to mention the wild decks that also will love this.
None of the quest decks are in a top tier spot right now but they have strong potential to be later on, and this will be core in almost any of them. Druid and priest might be the only ones not to play it because anti-synergy (druid wants to float mana on 4 / priest doesn't want to dilute res pool)
Quote From duppieA bit of synergy with paladin but it's something (you can have essentially 3 rush 4/2s with the hero power reborn)
Don't really quite understand this. Emperor wraps (the hero power for quest paladin) creates a 2/2 of any friendly minion. It does not gain reborn.
As far as I can see, this will be included into quest paladin in the same manner Truesilver Champion is in there: to act as removal.
Corrupt the Waters first comes to mind. They are activators of each other.
I agree with Sinti, I'll prolly run this in any deck with a quest. Reminds me a bit of Zilliax in versatility.
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