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I like this a lot. It's great on an empty board as earlygame removal (which Warlock kind of lacks outside of the somewhat unreliable Nether Breath and the subpar Shadowbolt)
You can even use it with some egg synergies (I mean...just the one egg, but still).
Good enough now and might improve with more eggs (to the point where control Egglock might be a thing)
BrandonOld God Fanatic 13102008 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Good on empty board, dust otherwise. Don't see this getting any play. (Unless it's to activate an egg now that i think about it)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
I would agree that 3 damage for 1 mana is pretty tempting. It does help with the early game. Its not a matter of whether you play both Nether Breath and this card in, its just a clunky card in my opinion.
Can control/handlock be expected not to run early minions? Now that Mountain Giants out of the picture, I cant imagine why they wouldn't want to.
In your turn you can control which minions you have, you often have an empty board as control warlock if you are behind, you play this and THEN you play a minion.
If you trade your board, play this and then develop a minion this is great.
Good early game removal, espacially if the Warlock doesn't control any minions. Rather bad in the late game though, but Warlock has Plague of Flames to control the board in later turns.
Good removal, but we really have to wait and see if it requires you to have a minion as well. But with the Galakrond's imps - that should not be even that much of a downside - 66% chance to hit a 1/1 imp. Which can still make it worth it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
CivilKoboldServant of Illidan 315111 PostsJoined 07/02/2019
Posted 2 years, 10 months ago
I can't see this being good. Sure if you don't have any minions on board it's Holy Smite, which is super efficient, but even the slow Warlock decks have minions. This card needs at least two good eggs with 3 or less Health or else it's dead in the water.
Do Warlocks even want 1 Mana deal 3 to a minion these days? I don't think it's really in their strategy.
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ErodosCrossroads Historian 9351017 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.
linkblade91Global Moderator 16502258 PostsJoined 02/09/2019
Posted 2 years, 10 months ago
It's garbage. Holy Smite is better, hell Arcane Shot is better. I'm not damaging my board to inflict three damage to an enemy minion; if I'm gonna remove stuff, I'm going to blow up everything like a Warlock should lol.
if you could direct which friendly minion the damage applied to it'd be much stronger, as it stands you have the chance of killing a minion to kill an enemy minion
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If this can be played on empty board it's amazing, otherwise it's quite bad..
Holy Smite though.
I like this a lot. It's great on an empty board as earlygame removal (which Warlock kind of lacks outside of the somewhat unreliable Nether Breath and the subpar Shadowbolt)
You can even use it with some egg synergies (I mean...just the one egg, but still).
Good enough now and might improve with more eggs (to the point where control Egglock might be a thing)
I tried having fun once.
It was awful.
Good on empty board, dust otherwise. Don't see this getting any play. (Unless it's to activate an egg now that i think about it)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
Zoo always play a few tokens generator - in the shape of deathrattle eggs, for example - I could see something like that being used.
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It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
I would agree that 3 damage for 1 mana is pretty tempting. It does help with the early game. Its not a matter of whether you play both Nether Breath and this card in, its just a clunky card in my opinion.
Can control/handlock be expected not to run early minions? Now that Mountain Giants out of the picture, I cant imagine why they wouldn't want to.
In your turn you can control which minions you have, you often have an empty board as control warlock if you are behind, you play this and THEN you play a minion.
If you trade your board, play this and then develop a minion this is great.
1 mana is much more flexible than 2 mana.
Good early game removal, espacially if the Warlock doesn't control any minions. Rather bad in the late game though, but Warlock has Plague of Flames to control the board in later turns.
Good removal, but we really have to wait and see if it requires you to have a minion as well. But with the Galakrond's imps - that should not be even that much of a downside - 66% chance to hit a 1/1 imp. Which can still make it worth it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I can't see this being good. Sure if you don't have any minions on board it's Holy Smite, which is super efficient, but even the slow Warlock decks have minions. This card needs at least two good eggs with 3 or less Health or else it's dead in the water.
Do Warlocks even want 1 Mana deal 3 to a minion these days? I don't think it's really in their strategy.
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could be very situation as it is a 1 cost removal if you have no board..but if you're already leading the board this is useless.
Really good card. For control deck this is a 1 mana removal without any drawback
Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.
Great for control to remove those pesky 1-mana 1/3's. I question why this costs 1 mana when Holy Smite now does the exact same thing only better.
It's garbage. Holy Smite is better, hell Arcane Shot is better. I'm not damaging my board to inflict three damage to an enemy minion; if I'm gonna remove stuff, I'm going to blow up everything like a Warlock should lol.
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if you could direct which friendly minion the damage applied to it'd be much stronger, as it stands you have the chance of killing a minion to kill an enemy minion