A new Common Druid Spell, Nature Studies, has been revealed!
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Amazing card, Druids already likes playing spells because of Glowfly Swarm. A similar card to this is Haunting Visions, and it gets used a lot in Shaman, but Nature Studies is cheaper. also Nature Studies says YOUR NEXT SPELL. This means it carries over to your next turn! Very solid card that most likely will get used in most druid decks.
A very valid card for spell druid because of Kael'thas, but spell druid is not great at time of writing. If this expansion proceeds to make spell druid the best deck ever, please tar-and-feather me.
Has an interesting interaction with thaurissan, but reducing the cost of biology project is probably better.
I would lean on this not seeing play, just because druid isn't a class that really benefits from this kind of card generation.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
It's ok I guess, but there's really not much you can... do with it. Idk, decent spell/miracle druid support at least.
I think it's neat since you can trigger all your spellburst effects with just one. It can also discover its self probably so that's something?
Only a fool thinks they know everything. I admit that I know nothing
I love concept and art, but without dedicated support, this card can hardly find room in a deck.
I love cards like these. The thrill of RNG, compensated by a cost reduction to make that expensive card you got stuck with far more playable.
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Discover is probably the coolest mechanic in the game and I can see this card being used, not only for it, but as a discount as well.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I mean...is 0-mana discover a spell that good at the end of the day? I mean...yeah it is, but is it good enough to use a card slot on?
I tried having fun once.
It was awful.
The effect is nice, but I don't see why you would intentionally run this card in your deck instead of a better, more consistent card.
"Carrion, my wayward grub"
Decent potential. It's effectively 0 mana to get a spell since the cost reduction will cancel out the 1 mana cost of this spell. You don't even need to use the reduction on the card you Discovered, or play the spell on the turn you play this.
Could be good for Kael'thas Druids since it easily makes up for 2 of them 3 spells needed.
Very good for all the Spell Druid plays. Every 1-cost Druid spell and Treant decks are given an extra boost.
This card could be seen in future Ramp Druid decks. It has a solid curve if you play this on turn 1 and then turn 2 Wild Growth. It will be like Wild Growth never got changed at all! Overall, I think this card will fit in the Spell Druid decks with being able to discover other strong cards such as Overgrowth and Savage Roar.
Given that Spell Druid is a solid deck right now and only seems to be getting more support, I think this card will definitely see play. An effective 0-mana discover effect is very good, especially when you consider this next to Raven Idol, which also saw good amounts of play almost exclusively for its discover spell effect.
I can see this card being played mostly for the discount effect, since it doesn't seem like a 1 turn only thing. Slapping this on 3 can get you Glowfly Swarm one turn earlier, for example, while maintaining hand and spell size and possibly generating a resource fitting to your match-up.
Is that game breaking? I don't think so, but the board swings coming one turn earlier can definitely catch people off guard.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Golden portraits' progress (this will be easier to update after the new profile page goes live in-game):(19/Apr/20) Demon Hunter - 1; Druid - 548; Hunter - 589; Mage - 401; Paladin - 518; Priest - 338; Rogue - 337; Shaman - 557; Warlock - 480; Warrior - 483
This is kind of a great deal for Wild as it will allow Kael'thas to trigger easily.
This seems innocuous until you realize that Druid has a plethora of tricks that can turn that temporary discount into a permanent mana crystal. Wild Growth on turn 2, Overflow on turn 3, Nourish on turn 5... The only card which doesn't work on curve is Breath of Dreams. So, as has already been said, Ramp Druid loves this card.
Spell Druid and Token Druid players can slobber over this, too. BEEEES!!! (for anybody wondering, I've now had to figure out that there are four E's in that spell) can be played on turn 2, Glowfly Swarm on turn 4, and The Forest's Aid on turn 7. Not to mention, y'know, it preserves your hand size, discovers a spell, only costs 1 mana, and can discover itself. Exotic Mountseller's going back to college.
Make no mistake about it, while this looks small, it'll be incredibly impactful.
Just another piece of fodder for Kael'thas and making spell druid more prominent. I'm looking forward to seeing what else this will synergize with when more are disclosed.
I like the idea of the "studies" cycle. Simple discover spells work well with Auctioneer or any other spell matters cards. Cost reduction nice too so you can more reliably play the card you pull.
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Hey there, Primordial Glyph! What are you up to these days? I see you and Haunting Visions had a baby! How cute.It's a combo of these two cards because the discount is not just this turn, but it's on the next spell you cast, not just on the discovered card. And all three can discover themselves and immediately recast for free to try again.
I never lose, I just win at having fun.
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