A new Common Neutral Minion, Wandmaker, has been revealed!
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Ok card to get cheap spellburst activators.
I think that is not worth in constructed, but can be good in arena.
By The Holy Light!
I like this a lot, it's way faster than Spellkin and goes into a lot more decks (Spell Mage, Quest Shaman, potentially even Demon Hunter)
I tried having fun once.
It was awful.
Small, useful, flexible.
Kind of reminds me of the lackeys. It is a small, okay-ish minion that adds another small resource to your hand. I think people will play this card for the same reason they played Cobalt Spellkin, the pool of 1-cost spells is limited enough you can safely add it to your deck and kind of know what you are going to get out of it. Only a 2 mana 2/2 is a lot easier to play than a 5 mana 3/5.
"Carrion, my wayward grub"
It's like a mini Cobalt Spellkin (and not a dragon). I like it, can also help to set up for cool turns in Spell mage.
But why would you by something from her, if you don't know what you're getting?
Maybe in mage cause most 1 cost spells there are quite good but apart from that nah..
Need to see more mage cards to decide.. but the dual rogue/mage discover one is much better.
I think this along with Cobalt Spellkin will make it into a Mozaki combo deck where you generate a ton of 1-cost spells and then pop off with Mozaki to kill the opponent. Otherwise, a pretty neat card that also might support some battlecry + spell Shaman deck.
I loved Cobalt Spellkin when it was released and I try to find room for that minion in any deck that I want to play cheap spells in.
Being able to generate a 1 mana spell for 2 mana isn't terrible, in fact depending on the class it's really good -
Paladins have their secrets, Mages have the side quests and cheap removal, Rogues have various tools that generate cards, Demon Hunters have Twin Slice and Mana Burn, etc.
But when placing this minion in your deck you'll also need to look at the library of 1 mana spells available to your class and see if there's anything you'd have to be given - like a sidequest that doesn't have synergy with your deck, or a spell that removes all minions from your side of the board.
In a lot of cases it will probably be better to just slot in those 1 drop spells instead of this guy, but if you're looking for spell generation and RNG then he'll be a shoe in for sure
Hm slots into wild q mage nicly
Half of a spellkin. Probably not great going of how much play spellkin sees.
Unlikely to go anywhere as far as I see it.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
So a non-dragon cheaper Cobolt Spellkin. I'm sure there can be some good uses for it.
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Quote From DarkFrostXIt's like a mini Cobalt Spellkin (and not a dragon). I like it, can also help to set up for cool turns in Spell mage.
That is non-trivial. I am not sure Cobalt Spellkin would be run as much if it had no tribe.
A puzzle box? What does it say? ... Yogi-Saffron something... sure, let's open it, what is the worst that could happen?
Probably more of an arena card, but looks like it could be decent enough in constructed
Who needs consistency when you could have fun?
Spellburst support. But if you want to trigger your spellburst - I guess there are more suitable cards for every class. I am not convinced by this one.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This is a really nice card as a common. I dont imagine it will find its way into many established decks, but as a cheap card generator and something to play early, it is definitely playable and by no means bad, it just isnt really doing anything specific for you.
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Nice. More mana efficient than Cobalt Spellkin, but less body. I'd use it.
"Be excellent to each other." -Bill and Ted
Its just a smaller cobalt spellkin.
And that's good enough honestly. If getting spells is the game, then this is perhaps even better than the former.
It's actually not too bad. It's actually a pretty good 2-drop for decks that like their spells, especially small spells. For certain Spellburst effects, it's not too bad as it will give you a cheap spell to activate them, and 1-Cost spells are generally pretty decent in most classes.
It's not good for every deck obviously, but it's definitely playable somewhere.
Pretty good! Could fill out some decks in standard depending on the class, probably an easy pick in arena.
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