A new Legendary Paladin Minion, Turalyon, the Tenured, has been revealed!
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On one hand this is a great lategame bomb that needs to be dealt with or it invalidates all future trades for your opponent.
On the other hand it costs 8-mana.
In either case it's a great drop from Lightforged Crusader (especially on curve)
is probably still a better choice in terms of removal
I tried having fun once.
It was awful.
I'm fairly sure that in most cases this is just a 3/12 with poisonous and rush.
Paying 8 mana to remove a single minion is probably too slow for most paladin decks.
This post is discussing the wild format.
Strong card, but paladin needs more offensive cards, and this is one big defensive card that comes a little too late.
Its one of those cards that doesn't win you the game, but when stolen by priest can win the game for them.
Amazing how most paladin cards work like that isn't it.
Seems bad to me, damn too slow and also competes with Tirion Fordring as a late game minion (which is just better) and single card removal? at 8? seline is already quite mediocre itself dunno at least not all legendaries are good which is.. great since you need to craft less of them.
hoping for good dual class paladin legendaries then..
That's the first rush paladin minion, isn't it?
Quote From ElfensilverThat's the first rush paladin minion, isn't it?
That card seems good as a control/duel tool.
With 12 health can trade 4 Minions by itself, and paladin have access to several buffs and heals.
Its a must remove for the enemy, and 12 health is hard to kill.
By The Holy Light!
If I understand well the effect is BEFORE the attack. So, when played, it kills a minion and leaves a 3/9 body in the field. Not so bad after all ...
I am 67 years old and still reach Legend
This card is pretty good, but not great. If a control paladin or slower midrange paladin exists I can see this being played in this, but it won't carry any type of archetype by itself.
Quote From Grumpy000If I understand well the effect is BEFORE the attack. So, when played, it kills a minion and leaves a 3/9 body in the field. Not so bad after all ...
Otherwise it would be extremely lame.
This is so good for Big Paladin, and while that archetype is not doing hot, this card definitely helps that archetype. Duel! is especially nutty, completely nullifying the opponent's minion AND being able to attack the second target. Even with Nozdormu the Timeless, this can be played much earlier, having more impact.
Outside of that though, it does seem a bit weaker, but still decent as a way to deal with one minion. Still, you'd want that guy in Big Pally.
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
So, now you can get this off Zephry's when played on 10mana instead of Tirion or Natalie? I wonder how good it will be then...
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Quote From EmptynessSo, now you can get this off Zephry's when played on 10mana instead of Tirion or Natalie? I wonder how good it will be then...
No. Zephrys only offers Basic and Classic cards. People will have to find out how good it is by putting the card in their decks
Idk what Turalyon suppose to do in the lore, but yes this is kinda slow. Or maybe we will see card like Duel! which utilize minion to attack, but probably no.
Quote From AngryShuckieQuote From EmptynessSo, now you can get this off Zephry's when played on 10mana instead of Tirion or Natalie? I wonder how good it will be then...No. Zephrys only offers Basic and Classic cards. People will have to find out how good it is by putting the card in their decks
Ahh, I see, thanks. Then it will probably be too slow I guess :(.
Quote From VandarenIdk what Turalyon suppose to do in the lore, but yes this is kinda slow. Or maybe we will see card like Duel! which utilize minion to attack, but probably no.
Yeah I guess it's a push for that archetype togheter with nozdormu, been trying to push that archetype for a while now..
This effect already exists. It's called poisonous.
Arena > Wild > Standard
On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand by the time this guy comes down. They would make him very hard to remove, and he'd have a soft taunt thanks to his ability to kill anything on the board.
Seems like a good control tool. Good stats for it's cost, you generally see these stats on legendary dragons like Malygos and etc. It's better than spells that do this kinda effect like Subdue, mainly because this actually removes a minion. HARD removal (that is not a 2 or more card combo) is something paladin needs, so this will see a lot of play.
Quote From economicaoocI'm fairly sure that in most cases this is just a 3/12 with poisonous and rush.
Well, theoretically it's closer to a 3/9 Poisonous Rush Divine Shield but pretty much. It's a decent big minion but not threatening enough and Paladins need something else to be good anyways. I'm hoping that they'll announce more support for Control Paladin otherwise this card is just too slow and not impactful enough.
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