A new Epic Demon Hunter Minion, Ancient Void Hound, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Cool Effect! Doesn't seem very good for this particular class though (thankfully). This is countered by Leper Gnomes and Boombots in the late game ironically.
Thanks. I love it.
We asked for Big Demon Hunter, and they delivered. This is huge, it gets even bigger, it kills tokens and reduces face damage each turn, and it's a demon, so you can cheat it out and discover it. Imagine summoning two in the same go - that's 20-20+ in stats and a free Consecration at the end of each turn. That's an effect you build decks around. That's an effect that makes Fel Summoner worth your while.
If a minion's health is reduced to 0, I do assume it dies? This'd be a bit broken otherwise.
Well, that is quite a large feller. I still don't see Big Demon DH being a thing with this card, even if it is strong and can be cheated on turn 7 there just isn't the support to let control DH outclass faster DH decklists. Control decks will have ways of getting of even the largest DH bois, leaving the deck with nothing left. At most I think big demon DH could be a T3 deck, but I'm not seeing it with the current tools.
I guess this is intended to be cheated out, this can be kinda finisher in slow DH deck. But i compare this like a faster Gruul but since it doesnt impact the board that much (maybe killing 1 hp minions) so its hard to imagine this see play.
Big DH support!
Interesting card but very slow. This is a 17/17 against a full board with the added benefit of destroying all enemy tokens. The effect is also persistent not a battlecry and needs to be removed immediately (unless opponent has lethal). Insane if drawn by Pit Commander, or cheated out by Raging Felscreamer or Fel Summoner.
Most insane if spawned by Warlock Gala by turn 7.
Um, what? Steal?! As in reduce enemy stats and increase my own? I would call it OP, except that would encourage a nerf and I really want to try this out, lol.
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You know, as much as I absolutely love this card’s art (seriously, this is probably my favorite in a long time) and the effect, I don’t think it’s actually that good. It being summoned by Pit Commander nullifies the effect for a turn, so it’s not too great there, and the point where killing a bunch of low health minions matters is way before this card would ever come out
Who needs consistency when you could have fun?
This is a Big Minion that control Demon Hunter was needing for their toolkit.
Not only does it have impressive stats for cost (the legendary dragons save Deathwing are 9 mana 8/8 in stats roughly) but it's AOE effect can sap a significant amount of health and damage from your enemy's board with no way to prevent it.
Once this minion does land on your side of the field, your opponent will be forced to remove it or finish the match on that turn, less your Ancient Void Terror become too big to remove.
That said, this minion doesn't have TAUNT and at turn 9 it's very unlikely that your board will be filled with 1 health minions for this guy to remove. So say your board full of tokens is still around after this minion is played, you can easily play Savage Roar and Bloodlust and go face completely ignoring this minion.
There's also the fact that this minion does not have the Elusive ability, and control matchups will likely have an efficient spell removal for this guy. Mage's have Devolving missiles and polymorph, Shaman also has Devolving missiles and Hex, Warlocks have Siphon Soul and Keli'Dan the Breaker, Priest has Shadow Word: Death, Time Rip, Soul Mirror, Mind Control, Convincing Infiltrator (okay Priest has not worry about this minion, Paladins have Turalyon the Tenured, Equality and Consecration, Warriors have Lord Barov and Whirlwind, or Whirlwind and Execute, Hunters have Deadly Shot, Rogues can bounce it or use Flik Skyshiv to remove it and any copies you might have.
Druids only answer to this minion is in wild with Naturalize, they and other Demon Hunters will be in trouble against this minion.
This minion is an absolute slam pick in Arena. it's Big that just becomes BIGGER. it's perfect
The weird thing about Ancient Void Hound is that the more the minion benefits off its effect, the more likely the DH playing it going to lose the game. Ancient Void Hound doesn't do anything to protect the DH the turn they play it, and if their opponent has a wide board the opponent can just usually end the game even if they lose attack on their board. Against slower decks with less minions, the effect does very little and the DH spends their entire turn developing it for it to be removed most of the time by their opponent, giving the opponent initiative. I just don't see an effective use for Ancient Void Hound anyway I slice it, despite how crazy the stats and effect appear to be.
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Pretty interesting design, and I love that it's another big demon you can throw in a Big DH deck (which I've been trying to make work). That archetype still needs other support to work though, and I doubt this new demon will see play without some bonkers way to cheat it out. I don't think Raging Felscreamer, Fel Summoner, or Pit Commander are enough.
Super cool card but it’s a 9 mana do little. Freaking love it all the same and look forward to the day it can be realistically cheated out. Evolve needed another good 9 drop too
Glad to see support for big demon DH, although I don't think this is the kind of the demons the deck needs.
Quote From Me0203Thanks. I love it.We asked for Big Demon Hunter, and they delivered. This is huge, it gets even bigger, it kills tokens and reduces face damage each turn, and it's a demon, so you can cheat it out and discover it. Imagine summoning two in the same go - that's 20-20+ in stats and a free Consecration at the end of each turn. That's an effect you build decks around. That's an effect that makes Fel Summoner worth your while.If a minion's health is reduced to 0, I do assume it dies? This'd be a bit broken otherwise.
You beat me to it, so I'll simply agree and nod.Love the artwork too!
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Looks really obnoxious to me. Yes, it’s really slow but could snowball and actually weakens the opponent’s board. Interesting design but too much stats imo.
Big demon hunter is probably the one dh archetype, that I will always consider playing and building a deck for and I will most definitely include this one.
I like the artwork as well. Not that Scholomance-wackyness.
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Remember that one DH card that costs 6 and summons a demon from hand, that everyone sad was way too slow to see play?
Well....guess what we're gonna see a lot more of
I tried having fun once.
It was awful.
Watch out if big demon demon hunter becomes good, but otherwise demon hunters have no need for 9-mana cards. (Other than Baku)
This post is discussing the wild format.
Interesting Card - defenitely like the Big Demon Hunter Archetype. And because there are some cards that can cheat out minions (like the demon hunter card that summons a demon from hand - i think it was 5 or 6 mana) like this, i think Big Demon Hunter will be a thing - and therefor this card will see play.
The Ability is also very nice.
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Quite slow honestly the effect is strong but it costs wzy too much.. Need to be cheated out to see play which dh can do.. So maybe it could work.
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