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BloodMefistOld God Fanatic 825728 PostsJoined 05/28/2019
Posted 2 years, 7 months ago
I feel like I also saw this as a custom card, but unsure. Without the front half of expensive execute this card would be good. If Vilespine Slayer saw play and was almost a staple in every Rogue list, you can bet your ass this will be a staple too.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 2 years, 7 months ago
This costs 1 more than Execute, or two less than Assassinate. Either way it isn't a bad card to play. Chances are you will either have 1 minion on the field to trade with or 1 card in hand to combo with.
I feel like it's better in Rogue than Warrior since Warrior can already mess with its opponent's damaged things, and in Rogue, it's basically a 3 mana Assassinate. It's still not bad in Warrior though.
Warrior already has Execute that comes 1 mana less, and warrior don't tend to have many cards in hand to make this a solid Assassinate. I will be surprised to see warrior play this card.
Rogue has access to zero mana spells like backstab, and does not already have a cheaper removal spell. So into rogue it goes, maybe as a 1 off, replacing Sap, depending on meta.
BrandonOld God Fanatic 13102050 PostsJoined 05/29/2019
Posted 2 years, 7 months ago
Execute but better in a way. It costs 1 more mana, but gives the added effect of instantly destroying a minion. (if you activate the combo)
Warrior: Control warrior will LOVE this card, as they really need some hard removal. (something other than cards like Shield Slam) Also i feel like this will also see play in some aggro warrior lists, because aggro warrior decks use a lot of cheap minions. This let's them reliably activate the combo to get past taunt. Really usefull card.
Rogue: So it costs 1 more mana then Sap, but it actually kills an minion. People run Flik Skyshiv for removal, so i don't see why they wouldn't run 3 mana remove a minion instead. Also if you [Hearthstone Card (Preperation) Not Found] first it's only a 1 mana Coerce + combo gets activated. I feel like this will see play in most rogue decks, and aggro rogue will probably remove Sap and slot in Coerce.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Can play it in aggro and in control, quite flexible. Play a 1 or 2 drop + this = tempo. Brawl + this = empty board (most of the time). Will definitely see play.
I think this might see play. Execute, even on 2, saw some play and I rather prefer to play something on board than to have to spend any mana to ping a minion in order to execute him.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Warrior's Execute spell is 2 mana to destroy any damaged minion. Rogue's Assassinate spell is 5 mana to destroy any minion it can target.
So on one hand, it's a more expensive execute, which means it's not as effective to use or efficient to play mana wise. However, since both classes tend to have trouble with single target removal outside Shield Bash for Warrior and Assassinate for Rogue, I can see both classes trying to utilize this spell.
Combos are fantastic spells because they're played after you've already done something, so you don't just spend a turn doing one thing.
on the other hand, for this spell to BE a more efficient assassinate you'll have to play something before it. Fortunately this set has seen a LOT of cheap 1 mana spells available to both classes that can be used to activate this spell.
IF combined with Cutting Class that's been discounted to (0) you can draw 2 cards AND remove any enemy minion for only 3 mana.
A new Rare Warrior/Rogue Spell, Coerce, has been revealed!
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So Execute...or Execute. Either way you need two cards to activate it.
I'm not sure either card needs hard removal that much, but it's good to have at least
I tried having fun once.
It was awful.
3 mana destroy ANY minion? what? auto include in both classes..
combo is a thing but.. we know combo isn't that hard to activate specially when you have lackeys.
I feel like I also saw this as a custom card, but unsure. Without the front half of expensive execute this card would be good. If Vilespine Slayer saw play and was almost a staple in every Rogue list, you can bet your ass this will be a staple too.
This costs 1 more than Execute, or two less than Assassinate. Either way it isn't a bad card to play. Chances are you will either have 1 minion on the field to trade with or 1 card in hand to combo with.
Carrion, my wayward grub.
Nice to have, but I think that DMH prefers regular execute.
However, odd warrior might like to have access to some non-damage based spot removal to counteract big priest.
I don't think that rogues want this, but I could be surprised.
This post is discussing the wild format.
I feel like it's better in Rogue than Warrior since Warrior can already mess with its opponent's damaged things, and in Rogue, it's basically a 3 mana Assassinate. It's still not bad in Warrior though.
I think this will be a staple in both classes, insanely strong.
Its more rogue than warrior.
Warrior already has Execute that comes 1 mana less, and warrior don't tend to have many cards in hand to make this a solid Assassinate. I will be surprised to see warrior play this card.
Rogue has access to zero mana spells like backstab, and does not already have a cheaper removal spell. So into rogue it goes, maybe as a 1 off, replacing Sap, depending on meta.
Execute but better in a way. It costs 1 more mana, but gives the added effect of instantly destroying a minion. (if you activate the combo)
Warrior: Control warrior will LOVE this card, as they really need some hard removal. (something other than cards like Shield Slam) Also i feel like this will also see play in some aggro warrior lists, because aggro warrior decks use a lot of cheap minions. This let's them reliably activate the combo to get past taunt. Really usefull card.
Rogue: So it costs 1 more mana then Sap, but it actually kills an minion. People run Flik Skyshiv for removal, so i don't see why they wouldn't run 3 mana remove a minion instead. Also if you [Hearthstone Card (Preperation) Not Found] first it's only a 1 mana Coerce + combo gets activated. I feel like this will see play in most rogue decks, and aggro rogue will probably remove Sap and slot in Coerce.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Can play it in aggro and in control, quite flexible. Play a 1 or 2 drop + this = tempo. Brawl + this = empty board (most of the time). Will definitely see play.
This will work fine in both classes even tough i think it could see more play in rogue because warrior already has lots of removal.
Good card.
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Sadly won't see play. Aggro Rogue doesn't touch this with a 10 feet stick, And Galak Rogue is dead
Warrior doesn't run it for obvious reasons
EU
I think this might see play. Execute, even on 2, saw some play and I rather prefer to play something on board than to have to spend any mana to ping a minion in order to execute him.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Yes, a very good card. Can you believe Execute used to cost only 1 mana?
"Be excellent to each other." -Bill and Ted
Warrior's Execute spell is 2 mana to destroy any damaged minion. Rogue's Assassinate spell is 5 mana to destroy any minion it can target.
So on one hand, it's a more expensive execute, which means it's not as effective to use or efficient to play mana wise. However, since both classes tend to have trouble with single target removal outside Shield Bash for Warrior and Assassinate for Rogue, I can see both classes trying to utilize this spell.
Combos are fantastic spells because they're played after you've already done something, so you don't just spend a turn doing one thing.
on the other hand, for this spell to BE a more efficient assassinate you'll have to play something before it. Fortunately this set has seen a LOT of cheap 1 mana spells available to both classes that can be used to activate this spell.
IF combined with Cutting Class that's been discounted to (0) you can draw 2 cards AND remove any enemy minion for only 3 mana.
a removal for 3 mana is good enough imho...but 90% you want to use it with the combo effect. It will see some play
Excellent fusion card that captures both classes. :D
Thanks to denial, I'm immortal.
Good and useful
Just excelent, I do not know a reason this would not see play
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