A new Common Priest/Paladin Spell, Wave of Apathy, has been revealed!
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seems a bit weak, I don't know what you would use this with (other than maybe that Priest guy with spellburst that steals stuff)
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It was awful.
I can see this card being useful enough.. stalling is very important in priest and also stelling stuff.. people said that aldor would be broken in priest.. so..
people used to play cabal shadowpriest in dragon paladin back in meanstreets.
Like a baby frost nova, this card mitigates a lot of damage against aggro, and the low cost means it can slot nicely into raza priest.
Not sure what this really does for paladin, but It's a tool that have access to now.
This post is discussing the wild format.
Has applications in control decks by slowing the amount of incoming damage and has applications in tempo or minion-based decks by allowing for value trades. I have high hopes for this card and expect to see it floating around in some lists of both styles of decks.
In paladin, there is better stat-manipulation stuff to help handle the board. In a control priest deck however, I think this could be used as a pseudo-freeze effect to stall the game for another turn.
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A better Pint-Size Potion with Shadow Word: Horror in wild, combos with Cabal Acolyte and Cabal Shadow Priest in standard. But i don't think any form of control priest will see play that isn't rez priest with Convincing Infiltrator in standard until it gets sent to wild, since they actively avoid nerfing the card. Nice try though blizzard.
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Priest: This is bad. That's all you can say about it. Priest doesn't really care about an effect like this. This is because PRIEST ACTUALLY HAS BOARD CLEARS. Priest will 9/10 times have either multiple board clears like Holy Nova in hand, or single target removal like Time Rip. The only time it's good is in the first 3 turns, when priest generally has nearly nothing to play.
Paladin: This card is excellent, as paladin doesn't have that many GOOD clears. Paladin also used to run Shrink Ray. Not to clear the board, but just to stall a few turns till they get their actual removal. (And in the meantime trade tokens in the debuffed minions) This will see play pure paladin, and maybe highlander? (If it EVER takes off)
Gross! Between this and Tour Guide, Exodia Paladin in wild could be even more reliable and frustrating to play against. Good spellburst activator as well.
Works to gain some time or to synergize with other cards, good card.
This card seems like it could be pretty good, but it also looks like it won't be. In Priest, you could steal something with Cabal Acolyte. Paladin could use some more AoE effects. This one doesn't clear the board though, it merely just stalls it for a turn.
Its a discover card, and strictly for priest.
There's some shenanigans you can do with this card in priest, Shadow Madness, Cabal Acolyte, Cabal Shadow Priest, etc.
Not something to be included into the deck, that's for sure.
On Priest this can be used to steal their minions, on pally? haft.. i wish Mossy Horror Pally can be a thing..
Great, cheap stalling tool for Paladin. Alright for Priest.
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Could work , mostly for board clears i guess but not sure that this will see play.
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This can be used to combo with shadow madness I guess - it's cheap. Or just to activate some spellburst proc and survive to the next turn :).
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Nice flexible card. You can use it stall damage for a turn, or clear the board with minimal losses.
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Both Priest and Paladin like having their enemies weaker than them for different reasons.
Paladins either play the board with murlocs or make very tall minions who can swing for a LOT of damage. The problem is that these instances can leave you having to make a bad trade to survive. By reducing your enemies attack to (1) you can clobber your opponents and keep your own minions. Also works surprisingly well with Commencement Speech, as the minion that now has Taunt and Divine shield will take even more hits to kill from your opponent. Paladins can also use this spell with Shield of Honor to make a favorable trade, and then with 1 health missing give that minion +3 attack and divine shield.
Priests have cards such as Shadow Madness, Shadow Word Pain, Cabal Shadow Priest and the new Cabal Acolyte that can either remove or take possession of a high value minion from your opponents side of the board. This card especially has synergy with Cabal Acolyte because of it's spellburst ability.
Both also received High Abbess Alura in this set too, and while she doesn't directly benefit from the spell playing it does increase the chance of a beneficial buff spell to land on her.
It's a cheap, flexible spell in a set that wants you to play spells for additional effects.
Will absolutely see play.
Attack reduction never really worked for priest in stealing minions. Paladin could use it, but I don't see it making the cut.
Weak in my opinion. I don't know why i need to use this in combo with Shadow Madness, Cabal Acolyte, Cabal Shadow Priest or in Paladin with...Kodo? Probably is a waste of space in a deck
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