A new Common Rogue Spell, Plagiarize, has been revealed!
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"Just don't play anything lol"
I DON'T FIGHT FOR GOOD. AND I DON'T FIGHT FOR EVIL. I JUST FIGHT!
that could be very relevant for Quest Rogue (and just in general of course).
Sure, you can't guarantee it will be useful, but if you get lucky (or accurately predict what your opponent is going to do) you can easily get massive progress on your quest with just one card (or just finish it entirely)
I tried having fun once.
It was awful.
I play a trap card!
I hero power and EMOTE!
Happy to see that they are continuing Secret Rogue support and are willing to make guaranteed triggers like Competitive Spirit again. It's a bit too tricky to play since you're not always going to get something that you want, but it's an interesting tool to work around with.
I wish Rogue shares dual class with Hunter and gets a dual class secret but at least there is one secret for her isn't it ? :)
Just to clarify, this does trigger if your opponent doesn't play any cards, right? I am not sure if that is inconsistent with other secrets or not because usually if the reward isn't able to trigger, the secret stays dormant.
Anyway I think this will see play in any rogue deck that needs some card advantage. The only problem is most rogue decks aren't looking for more card advantage. Maybe in a burgle rogue, but aside from that I don't think it is worth it.
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I think this won't trigger if your opponent doesn't play anything
Quote From KANSASJust to clarify, this does trigger if your opponent doesn't play any cards, right? I am not sure if that is inconsistent with other secrets or not because usually if the reward isn't able to trigger, the secret stays dormant. Anyway I think this will see play in any rogue deck that needs some card advantage. The only problem is most rogue decks aren't looking for more card advantage. Maybe in a burgle rogue, but aside from that I don't think it is worth it.
My guess is it works like Competitive Spirit. The opponent would have to play at least play 1 card to activate it otherwise it seems useless. I'm not sure though.
You could use this in a togwaggle deck, but if your opponent knew what you were doing they would just wait a turn.
In most cases, this card's power will be inversely proportional to how popular it is.
As always, copying enemy cards is an unreliable strategy.
This post is discussing the wild format.
I was not expecting to get a Rogue Secret in this set, but it's actually really nice since it means they're willing to keep pushing Secret Rogue.
Logically, it should work like Competitive Spirit in that it won't trigger if your opponent doesn't play any cards (similar to how Competitive Spirit doesn't trigger if you control no minions at the start of your turn). In the event that they do play nothing to play around the Secret, then... they played nothing and basically skipped an opportunity to play any cards, which is good for you since that will put you ahead in the game.
If your opponent only plays 1 card, it's not too great. If they play more than 1 card though, then it's actually pretty good. It's also really difficult to play around since it's really hard to tell when it's actually out on the field. It might be good in Secret Rogue, although maybe they might just prefer Dirty Tricks instead. Solid 3 star card with potential to be better.
"He can't see us if we don't move" - Dr Grant.
This is perhaps the weirdest secret in hearthstone currently.
Its probably a discover spell rather than something you'd purposefully drop into your deck. The best classes that play more than 1 card per turn, of which rogue can find a use for, would be mage and ironically rogue itself.
Its weakness is that the cards you get doesn't get discounted so its like 2 mana resource, of which Dirty Tricks is very likely just better. Worse still, your opponent will have an option to mill your cards by playing a bunch of useless stuff, making it awkward to play both galakrond and togwaggle.
But since against both rogue and mage this card is excellent there might yet be a place for it somewhere down the line.
This is going to be an annoying secret to play around.
Only counter play is play a card that is relevant to you not your opponent.
Annoying to play around :)
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WOW, now this is a fun card! i like it. Good for quest rogue, and it makes the opponent afraid of playing anything. This secret is also really good on turns you can predict that your opponent is going to do a big swing turn, and if they still play it, you can take those cards and do a big swing turn of your own. This card will certainly see play in secret rogue. (or in secret rogue packages) And obviously quest rogue, and as someone who loves thief rogue: It will be awesome.
Oh, the mind games. At the right turn you can get the right card from your opponent. And it support burglar, too. I like it.
I love how tasty standard Rogue secrets are. Is like beneficing (and tricking) the turn of your opponent and how he played it giving you a huge tempo in comparison.
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If that's how it works then it's a potential Time Warp. Take another turn.
Diluting the rogue secret pool makes it harder to play around. I would include 1 of this in a secret galakrond rogue for 1 of the 2x Dirty Tricks I currently have for example.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
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