A new Common Neutral Minion, Ogremancer, has been revealed!
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good try, but way too slow
I tried having fun once.
It was awful.
I am the greatest Ogermancer!
this trigger type was proven to not be effective in the past.. good in arena. 1/5 in standard
What happened to %50 chance flavour of Ogres ? I missed those times. Like Elekk's flavour, i feel like they keep doing it for Ogres too but well, Ogre Magi is with us since beta so who I am to judge.
With an effect like that I would have thought he was a Trogg. Speaking of, this well suffer a similar fate of being too niche and not warranting a spot over other cards.
Interesting effect, but not likely to see play.
Definitely stronger than any card in the trogg vertical cycle, but that is not a high bar.
This post is discussing the wild format.
I voted this 1 star because it is not a trogg. Also because it isn't a good card. To justify playing a 5 mana 2/8 you have to have a big ability like with Malygos. Also, your opponent could very easily just kill this and cast their spells afterwards. Maybe you end up with one skeleton, but you would need at least 3 skeletons for this to be worth it.
First rule of the English language: Their our know rules.
The card itself isn't good obviously, but the mana pools for summoning random minions just keeps getting more insane. We have seen creative expansions in the past but nothing like this!
These effects are generally not very good since it's easy to get rid of them. Burgly Bully was only played in Exodia Paladin to refresh the Hero Power. I don't imagine this seeing play.
I like this in priest since you buff it and then it would require spells from the opponent to remove it, also it has big health so it reamains after turn 5.
I guess the idea is that this card can make up as a counter to mage and shaman. But its still a little too slow, and mage can even take advantage of this by filling your board and Frost Nova to deny you any plays and then play Sea Giant while they're on it as well.
Aside from this, its just garbage
Meh ... i think it is to slow and if you play it most likely will be removed fast - so i guess it is kind of a soft taunt ... depending on the board state. But overall i think not that good.
Challenge me ... when you're ready to duel a god!
5 mana minion with 7 health to counter spell slinging, could have burned some of enemy removal but overall it's not worth it.
WAY to SLOW. decent stat's but this card is REALLY situational. It's basicly just a win-more kinda card you play when ahead on board. So why not play a different card instead that can actually close out the game? Also turn 5 is around the time where the big single target removals come out like Assassinate, Siphon Soul and other spells. That means this will just be a 5 mana 2/2 with taunt. Horrible value and just a waste of mana.
Not unlike Troggzor the Earthinator, but cheaper. The tokens are less powerful, but they taunt. I'm intrigued.
"Be excellent to each other." -Bill and Ted
Too slow. Nothing special. Pack-filler. Maybe Arena card?
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Punish cards are pretty much always bad, don't see how this one would be different to be honest. It is significantly better than Troggzor the Earthinator because atleast the stats don't make me want to curl up into a ball on the floor crying, but thats not saying much. Could be an arena card, I know some of the Troggs were decent so maybe this one will be diffeerent?
Too Many Totems
Troggzor the Earthinator teach that this mechanics don't work. So filler card imho
Could be good against a Mage using a lot of spells. Buuuuuuuuuut, 2/2's are nothing for a Mage using a lot of spells. Burly Rockjaw feelings, coulda, shoulda, wontcha.
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