oh look 46% wr, barely played card.
IDK what about you but I win my internet points about this topic it was waaaay over hyped.
But, but, it kills combo! It's sooo broken! Blizz always only pushes Aggro! Aggro opop! I quit HS!
But seriously: Of course this card has a lot of potential against combo decks, but as long combo decks are not "everywhere" there is little to no reason to play this card, especially when there are better card draw options for the class available.
I see you!
It was hated for the effect, which was unprecedented at that time. There was much hate; but shift the mindless yapping aside and you might find some semblance of reasoning to that hate.
- Glide affects the opponent's hand. That makes dhunters and warlock as being the only classes thus far to have hand disruption tools. Needless to say, players dont like their cards being taken away from them.
- dhunters at that point, and as it is still now, have already gained prominence as being able to do anything. So its not unusual for there to be more than a little hate when glide was introduced.
Glide has thus far not been prominent, but that's largely because tempo dhunters has been supplanted by the much more powerful soul dhunter. Of course, it helps that there is only but one real combo deck in standard right now and control is hardly playable. The card itself is powerful, and I wont count it out just yet, given that it will be 4 expansions before this rotates away from standard.
Everyone knew this would either be really good or complete garbage. Turns out it was the latter. Mainly because Soul DH is pretty much the only good DH deck rn and it does not need Glide to win. Also, there are no prevalent combo decks in the meta right now, so Glide has literally no reason to be played considering that DH has a monstrous amount of Draw options that are just so much better.
But here you go, since you feel entitled to a take a lot of people also felt (2 months later might I add): 🍪
This ain't no place for a hero
Combo disruption never sees play... even when combo decks are prevalent they give you no tempo, and poor card advantage and usually don't serve a purpose other than that.
Demonic Project, The Darkness, Gnomeferatu, Rebuke, Void Contract(80% meta defining btw),Star Student Stelina, and Glide.
what people should already learnt is that you are better off carrying your OWN game plan than disrupting your opponent's hand/deck.
The only card that is disruptive and saw play was Bad Luck Albatross, and that's as long as it didn't ruin your tempo cause it came with a decent body for it's cost, as soon as it was nerfed we didn't see that card ever again, a proof that the disruption isn't that valuable, also it affects any deck to a degree and not only highlander decks.
These comparisons aren't really apt.
You're completely ignoring Dirty Rat, who saw quite some play. Still does, in fact.
Rebuke didn't see play because it's just not a good card. It compares so poorly against Loatheb which does see a lot of play because it's insanely strong, but not as a combo disruptor.
Most combo cards don't see play because either: a. there aren't enough combo decks to justify running a (slightly) overcosted card or b. the card is just too bad to play. In case of Glide it's probably the former. What real combo decks are even in the meta right now?
Quote From DoubleSummonCombo disruption never sees play... even when combo decks are prevalent they give you no tempo, and poor card advantage and usually don't serve a purpose other than that.Demonic Project, The Darkness, Gnomeferatu, Rebuke, Void Contract(80% meta defining btw),Star Student Stelina, and Glide.what people should already learnt is that you are better off carrying your OWN game plan than disrupting your opponent's hand/deck.The only card that is disruptive and saw play was Bad Luck Albatross, and that's as long as it didn't ruin your tempo cause it came with a decent body for it's cost, as soon as it was nerfed we didn't see that card ever again, a proof that the disruption isn't that valuable, also it affects any deck to a degree and not only highlander decks.
Gnomeferatu actually saw play in control warlock, to help against other control decks in fatigue.
Glide doesn't see play because of the highly aggressive meta and not just because there aren't enough combo decks around. There are too many decks out there who just love to dump their hands and refill using Voracious Reader. Glide is a complete liability against those decks as you will just help your opponent most of the time. Also, Glide isn't just useful against combo decks. It can also completely screw over control decks as they like to hoard resources in hand and losing up to 6 cards instantly is absolutely terrible. I also believe that Glide would mostly see play in an aggro deck and aggro decks don't need to disrupt combo decks. They can just kill them. But removing a bunch of cards from the hands of a control player can be pretty helpful. Glide is a meta dependent card but if things line up well enough for it then it could become really powerful.
I think it got outclassed by voracious reader for the defence of anyone rating glide 2 mana geeves wasn't revealed yet. I think glide have no place in aggro dh as long as voracious reader isn't nerfed it's cheaper and gives you a 1/3 and I think aggro decks in general prefer to bring the opponent's hp to 0 rather than mess with their hand.
Gnomeferatu saw play but wasn't op at all, people were going insane back in 2016.. Around 50% meta defining..
Well dirty rat you are right about it.. It was good but it have great body for cost.
Card that just disrupt with high tempo loss rarely see play.
Glide is inferior to voracious reader so nerfing it would not only bring aggro down but make glide more desirable.
Another one I missed is rin that card seeing actual play was a surprise for everyone, but it wasn't overhyped, we had such a slow meta back at k&c
I was possibly one of the loudest people about this card, and i didn't complain because i thought it would see play in EVERY SINGLE DECK, which i even flat out said and still people tried to GOTCHA me for. I complained about how if it's played on turn 4 against you, it literally makes the mulligan useless, unless you're playing an aggro deck. Playing mage and you kept an AOE in the mulligan against the aggro class? You better hope it gets max use before turn 4 against the aggro class, or else it'll be back on the bottom of your deck. Saving polkelt for turn 4 or a similar four drop that most decks are based around? Better hope you go first.
But i guess if i was a smug dick, i wouldn't think about that either.
I DON'T FIGHT FOR GOOD. AND I DON'T FIGHT FOR EVIL. I JUST FIGHT!
its existence puts all non tempo aggro decks in check. if at least 2 control combo decks would be tier 1 this card would kick them out
As someone who thought that this card would be incredibly busted, I feel like there were a few reasons why my evaluation of the card was way off. The biggest reason comes in the form of Voracious Reader, which just wasn't revealed at the time when everybody was hyping it up. When the two are compared, it is kind of laughable how bad Glide is for more aggressive lists when you can spend two less mana for the same effect with a body stapled onto it.
The other main issue that hurts the card is that Skull of Gul'dan is more often than not still the better card draw spell as it will almost always be good to cast, while Glide has some matchups where its less than desirable. This is also where the meta comes into play, with it being weak to some ofo the more prevalent decks in the meta, like face hunter.
All this being said, Glide still has been toyed around with, being featured in some incredibly aggressive DH decks that have their curve top off at 3 with two copies of Glide and the Reader just because it spewed out it's hand absurdly fast so I do think there is some room for the card to see play later on. That and it did put in a ton of work against some decks, like Guardian Animal Druid as forcibly mulliganing the opponents hand before they cast their main win condition is pretty decent.
Too Many Totems
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