A new Common Neutral Minion, Razormane Raider, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Forged in the Barrens!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Battlegrounds minion in constructed? 😱This will technically keep attacking till it's dead or until no more enemy minions on board, much like Deathwing, Mad Aspect
TREMBLE before.... the most legendary dragon that ever existed!
Unless there is some good Frenzy synergy, this will likely never see play. This is just Rush, only random and requires extra steps to pull off. You would be better off running almost any other removal spell.
Carrion, my wayward grub.
Quote From CaroBattlegrounds minion in constructed? 😱This will technically keep attacking till it's dead or until no more enemy minions on board, much like Deathwing, Mad Aspect
I don't frenzy will proc after hitting face.
Its basically a rush minion which allows your opponent to sometimes decide for it.
Is a 5 mana 5/6 rush good? Probably not in standard. Unfortunately, since frenzy doesn't trigger more than once, I'm hard pressed to see this as anything else other than arena fodder.
I think the best way to look at the value of a random attack would be Imprisoned Felmaw, which is fairly strong despite being on a 2-turn delay. This runs into the problem that it costs a lot more for an effect that is not a lot better.
I imagine that any frenzy synergy will probably be more based around triggering it easily than letting you refresh frenzy on your minions. I don't think they've ever printed an effect that replenishes 1-time effects.
This post is discussing the wild format.
Good for Arena - i guess decent for standard but not sure tough. Looks ok but depending on what decks will emerge out of the New Expansion and stuff this could be better then expected.
Challenge me ... when you're ready to duel a god!
Pack Filler power creep, RIP Pit Fighter
I tried having fun once.
It was awful.
Actually Frenzy only triggers the first time it takes damage and survives, so its luckely not so bad
Seems like a worse/neutral Imprisoned FellmawBADCARDNAME. Oh and in this case it's a worse version of Rush. Seems only good for arena, and that's it i think. Unless they print some insane Frenzy synergy card.
Are we sure frenzy procs only once? If it doesn't this card + inner rage + bladestorm on an empty board = profit
Looks like a good arena card, mages can ping It for an inmediate attack.
By The Holy Light!
5 mana, and does nothing when it's played? I'm not having a lot of hope for this card. I guess it might be good with Animated Broomstick, or all the ways warrior has to damage their own minions. Can't say no to 5 free damage to face (maybe).
On its own this seems not that good. However, I could see some crazy OTK in Wild using Carnivorous Cube to summon a bunch of these guys, then pinging them all at once.
"Be excellent to each other." -Bill and Ted
If Warriors have Inner Rage in the core set, then I can see a serious case for this card having competitive viability. Pseudo-charge effects shouldn't be discounted like with Imprisoned Felmaw; however, Razormane Raider costs more and its effect isn't self-contained like Felmaw. While I'm not saying that Raider is a great aggressive midgame option, I am weary of labelling it as pack filler.
For glory, honor, and gold!
Windfury, only .... not
See in arena, pick in arena.
All generalizations are false.
This dude parties too.
Dad Legend. Legend IV
Weak sadly. I wish that these 5/6 stat lines were enough at this point but they aren't, and the effect is minimal even if it goes off. More often than not this will die in one hit though.
On paper, looks like an underwhelming card for me. This feels like dropping a vanilla minion on turn 5 which has no immediate effect. The only upside it can land an additional hit to face if your opponent can't kill it in 1 go.
You must be signed in to leave a comment. Sign in here.